Hundreds of hours of time played does not mean hundreds of hours of combat experience. The bulk of game time for a new player is watching cutscenes, reading dialog and traveling to the next quest objective. We end up with something closer to 15 hours of combat time (mostly in dungeons where a new player is getting carried by veteran players who know the dungeon inside and out, and are overpowered due to the way level sync works) per 100 hours played.
So when it comes to combat, someone at 80 could still have the excuse of being new because the game hasn't put them in the position of needing to learn how to use their job competently. Get the occasional "kill 5 beasties" as a quest objective? Those beasties can be killed using the basic attack combo with no need to dive into more advanced aspects of the job kit (assuming the player has access to most of it at their level). It's hard to learn when combat doesn't last long enough in most of the combat situations you encounter.
I can't blame the new player that much when they haven't really had an opportunity to learn in an environment that is dumbed done for the sake of veteran players who want to get in and out of that dungeon they've done dozens of times before as fast as possible. Think about it - dungeons have been given a 90 minute expiration timer but many veteran players get angry if the dungeon run lasts more than 15 minutes. How is the new player supposed to learn when they're effectively being dragged along in the wake of a speed run? How much better would they be if things actually took time to die so they had to learn how to use more than just Fire 1 efficiently?
It's really easy to forget as a veteran MMO player what it's like to be a new player without a clue what to expect or what you should be doing. I can remember being a WoW noob with only single player RPG experience to draw on. There were some really dumb mistakes and assumptions I had been making when I first started playing that I could only recognize in hindsight. But I had to learn faster there because WoW is much more heavily combat focused during the leveling experience than FFXIV is.
Am I going to cut the new player in this game, even if they're at level cap, some slack as a result? Absolutely. Not everyone is a gaming genius.



Reply With Quote





