Quote Originally Posted by Nothv13 View Post
Having something like this so forgettable is pretty bad. If they want positionals then they should keep them meaningful, if they are forgettable then they lose meaning and purpose other than adding unneeded complexity.
Well for my bad i don´t play DRG very often. MNK is way more fun and not so static. Not to mention that having 2 jumps as "dmg only" skills instead of real gapclosers is bad.
As i said, DRG and NIN? Get ride of them and work more with the rest of the kit based on their background. But SAM and MNK? Never... Both kits are fine as they are. MNK just needs a replace for the lost GL and SAM a little nerf.