Quote Originally Posted by IruruCece View Post
You seem to not understand that BLMs have their own challenges forced onto them by mechanics outside of their control. Every job does. That's the point.

You do make one valid point: Monks SHOULD have more interactions between their buttons to make the positionals more rewarding. If there is a single thing from DRG I'd like to see on Monk, it'd be more of that. Successful positionals should result in more powerful variants of moves, it'd be easier visual (and numerical) feedback on pretty much every level. It might tick off people who think they are being harshly punished by SE for failing one or several, but I don't really care too much about what they think anymore.
Again though, BLM have more tools to deal with those challenges than MDPS do.

I'd be good with that. DRG, the positionals were always bonuses, nice to hit, never required, yet were given a skill that required positionals, doesn't fit. Let monk have that type of stuff as it has always been Monks wheel house. I'm not against positionals that are meaningful and or fit the design of the class, I'm against positionals that are added simply for sake of complexity like raiden thrust with minimal benefit. Either make them meaningful and fit the classes or just remove them.