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  1. #61
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kalaam View Post
    Oh yes, I aggree that positional are interresting. But they just make a big paragraph just to say "stop complaining, you're stupid". They don't really bring any suggestion or counter argument other that "you complainers are the issue".
    They're not wrong, and unironically they are the issue when it comes to positionals. SE is making changes to jobs to appeal to people who don't like them and in many cases don't even play them, even though there are plenty of other jobs that lean closer to their requirements. It has not resulted in better jobs overall, and you can say this about every single role in the game. Ask healers how they feel about Shadowbringers. Ask Dark Knights and Warriors.

    I think it's worth some measure of concern that when Endwalker comes around, SE is going to continue the trend of removing what little complexity there is in the act of playing this game to try and get more people to play different jobs. By itself, wanting more people to try more things isn't a bad idea, but if it comes at the cost of homogenizing the identity of various jobs in a given role, it ultimately serves to keep people in jobs that still lean closer to their preferences. If every Melee DPS played more or less the same outside of their unique job meter, what would be the point of having so many different ones? If all casters focused on instant cast dots like Summoner, what would be the thing that draws people to other jobs? The aesthetic?

    This game was and still is at its best when it demands players to play better. If nothing else, things like positionals should not only remain in the game, they should also be the mark of better players, and they should also be considered when balancing high-end boss encounters to force players to engage more with those mechanics. Yes, that means that some players will struggle to get carried through content. That's fine. There's already plenty of content that accommodates them as is. They'll still be able to stand in AoEs during Endwalker's last battle and arrive to the fight's conclusion as a corpse and still get the nice cutscene that tells them their WoL was The Coolest WoL Ever.

    I do not agree, whatsoever, with the assertion that the game doesn't 'accommodate' these mechanics, just as I would disagree with a BLM topping the DPS charts whining that encounters don't 'accommodate' cast times and therefore they should all become instacasts.
    (5)

  2. #62
    Player
    Divinewindx's Avatar
    Join Date
    Jan 2016
    Posts
    34
    Character
    Godric Light
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    no thanks, just play different game
    (3)

  3. #63
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    no i can safely say i wouldn't miss positionals at all, they add nothing
    (0)

  4. #64
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    I’m going to echo an earlier comment, it seems you just don’t care for melee jobs and should play something else.

    They are melee jobs, they don’t need more/better ranged abilities, go play a ranged job, or play NIN, which arguably has the best ranged kit of any melee job.

    Personally I enjoy the melee jobs for the most part.

    NIN: absolutely nothing wrong with this job, your being too picky or have unrealistic expectations. Currently my favorite of the bunch. It plays well at all levels of content.

    DRG: (see first line above) aside from not having a low level aoe this job plays great, especially at 80.

    MNK: formerly my favorite melee job since ARR, until they gutted it last makeover. GL was better before, riddle of earth was extremely better before, fighting in fists of wind better than before.
    Positional requirements are just fine with the exception of open world content, MNK by far feels terribly weak because of this soloing mobs in open world, and the new short cd on riddle of earth just makes in unnecessarily busy. I mean MNK is playable, just not a fan of the changes.

    SAM: pile of garbage unfortunately. Hoping for some button consolidation next expac, I thought it played well @70, it’s just a clunky mess @80

    Melee is all about judging your risk reward, kniwing what hits you can take (they all have mitigation/hp recovery) and which hits you need to dodge.

    My advice, don’t worry about the min/max, in 99% of this game it has no bearing whatsoever. If your doing the rotation, that’s going to be enough, don’t fret over micro managing down to seconds. Play and have fun.
    (0)

  5. #65
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kalaam View Post
    Oh yes, I aggree that positional are interresting. But they just make a big paragraph just to say "stop complaining, you're stupid". They don't really bring any suggestion or counter argument other that "you complainers are the issue".
    But the complainers are the issue, if you can’t find 1 job in this game to play and have fun with, might I suggest trying a different game. The homogenization of jobs is a direct result of complainers.
    (6)

  6. #66
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ariel_Valmont View Post
    But the complainers are the issue, if you can’t find 1 job in this game to play and have fun with, might I suggest trying a different game. The homogenization of jobs is a direct result of complainers.
    I just want to point out that being a "complainer" means nothing.

    Because post change, the people who say "we should go back" are now the complainers.
    (4)

  7. #67
    Player
    Memoranda's Avatar
    Join Date
    Aug 2020
    Posts
    34
    Character
    Millie Milim
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    I don't really mind positionals, for the most part. I'd even say that Dragoon has the best positional system by far with Raiden Thrust. Not only will you get the potency increase for landing a positional, you get a shiny new attack you get to use for landing one correctly. I feel like every melee job should have one of these, in my honest opinion. Like, sometimes missing a positional isn't that big of a deal, you only miss out on maybe 40 to 60 potency. In the grand scheme of things, as long as you're getting your rotation out missing those potency increases isn't the end of the world. But if suddenly you get a new attack unlocked for landing a positional, that's a whole other ball game.
    (2)

  8. #68
    Player
    Sorzai's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    60
    Character
    Atreus Yevon
    World
    Kujata
    Main Class
    Monk Lv 90
    Quote Originally Posted by Memoranda View Post
    In the grand scheme of things, as long as you're getting your rotation out missing those potency increases isn't the end of the world.
    For the most part it isn't the end of the world if you miss your positional. But the damage increase is drastically significant comparing MNK to the other melee jobs.
    (1)

  9. #69
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sorzai View Post
    For the most part it isn't the end of the world if you miss your positional. But the damage increase is drastically significant comparing MNK to the other melee jobs.

    That depends on the positional.
    Missing a True Strike or Twin Snakes for example isn't a big deal at all, while missing either Fang and Claw or Wheeling Thrust is a big deal since it's both the extra damage + no Raiden Thrust.
    On Monk the one you need to pay extra attention to is Bootshine but you also have Riddle of Earth on top of the usual positional ignore.

    Edit: I realize you're probably talking about just ignoring them altogether and not just missing one lol.
    It didn't even occur to me because people not even putting in the effort at all and just standing in one place is so nonsensical to me that it didn't even cross my mind until I read what you were responding to.

    But it's not just the extra potency either, on SAM for example that Kenki adds up too and you get less OGCD's.
    I've never done this because it's just dumb, but I am sure if people have the parse addon they can test it themselves and see the difference.
    I am pretty sure it's significant even without testing it myself.

    I'd probably say that NIN is the one with the least significant positionals.
    (1)
    Last edited by Kolsykol; 03-25-2021 at 05:39 AM.

  10. #70
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kolsykol View Post
    I've never done this because it's just dumb, but I am sure if people have the parse addon they can test it themselves and see the difference.
    This guy tries it so you don't have to!

    https://www.youtube.com/watch?v=c1DVwqIHU_I
    (1)

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