Quote Originally Posted by Tommara View Post
I disagree, and only play dps because of this now in FF14, whereas in old school MMO's (like Everquest), my preference was to play as healer.

The tank's job is to pull what they are comfortable with pulling (Edited note: although as an EQ ranger, it was my job to pull because I was fast, could slow the mobs, and was expendable).

I get that the Duty Finder rewards in FF14 are such that max level dps find the need to get it over with as fast as possible and they don't get instant queues, like tanks and healers do.

That doesn't change the fact that there are new tanks and healers who are trying to learn the dungeon.

I'm a returning player who doesn't remember the dungeons that I learned years ago, which are so many I couldn't possibly watch all the videos I qualified for before, without forgetting the first one I watched long before the last one I watched. So I joined a Duty Finder regardless with my baby bard while reading this thread.

The group I ended up with was so much far more advanced than me, that all I could do was cast run buffs and songs.

I ended up with three commendations.

I pity the newbie/returning tanks and healers trying to keep up with such a group.

Although if you don't need them to do the content, more power to ya.

As long as you don't whine if they fail.
There is nothing to learn about dungeons after ARR, it's literally all the same 2~3 packs, boss, repeat 2 more times, with a different coat of paint. You know one, you know them all.

While I think that it's the pace should be dictated by how competent everyone in the party is (and honestly the closer you are to 80, the less excuse there is to not be wall to wall), the healer should have much more of a say than the tank. Because the tank HP isn't the tank's problem, it's the healer's.

Also I'm not sure if you read the whole thread, but it's been explained times and times over why for the tank to just stop when someone runs ahead of them and let them die, and even potentially cause a wipe over something so minor does infinitely more harm to the run than just shrugging it off and grabbing the aggro like they're expected to do.