Quote Originally Posted by Jirah View Post
Im not wrong MMOs are designed to update and change why else do jobs change, and the story, and content as a whole. And here we have another misconception about this thought process. They ,including you just now, always and i mean always try to blow it out or proportion and think we want savage when a few lines ago i just said we dont want savage. I dont wanna repeat myself but reread the thread. Adding a few more mechs here and depth wont kill the roulette and even saying this theres so many other ways to gain tomes like MSQ or Treasure hunts or even Bozja. Also hate to break it to you but music and visuals are complimentary to gameplay which should be the only verdict. Why would we care if Mozart did a theme for a dungeon and it just be one boss. its a waste of creativity which dungeons usually are in the 80s
Agreed. Why the eff should the content that from day 1 of ARR was said to be the 'main' multiplayer part of the game and method of leveling be so samey, safe, tedious and brain-shutting? At 70+ there is no content 'bridging' between casual and savage tier either, other than some of the extreme trials. The "midcore" content in XIV has been nearly non-existent so at least have some dungeons that aren't literally the same thing with a different coat of paint every patch.