
Originally Posted by
ZedxKayn
If the tank refuses to grab aggro from someone and a wipe happens because of it, the wipe will be on the tank, not whoever pulled.
If the tank grabs aggro, and everyone does their job, but a wipe still happens, only then will it be on whoever pulled.
Since you don't wanna read the whole thread:
A DPS pulling will be beneficial for the speed of the run. Damage starts going out sooner = mobs will die sooner = run will be faster.
Additionally a healer or DPS taking damage, as long as the tank grabs the aggro, will actually be nothing more than extra mitigation for the tank, their health bars can be perceived as a shield (that, at least, shouldn't be broken).
It means less damage on the tank the healer will have to heal, since it's pointless for the healer to heal themselves or a DPS during a pull that isn't taking free damage, and therefore less straining on everyone's resources, and more GCDs for the healer to spend on DPSing. And an extra arm's length, that ranged DPS with aggro could provide, on top of their own health bar, is a good chunk of mitigation.
Though the "you pull you tank" players usually lose their mind when a DPS or the healer just happens to be ahead of them and hit a pack they we're intending to hit anyways a GCD or two before that.
And apparently, managing your sprint better than the tank is punishable by death penalty to them.
I don't think that asking for the tank grab aggro, considering that they are, you know, the tank, and that hitting one or two AOEs is enough to get aggro, is an absurd request, regardless of the situation.