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  1. #81
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Colt47 View Post
    I enjoy the Machinist as is and never really played it before this expansion. Adding anything that pins it to a position would take away what makes it great to me (Basically a structured Bard that has a rotation instead of a priority system). I just think there are far better things to worry about than trying to fix something that a lot of people are probably satisfied with.

    The two Jobs that have the most issues in the game are probably Black Mage and Summoner. It has nothing to do with the End Game experience on them, because I think both are fairly good. Black Mage is just rough because what defines a caster is the casting timer, and it's the poster child of the entire caster lineup so it has some of the most outrageously big cast timers of any job. What makes those two problematic is that what they do changes a lot from low level to high level, making level sync a problem.

    We can basically judge what is at the gold standard by what jobs are keeping the same rotation as they level up and just adding things to them. So stuff like Machinist actually is at gold standard. Dark Knight is another job at Gold Standard, and I believe the four jobs they introduced in the last two expansions are at gold standard. The ones that are problematic are ARR and HW. You can't really learn a job if the job doesn't even give you the right rotation until level 70 or 72. Paladin is kind of iffy on their rotation and I think they are definitely doing some tweaks to it come End Walker.
    ...What? Sure, I can agree to both having pretty bad levelling experiences, BLM suffers from spells becoming obsolete as its rotation keeps changing up until it unlocks Enochian- but saying it has the most issues out of other jobs because of low level experiences and ignoring how they function in current content is a very inaccurate way to judge a job's design as a whole. BLM is far from the job with the most issues. Yes, a levelling experience should be more smooth- but it's hardly the most pressing issue on any job because ultimately what matters is how the kit functions at the level cap because you need to know if all those skills/traits you learnt actually amount to anything.

    Furthermore I heavily disagree with your "gold standard." Does that mean you find MNK good because it has the exact same rotation for all 80 levels? But let's go with your mindset and say MCH is great because the rotation doesn't change much from levels 60-80, allowing a smooth levelling experience. What does that do about the objective flaws in a lot of its skills like Wildfire, Hypercharge or Turret/Queen?
    (9)

  2. #82
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by VentVanitas View Post
    What does that do about the objective flaws in a lot of its skills like Wildfire, Hypercharge or Turret/Queen?
    Would you care to list some of the objective flaws?

    I've got plenty of subjective bones to pick with them, but very few of them I'd be comfortable calling objective.
    (2)

  3. #83
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Colt47 View Post
    The two Jobs that have the most issues in the game are probably Black Mage and Summoner. It has nothing to do with the End Game experience on them, because I think both are fairly good. Black Mage is just rough because what defines a caster is the casting timer, and it's the poster child of the entire caster lineup so it has some of the most outrageously big cast timers of any job. What makes those two problematic is that what they do changes a lot from low level to high level, making level sync a problem.

    We can basically judge what is at the gold standard by what jobs are keeping the same rotation as they level up and just adding things to them. So stuff like Machinist actually is at gold standard. Dark Knight is another job at Gold Standard, and I believe the four jobs they introduced in the last two expansions are at gold standard. The ones that are problematic are ARR and HW. You can't really learn a job if the job doesn't even give you the right rotation until level 70 or 72. Paladin is kind of iffy on their rotation and I think they are definitely doing some tweaks to it come End Walker.
    Wrong, if it was true you'd get the whole rotation from lv50.
    The leveling experience only serves to learn the basics, each time you get a new skills, it's like another note added to a song. Leveling only serves as progressively learn your job until you reach the cap where you have all the tools to complete your learning. SMN is a mess, that's true and BLM is for sure completely different between 70 and 80 as most of the skills learned are QoLs.
    What's the point of balancing jobs during leveling when a player will spend at most 1 hour until a new skill is added? Leveling is a tutorial to the job basic, it's pointless to balance and design around job leveling.

    Your rotation will evolve in any cases as Dungeons are mostly trash group followed by a boss, starting with some resources.
    Use MCH as an example, your "gold" standard. Auto-Cross Bow and Bio-Blaster are far more usefull in these scenarios but won't be seen in endgame content with a single target, which is more than 90% of the played game.
    (2)
    Last edited by CKNovel; 04-07-2021 at 06:23 AM.

  4. #84
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by CKNovel View Post
    but won't be seen in endgame content with a single target, which is more than 90% of the played game.
    Depends on your personal endgame yo.
    (3)

  5. #85
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by VentVanitas View Post
    ...What? Sure, I can agree to both having pretty bad levelling experiences, BLM suffers from spells becoming obsolete as its rotation keeps changing up until it unlocks Enochian- but saying it has the most issues out of other jobs because of low level experiences and ignoring how they function in current content is a very inaccurate way to judge a job's design as a whole. BLM is far from the job with the most issues. Yes, a levelling experience should be more smooth- but it's hardly the most pressing issue on any job because ultimately what matters is how the kit functions at the level cap because you need to know if all those skills/traits you learnt actually amount to anything.

    Furthermore I heavily disagree with your "gold standard." Does that mean you find MNK good because it has the exact same rotation for all 80 levels? But let's go with your mindset and say MCH is great because the rotation doesn't change much from levels 60-80, allowing a smooth levelling experience. What does that do about the objective flaws in a lot of its skills like Wildfire, Hypercharge or Turret/Queen?
    It's not my gold standard. I'm telling you that is the standard they have been aiming for since stormblood and the introduction of the samurai and red mage, which also is at a gold standard as far as how it plays and gains abilities with levels. Monk just recently got overhauled and they are probably not done with it yet. I don't generally like melee dps because of the whole positional requirements. Nothing like having to prioritize which side you are supposed to stand on when boss design has directional cleaves and other fun stuff. Albeit, some people love that kind of thing.
    (1)

  6. #86
    Player
    Reka_Aia's Avatar
    Join Date
    Apr 2018
    Posts
    15
    Character
    R'eka Aia
    World
    Balmung
    Main Class
    Archer Lv 73
    MCH:
    - Split overheat into AOE/Single target variants with Ricochet end Guas round being split off per combo.
    - charges of second wind, as we bring no utility can we at least have healing on par with bloodbath even if it’s all up front?
    - Have flamethrower trait into bio-blaster it doesn’t need to be two different buttons.
    - replace spreadshot, having every shot be single casing/ammo use makes sense, it’s a gun like a pistol but then all of a sudden every gun is now an automatic for aoe? Bring back Grenado shot. It leans into an engineer carrying gear and shooting the grenade is cool and the NPCs in bozja use it!
    - give us one of the lost party buffs back. Either DR for tank busters like old pallasade or DMG down like old hyper charge. Don’t care which.
    - MOVEMENT - we are the only phys range without a movement ability. Dancer gets multiple charges of en avant- which can be used at will and bard has repelling shot. Some melee get both gap closers and always. Give us a grappling hook that lets us move to the target
    (0)

  7. #87
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ItMe View Post
    Depends on your personal endgame yo.
    Is there players dedicating themselves to treasure maps and dungeons? Bozja can have multiple target, but grabbing aggro from multiple ennemies is often a death sentence.
    24 man raid could also be included but... Again the times where you have more than 1 target is not often.

    Quote Originally Posted by Reka_Aia View Post
    MCH:
    - Split overheat into AOE/Single target variants with Ricochet end Guas round being split off per combo.
    - charges of second wind, as we bring no utility can we at least have healing on par with bloodbath even if it’s all up front?
    - Have flamethrower trait into bio-blaster it doesn’t need to be two different buttons.
    - replace spreadshot, having every shot be single casing/ammo use makes sense, it’s a gun like a pistol but then all of a sudden every gun is now an automatic for aoe? Bring back Grenado shot. It leans into an engineer carrying gear and shooting the grenade is cool and the NPCs in bozja use it!
    - give us one of the lost party buffs back. Either DR for tank busters like old pallasade or DMG down like old hyper charge. Don’t care which.
    - MOVEMENT - we are the only phys range without a movement ability. Dancer gets multiple charges of en avant- which can be used at will and bard has repelling shot. Some melee get both gap closers and always. Give us a grappling hook that lets us move to the target
    No, no, no, no, kinda yes and no.
    I don't understand what you want with your first point, but I think I can make it better for you: Make Auto-cross bow refill GR/Ricochet cooldowns.
    If you are not yet aware, the healer role is criticized because of 2 major points, the first is their DPS rotation and the second is that Healers have too many tools compared to what they need to heal. A second charge on Second Wind is useless and charges are not meant to be used the way you think. Dancer being an exception, charges exist to avoid loosing a cooldown if you hold on it, Ricochet/GR or the tank jumps for example.

    Flamethrower needs to be reworked not to be merged with BioBlaster, they are 2 different abilities. On top they act differently with a different role and a different goal. You can merge Hot shot into Air Anchor because they have the same values except for the potency buff.
    Spreadshot is boring but your arguments makes no sense.

    Yes, Ranged were gutted utility wise and needs something strong to excuse their lower DPS as it was shown that mobility was overvalued and that Tactician/Samba/Troubadour paled in comparison to addle.
    You play one of the most mobile jobs and want more mobility? That's simply wrong, MCH has sprint and that's enough to deal with any mechanics.
    (2)

  8. #88
    Player
    HollyJollyPaca's Avatar
    Join Date
    May 2019
    Location
    Gridania
    Posts
    94
    Character
    Adonis Peachblossom
    World
    Midgardsormr
    Main Class
    Bard Lv 100
    I have yet to get my set of skills past ARR so correct me if there's abilities I have yet to learn but...

    PLEASE LET BARDS GET THE MUSIC BUFFS! Adonis is more than willing to sing the song of her people so that they can kill dungeon trash faster but man, I need some of that too please and thank you. Also maybe an dot aoe? Like a rain of death getting a shortened caustic bite timer. Maybe if I'm really selfish, a new song that can do some good debuffing on the enemy? We got songs to buff our party but haha imagine a song that did damage to an enemy, with debuff affecting it and surrounding enemies in a small radius? Let me belt out something cringe to scare the enemy XD
    (0)

  9. #89
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kabooa View Post
    Would you care to list some of the objective flaws?

    I've got plenty of subjective bones to pick with them, but very few of them I'd be comfortable calling objective.
    Objective issue with Wildfire/Hypercharge is that ping ultimately determines whether you get to use it to its fullest potential.

    I don't know what objective issues are for the Turret/Queen; The Queen has a 5 second delay before it starts attacking which feels weird, but your guess is as good as mine.
    (0)

  10. #90
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by LeonKeyh View Post
    Objective issue with Wildfire/Hypercharge is that ping ultimately determines whether you get to use it to its fullest potential.

    I don't know what objective issues are for the Turret/Queen; The Queen has a 5 second delay before it starts attacking which feels weird, but your guess is as good as mine.
    Yeah that's about the only one I might throw in that camp, but then I look at bard and wonder how that functions with mach-debilitating ping.
    (1)

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