BRD:
Just rewrite Soul gauge I feel it could be a fun central mechanic but rn it just a clunky skill.
Have some ST skills be more aoe friendly like Barrage, Emperyl, Minuet, ect but honestly its benign
Extend Refulgent arrow ready, 10 seconds for a proc is annoying especially with transitions
Give the EA trait MUCH earlier than in 68.
Reduce Sidewinder to 30 seconds to align better with its other skills
Give Warden's Paean stacks
Give us some variant of Wanderers muse! All those wasted stacks!
Reevaluate Bloodlettter/Rain of Death to be more coherent with Mages, everyone wants stacks but idk I feel theres better alternatives
MCH:
ok MCH biggest issue with me is that its a perfectly functional Tricycle while every other job are full on Vehicles. Its underdeveloped and its hard to really nitpick at it and improve a Tricycle when most of the jobs issues are complex. It was easy to pin ways to improve HW and SB MCH but SHb its too hollow and one-note and ive said this like 100 times on these forums because I adore this job and spent months with it getting savage clears, Glams, and weapons just for it to be plastered to not improve but to be more accessible. and the fanfare bugs me as this may be a sign the job wont change which is a crime. It is the smallest job out of all of them it needs more to it and even nitpicking at its small kit there's so much dead weight and blubber to the job with very little juxtaposition between them from its ST and Aoes. I dont want MCH to be this behemoth of a job with several mechanics but all I want from it is to Improve, expand, evolve by any means.


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