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Thread: Positionals

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  1. #1
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Fyce View Post
    -snip-
    The issue isn't necessarily that you stated your opinion. The issue is the original post here, and the same people in 2-3 other threads loudly declaring that they hate positionals and asking for them to be removed. There are people on the other side of the coin feeling the need to vehemently defend positionals so that a small joy of the melee DPS isn't stripped out because some people "don't like it." It's especially bad whenever the same people asking for positionals to be removed are saying that they make up less than 1% of total damage during a fight.

    I'll admit, I'm pretty new to the game, coming up on 1 year in a couple of months, but it seems like the "high end" players are tired of seeing the skill ceiling continuously pulled down by people who seem like they "just don't feel like trying." The fact of the matter is that IF the math checks out and positionals make up less than 1% of total damage (those numbers are suspect, whenever I went through it seemed like it was more like 4%-8% with SAM on the low end and MNK on the high end, but I'll concede to <1% since I just looked at potencies and "guessed"), then people are asking to lower the skill ceiling a negligible amount.

    The great news is, if you "don't feel like" doing positionals, it likely wouldn't matter much at all, especially in dungeons since most of that combat is going to be AE.

    That's generally why people are so defensive about it. Positionals give something else to think of in what is ultimately a somewhat simple ability rotation for these classes. People (I) would be worried that removing positionals from melee classes would make melee classes unfulfilling like ranged physical classes.

    People who play at a "high skill level" need something to strive for and positionals are a somewhat simple way to give them something to strive for while not punishing the lower skill level people. So, whenever people ask for them to be removed, people get defensive.
    (8)
    Last edited by LeonKeyh; 03-23-2021 at 11:59 PM.

  2. #2
    Player
    Ryd's Avatar
    Join Date
    Jul 2019
    Posts
    3
    Character
    Merydia Fashonti
    World
    Leviathan
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Fyce View Post
    Or at the very, very least, if SE wants to go with positionals yet again, make them interact with the job in an interesting, meaningful and rewarding way. Not a +10 potency or +5 gauge crap.
    It should be noted that positionals used to be this way - with all the nice effects on the 1-2-3 chains dependent on hitting whatever positional was attached - but too many players complained for so long that they eventually toned them down into more of a perk than something that you had to nail or your rotation fell apart.
    (0)

  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ryd View Post
    It should be noted that positionals used to be this way - with all the nice effects on the 1-2-3 chains dependent on hitting whatever positional was attached - but too many players complained for so long that they eventually toned them down into more of a perk than something that you had to nail or your rotation fell apart.
    With so many bosses / mini-bosses that just turn to target whoever or launch a mechanic, I'm glad TBH.
    Positionals are cool, but random shit fucking up your rotation is not.
    (2)

  4. #4
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Fyce View Post
    Or at the very, very least, if SE wants to go with positionals yet again, make them interact with the job in an interesting, meaningful and rewarding way. Not a +10 potency or +5 gauge crap.
    Disagree there, I think SE has reached the perfect balance in terms of positionals exactly because they arent a huge thing

    So if you screw them up it isnt a big deal, the world didnt end and you ll still beat the encounter as long as everything else was done decently, this includes the many times you might miss them due to some form of mechanic targeting you. (Which you just know would be the go to excuse if dps was not enough if positionals were a huge thing)

    It is a small thing that you can try maximize and improve, this means it is less about tryhard dps increase obsession some have(And would force onto others if it was a huge increase) and more about people who have a personal optimization drive and want that small extra challenge once they are used to their rotations to "perfect" things, so it is more about personal enjoyment rather than a mandatory thing.
    (1)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  5. #5
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    *Pulls pin*

    Maybe the new melee DPS should have high-risk/high-reward front arc positionals.

    *Tosses grenade and hits the deck*
    (2)

  6. #6
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
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    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Equitable_Remedy View Post
    front arc positionals.
    Hahaha that's so wacky.
    I'd be down for at least trying that lol
    (0)

  7. #7
    Player
    wereotter's Avatar
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    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Equitable_Remedy View Post
    *Pulls pin*

    Maybe the new melee DPS should have high-risk/high-reward front arc positionals.

    *Tosses grenade and hits the deck*
    Sneak Attack used to be a front positional..... but I never used it. Especially on enemies with larger hit rings, it was more trouble than it was worth to move around to hit it.
    (0)

  8. #8
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by wereotter View Post
    Sneak Attack used to be a front positional..... but I never used it. Especially on enemies with larger hit rings, it was more trouble than it was worth to move around to hit it.
    cause trick attack exists

    also the size of the hitring is irrelevant to the ability to do positionals

    you can do them inside the hitbox

    its small hitboxes that are the real asshole
    (3)

  9. #9
    Player
    wereotter's Avatar
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    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Gruntler View Post
    cause trick attack exists

    also the size of the hitring is irrelevant to the ability to do positionals

    you can do them inside the hitbox

    its small hitboxes that are the real asshole
    Even when Trick Attack was on cooldown, though, it still wasn't worth the time and trouble to use Suiton to Sneack Attack back when it was a skill.
    (0)

  10. #10
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by wereotter View Post
    Sneak Attack used to be a front positional..... but I never used it. Especially on enemies with larger hit rings, it was more trouble than it was worth to move around to hit it.
    Did you consider moving through the mob
    (5)

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