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Thread: Positionals

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  1. #1
    Player
    LeonKeyh's Avatar
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    Quote Originally Posted by Nothv13 View Post
    Again though, BLM have more tools to deal with those challenges than MDPS do.
    Quote Originally Posted by Kolsykol View Post
    Do BLM really have more tools tho?
    Even if you concede to the fact that BLM has more tools to deal with those challenges, they need them to do any damage at all, and melee DPS needs tools to do...slightly more. You're comparing apples and oranges. If BLM can't cast, they do 0 damage. If melee can't hit their positionals they do 90% of their possible damage.
    (4)

  2. #2
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    Nothv13's Avatar
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    Einulfr Nothson
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    Lancer Lv 88
    Quote Originally Posted by LeonKeyh View Post
    Even if you concede to the fact that BLM has more tools to deal with those challenges, they need them to do any damage at all, and melee DPS needs tools to do...slightly more. You're comparing apples and oranges. If BLM can't cast, they do 0 damage. If melee can't hit their positionals they do 90% of their possible damage.
    Since melee also have to deal with not being able to hit the boss, how about we throw positionals onto the BLM as well? What people seem to not be getting is that positionals are on top all the other things from more complex rotations to mechanics that just make it so that you simply cannot hit the boss.
    (0)

  3. #3
    Player
    ssunny2008's Avatar
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    Micela Arzur
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    Shiva
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    Pugilist Lv 90
    Quote Originally Posted by Nothv13 View Post
    Since melee also have to deal with not being able to hit the boss, how about we throw positionals onto the BLM as well? What people seem to not be getting is that positionals are on top all the other things from more complex rotations to mechanics that just make it so that you simply cannot hit the boss.
    I can just repeat, what i wrote in the other thread. Melee classes have the biggest DPS output overall and it´s definately calculated, that you have to disengage here and there. Nothing is wrong with the class balancing if you compare Melees and Caster. Both have their tools to play around nearly any mechanic to hold 99-100% uptime. It´s up to you to find a way / the perfect timing.
    And i don´t really understand your 2nd sentence. First positionals are meaningless etc..., now they´re on the top of all other things from more complexity? Sry if i understand something wrong, i´m not native english, but that seems a bit contradictory.
    And just an example:

    E11s active DPS on my MNK: 82,94% / on my static BLM from my main char, who has ~ the same skill level: 82,11%
    E9s, which is really MNK unfriendly: Both 99,62 in the best tries

    So yeah...

    Quote Originally Posted by Nothv13 View Post
    Hell, DRG has an ability that requires you to hit 2 positionals to even activate it.
    Since when does DRG has positionals to activate something? Is there anything I miss? I´m pretty sure you get your 40 potency on positionals and that´s it, which means 200 potency loss each 10 key rotation if you play them all wrong. Your Blood of the Dragon timer will get 10s on top anyway and the special skills are activated with the 2nd use of Mirage Dive.
    (1)

  4. #4
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    Nothv13's Avatar
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    Einulfr Nothson
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    Quote Originally Posted by ssunny2008 View Post

    Since when does DRG has positionals to activate something? Is there anything I miss? I´m pretty sure you get your 40 potency on positionals and that´s it, which means 200 potency loss each 10 key rotation if you play them all wrong. Your Blood of the Dragon timer will get 10s on top anyway and the special skills are activated with the 2nd use of Mirage Dive.
    Raiden thrust. DRG get a skill that is just a small potency upgrade that requires you to hit two positionals before it activates. Waste of a level up skill and should have simply been baked into True thrust if pressent at all.
    (0)

  5. #5
    Player
    ssunny2008's Avatar
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    Micela Arzur
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    Shiva
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    Quote Originally Posted by Nothv13 View Post
    Raiden thrust. DRG get a skill that is just a small potency upgrade that requires you to hit two positionals before it activates. Waste of a level up skill and should have simply been baked into True thrust if pressent at all.
    Oh yeah, forget this passiv. I thought you mean a real skill.

    It´s just 40 potency too, which means you would lose 240 in the first and 280 in every following rotations. It´s not even near the dmg buff you gain or lose from e.g. bootshine. Funfact, you don´t even have to play both positionals, only the second one.
    (1)
    Last edited by ssunny2008; 03-09-2021 at 05:03 AM.

  6. #6
    Player
    Nothv13's Avatar
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    Einulfr Nothson
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    Quote Originally Posted by ssunny2008 View Post
    Oh yeah, forget this passiv. I thought you mean a real skill.

    It´s just 40 potency too, which means you would lose 240 in the first and 280 in every following rotations. It´s not even near the dmg buff you gain or lose from e.g. bootshine. Funfact, you don´t even have to play both positionals, only the second one.
    Having something like this so forgettable is pretty bad. If they want positionals then they should keep them meaningful, if they are forgettable then they lose meaning and purpose other than adding unneeded complexity.
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  7. #7
    Player
    ssunny2008's Avatar
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    Micela Arzur
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    Shiva
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    Pugilist Lv 90
    Quote Originally Posted by Nothv13 View Post
    Having something like this so forgettable is pretty bad. If they want positionals then they should keep them meaningful, if they are forgettable then they lose meaning and purpose other than adding unneeded complexity.
    Well for my bad i don´t play DRG very often. MNK is way more fun and not so static. Not to mention that having 2 jumps as "dmg only" skills instead of real gapclosers is bad.
    As i said, DRG and NIN? Get ride of them and work more with the rest of the kit based on their background. But SAM and MNK? Never... Both kits are fine as they are. MNK just needs a replace for the lost GL and SAM a little nerf.
    (1)

  8. #8
    Player
    LeonKeyh's Avatar
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    Leon Keyh
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    Dragoon Lv 90
    Quote Originally Posted by Nothv13 View Post
    Since melee also have to deal with not being able to hit the boss, how about we throw positionals onto the BLM as well? What people seem to not be getting is that positionals are on top all the other things from more complex rotations to mechanics that just make it so that you simply cannot hit the boss.
    Is this a troll account? It has to be right? What's your real primary account/character?

    We've already gone through all of this. Each role (except Ranged Physical, which is part of the reason it feels so unfulfilling) has combat mechanics that ultimately create a puzzle whenever combined with fight mechanics. Casters (DPS and Healers) have cast times which they can't move during, melee has positionals and range limitations.
    (3)