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  1. #17
    Player
    Tommara's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Lady Liralen
    World
    Siren
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by ZedxKayn View Post
    There is nothing to learn about dungeons after ARR, it's literally all the same 2~3 packs, boss, repeat 2 more times, with a different coat of paint. You know one, you know them all.

    While I think that it's the pace should be dictated by how competent everyone in the party is (and honestly the closer you are to 80, the less excuse there is to not be wall to wall), the healer should have much more of a say than the tank. Because the tank HP isn't the tank's problem, it's the healer's.

    Also I'm not sure if you read the whole thread, but it's been explained times and times over why for the tank to just stop when someone runs ahead of them and let them die, and even potentially cause a wipe over something so minor does infinitely more harm to the run than just shrugging it off and grabbing the aggro like they're expected to do.
    No, I will never, ever be that dps who causes a wipe because I expected the tank and healer to bail me out. End of Story, period.

    Why, EXACTLY, should I do that? Other than agreed upon sacrificial lamb, which I get, and was perfectly willing to do when it actually hurt me, as it it did in Everquest (you lost exp when dying, and possibly all of your gear, if your group could not help you recover it).

    Edited Note: and what exactly is the cost of letting the tank or healer make those calls, instead of dps? Other than the time dps spend waiting in queues.
    (3)
    Last edited by Tommara; 04-07-2021 at 07:32 PM.