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  1. #241
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,460
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by FallenWings View Post
    It boggles my mind that people choose a role known for bravely front lining and tanking large amounts of damage for their allies, a brave forward charging hero that sacrifices part of their own offensive prowess to truly fight enemies head on, decide that the best course of action is to be a petty, weak willed and arrogant dictator that cowers at the thought of having to take damage that would bring them down below 95% of their 2x health pool.

    "Oh my allies are drawing in more foes so that I can perform my role of facilitating damage by grabbing and holding my enemies attentions and surviving their onslaught the best."

    "Better not do my only job and value to the group by letting the filthy heathen die for insulting my precious blue icon. I've successfully hurt myself and my group by allowing a fellow party member specialized in killing the very foes that wail on me to fall in combat and that pleases my fragile ego."

    dey took muh jerb syndrome at it's finest.
    Problem:
    Tanks have big ego's
    DPS just want to die
    Healers wish both would get over themselves

    Answer:
    Tanks you can take big hits and your not the leader of the group.
    Dps your job is to deal damage. Not indulge your deep seeded need to be smacked around like a Raggity Ann doll
    Healers there is no escape accept it.
    (0)
    Last edited by NanaWiloh; 04-02-2021 at 07:01 PM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  2. #242
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    I'm going to laugh so hard when the stat squish happens in 6.0 and all these W2W pullers get their rears clapped because they have so much less hp, defense and the reduction out going on damage to accompany the lowered stats..

    Honestly wish SE would finally man up and make all the dungeons simular to Anamnesis Anyder, the adds coming to use then adds blocking the path till cleared and the delayed spawned adds..

    Removing a toxic mentality forcefully my removing the option to force W2W pulls would do so much good for this community
    (5)

  3. #243
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Achantion View Post
    You have one job, do it and stop being petty.
    There is no rule that says the tank NEEDS to pull.
    In this game no. In other games, it's a little more important that tanks tank and healers heal. But yep, in this game, healers can DPS and dps can safely pull. Doesn't take more than 1 aoe to peel the mobs off the DPS (unlike other games).
    (0)
    やはり、お前は……笑顔が……イイ

  4. #244
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Baxcel View Post
    I'm going to laugh so hard when the stat squish happens in 6.0 and all these W2W pullers get their rears clapped because they have so much less hp, defense and the reduction out going on damage to accompany the lowered stats..

    Honestly wish SE would finally man up and make all the dungeons simular to Anamnesis Anyder, the adds coming to use then adds blocking the path till cleared and the delayed spawned adds..

    Removing a toxic mentality forcefully my removing the option to force W2W pulls would do so much good for this community
    Just like they claimed healers needed to heal more in Shadowbringers only for healers to still be primarily spamming Holy/AoW/Gravity because wall to wall pulls remain relatively easy, and laughably easy in any Expert dungeon? Yeah. I'm not holding my breath the stat squish will change anything. Keep in mind, they also go back and nerf old content. So...

    And they already tired that in Heavensward with dungeons like Anti Tower and Hullbreaker Hard. It caused so much backlash and complaints they stopped. It's almost like people find pulling three mobs incredibly boring because they do effectively no damage. In fact, if your suggestion ever happened. You'd see a marked increase in PF pre-mades choosing to omit the tank or healer entirely because they're completely useless in a three mob scenario. I literally can't die in that first section of Anamnesis Anyder, and have even told healers not to heal me.

    Forcing small pulls wouldn't reduce toxicity. It may actually increase it because that healer opting not to DPS becomes far more noticeable, and that much likely to be kicked as a result. Furthermore, it will almost inevitably increase queue times, especially for DPS players as now Hunts become infinitely superior for capping weekly tomes. They're already more efficient but adding an additional 10-15 minutes to dungeons due to forced small pulls makes them even better.
    (14)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #245
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Baxcel View Post
    I'm going to laugh so hard when the stat squish happens in 6.0 and all these W2W pullers get their rears clapped because they have so much less hp, defense and the reduction out going on damage to accompany the lowered stats..

    Honestly wish SE would finally man up and make all the dungeons simular to Anamnesis Anyder, the adds coming to use then adds blocking the path till cleared and the delayed spawned adds..

    Removing a toxic mentality forcefully my removing the option to force W2W pulls would do so much good for this community
    You’re insinuating with the first statement that dungeons are going to be doing the same amount of damage that the deal to tanks now to a tank with less stats. Damage output from mobs are also going to be “squished”. In all likelihood, the standard large pulls now will deal the relative same amount of damage post-stat squish. So, in short, nothing will change. If they squish job stats by 50% (random number), mobs will also be squished by that same 50%.

    Delayed add spawns are annoying. Especially for a healer. I want to actually feel like a healer—not just a gimped DPS with a few healing oGCDs I only use sometimes in any given dungeon. Currently, I can go an entire Expert dungeon with the only healing I do being a regen on the tank and oGCD heals. I don’t have to press Benefic II or Aspected Helios at all unless I’m going for overheal %.
    (12)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #246
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Baxcel View Post
    I'm going to laugh so hard when the stat squish happens in 6.0 and all these W2W pullers get their rears clapped because they have so much less hp, defense and the reduction out going on damage to accompany the lowered stats..

    Honestly wish SE would finally man up and make all the dungeons simular to Anamnesis Anyder, the adds coming to use then adds blocking the path till cleared and the delayed spawned adds..

    Removing a toxic mentality forcefully my removing the option to force W2W pulls would do so much good for this community
    Yes, let's reduce the stats of the player, and not reduce the stats of the enemies to compensate. What's that? Can't kill the Titania NM enrage because we've adjusted the player damage output but not the enemy HP values? What's that? People in King Moogle Mog Normal are dying to unavoidable raidwide damage because it's not scaled properly to the player HP values, something that ALREADY happened to new players because they weren't walking around in synced gear? What about literally any synced content, including FATES, Bozja, or Eureka, or min ilvl? How do basic game activities operate if you don't also balance the entire other half of the game?

    Ironically, outside of the Disneyland Experience at the beginning of Anamesis Anyder, it probably has the absolute best big pull in the game since Mount Gulg. Just kill 2nd boss, voke an enemy on the ramp down with the increased range to start the delayed summoning early, sprint to the end of the room, gap close into the first enemy in the last group to start their summoning, and by the time that cast finishes, everything is on top of you with cooldowns ready to go! Probably should instead use something like Hullbreaker or Wanderer's Palace Hard Mode as examples, which is telling, because we haven't had gates that bad/unnecessary for years.
    (2)
    Last edited by OdinelStarrei; 04-02-2021 at 11:35 PM.

  7. #247
    Player Caitsithhh's Avatar
    Join Date
    Dec 2016
    Posts
    294
    Character
    Junji Lucilfer
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Tbf either the tank too slow or to keep buffs rolling should be when dps pull mobs. In a speed setting you’d alternate mobs for arms length usage but coordinated dungeon is something nobody does outside of frands
    (1)

  8. #248
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,460
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by HyoMinPark View Post
    You’re insinuating with the first statement that dungeons are going to be doing the same amount of damage that the deal to tanks now to a tank with less stats. Damage output from mobs are also going to be “squished”. In all likelihood, the standard large pulls now will deal the relative same amount of damage post-stat squish. So, in short, nothing will change. If they squish job stats by 50% (random number), mobs will also be squished by that same 50%.

    Delayed add spawns are annoying. Especially for a healer. I want to actually feel like a healer—not just a gimped DPS with a few healing oGCDs I only use sometimes in any given dungeon. Currently, I can go an entire Expert dungeon with the only healing I do being a regen on the tank and oGCD heals. I don’t have to press Benefic II or Aspected Helios at all unless I’m going for overheal %.
    Partially correct, but sadly they are not stat squishing all content. A good number of older raids and dungeons are going to regain some of their former difficulty from it. Especially if you are going in unsync'd which is something the dev's warned about, that soloing is going to get tougher. Just looked at post that was discussing it cause I couldnt remeber the level range that would be affected. The level range where the squish is going to happen is between 51-80..
    (2)
    Last edited by NanaWiloh; 04-03-2021 at 01:20 AM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  9. #249
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Baxcel View Post
    I'm going to laugh so hard when the stat squish happens in 6.0 and all these W2W pullers get their rears clapped because they have so much less hp, defense and the reduction out going on damage to accompany the lowered stats..

    Honestly wish SE would finally man up and make all the dungeons simular to Anamnesis Anyder, the adds coming to use then adds blocking the path till cleared and the delayed spawned adds..

    Removing a toxic mentality forcefully my removing the option to force W2W pulls would do so much good for this community
    Imagine thinking that a stat squish is actually going to stop players from pulling wall to wall. Couldn't be me chief, no sir.
    (8)

  10. #250
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    The way I understand it, it's mostly going to be unsynced stuff that's effective.

    Assuming they get the math right, individual content at the level it was intended to be run at will still be about the same.

    It's stuff like unsyncing old raids that will be affected, because they're reducing the power creep from HW/SB/SHB, so instead of multiple expansions of huge power creep you'll only really be benefitting from one in Endwalker.

    So dungeon roulettes shouldn't really be affected too much, but unsyncing old raids etc will be.
    (0)

  11. 04-03-2021 08:03 AM

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