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  1. #51
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Payadopa View Post
    I mean, that's what you get when most of the content is too easy and gets further nerfed the older it gets. People are confused that they can't brute force it anymore.

    And the moment you suggest something (in a nice way, mind) you have to fear to get reprimanded.

    The funniest thing to me is that the chest it right at the entrance so people just need to utilise it and (shocking, I know) communicate. But we're so used to Leroy everuthing that that's barely possible. Whether that's a community problem or on the devs or both is up for interpretation.
    It's both. It's a community problem, but they are enabled by moderation, in my opinion. One cannot tell another how to play. Everyone knows they ban people for things like this, I've heard the horror stories. Some groups or people will take advice, but it's a literal minefield, you never know who is going to snap and run to the report button at the smallest hint of a suggestion. It's simply not worth the hassle. Better off just spending an extra 10+ minutes, because nobody is using essences, than risk your account.
    (3)
    WHM | RDM | DNC

  2. #52
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by SturmChurro View Post
    It's both. It's a community problem, but they are enabled by moderation, in my opinion. One cannot tell another how to play. Everyone knows they ban people for things like this, I've heard the horror stories. Some groups or people will take advice, but it's a literal minefield, you never know who is going to snap and run to the report button at the smallest hint of a suggestion. It's simply not worth the hassle. Better off just spending an extra 10+ minutes, because nobody is using essences, than risk your account.
    Fortunately, I never had this happen to me. I wouldn't even know that existed were it not for the forum.

    What people seem to forget is that DR and the way it's set up is a design decision (well, duh, I hear you say, but hear me out).

    The devs aren't stupid. Of course you'd probably end up with a group that isn't all that favourable. And that's exactly why the rather giant blue chest is even there. It's not even tugged into a corner if I recall correctly. You have to walk around it. If it's too much mental gymnastics to see a connection there I don't know what will, shy of a neon arrow pointing at it.

    I love QoL improvements as much as the next cat daddy, but we really need to stop sacrificing meaningful decisions to it, if you ask me. And Bozja is that little piece of content where you are kind of expected to talk with one another. Nothing wrong with that.
    (0)

  3. #53
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Naoki34 View Post
    Say SE, if you impose something on us, do it well, please?

    Yesterday at the Castrum: 70% Heal, 3 tanks and the rest in Dps.
    I liked first boss's enrage very much.
    Had a run yesterday with 5 heals and 2 tanks in our group. 4 of us went Profane, both tanks had Martialist and we had a smooth 22 minute run. If a run is taking too long it's not the devs fault, they've given us the tools.

    Quote Originally Posted by LaylaTsarra View Post
    For those who might not know you can simply leave Delubrum if there is no tank and requeue. There is no penalty for leaving like other duties and the requeue is very quick generally. I will not pop any essences unless I'm sure the duty group is viable.
    Which is poor design. There needs to be at least an hour deserter penalty tbh.
    (4)
    Last edited by Liam_Harper; 02-16-2021 at 12:09 AM.

  4. #54
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Lost Incense will, which is oGCD and can be maintained with 100% Uptime.

    As for tankbuster reductions you have:
    Protect - 10%
    Font of Power - 50% under platebearer
    Lost Incense - 20%
    Banner of Firm Resolve - 30%

    I feel Delubrum is a clear indication the game has handheld people for too long. Players almost feel entitled to rewards for simply participating and doing the absolute bare minimum of their role. Delubrum is quite easy. There's a big Lost action chest right at the start to set up your lost actions and those actions are ridiculously good. Healers and tanks can do more dps than many dps. Dps and tanks can Raise and heal raidwides effortlessly. Dps and healers can tank better than tanks.

    It's refreshing to have an instance where you have to think outside the box and innovate, but the playerbase is already trying to wreck it because they're too lazy to farm a few fragments, pop an Essence and use an oGCD or two outside their role, so they want to reduce one of the more interesting instances we've had to a plain regular duty finder 24 man to zerg for relics.

    The only changes I'd make are bumping the droprate of fragments significantly and tying extra rewards to having an active Essence + Actions. Since we're going with no set roles, which is great, we should be encouraged even more to put actions and Essences to full use. Then I'd add a harsher deserter penalty and the ability to find replacements so people don't just bail because the group isn't a free carry.
    Normally, I would be inclined to agree. However, Delubrum simply doesn't encourage that mentality. In fact, it arguably does the opposite. While the devs want players to experiment with lost actions, you're rewarded with practically none upon completing Delubrum itself. This pushes people to go out of their way to farm potential actions for no real benefit, or worse. It just wastes time. If I've already setup DPS actions, I'm far less inclined to throw them away to slot in tank ones since now I have to go out of my way to farm both. What makes this design worse is the relic forces you out of Bozja, thus eliminating a passive way of collecting fragments. Instead of having us spam CT for the hundredth billionth time, they could have us farm rank 3, 4, 5, S mobs.

    Simply put, the cost outweighs the needed commitment. If people see Delubrum can be cleared without much or any Lost Actions, they aren't going to experiment and potentially waste actions they'll then have to spend time farming—especially if their only motivation is progressing their relic. By the time they reach Delubrum, it's more of a "I want this grind to be over with" then "Hmm, might be fun to try this out."

    The devs did a horrendous job with the relic this expansion. Delubrum's lackluster rewards is one such problem.
    (3)
    Last edited by ForteNightshade; 02-16-2021 at 01:32 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #55
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Canadane View Post
    At least with DR you can access your storage box to get your actions.
    You don't need to worry about role restrictions.

    If you haven't stocked up on various actions to help you cover roles, well you have other tasks than going into DR then.
    I am quite sure that people would be happy to have to rng grind more in content that they might not like. Who knows how many only just want to get DR over with because they dont want to grind the relic in Bozja. Letting people change jobs at the beginning makes at least an easy solution.
    (8)

  6. #56
    Player
    Endeleon's Avatar
    Join Date
    May 2015
    Location
    Eos
    Posts
    530
    Character
    Amethyst Loire
    World
    Faerie
    Main Class
    Paladin Lv 55
    I solo healed this as a machinist, y'all dumb and need to learn how to use lost actions.
    (5)

  7. #57
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Alleo View Post
    I am quite sure that people would be happy to have to rng grind more in content that they might not like. Who knows how many only just want to get DR over with because they dont want to grind the relic in Bozja. Letting people change jobs at the beginning makes at least an easy solution.
    If you wanted an easy solution, you wouldn't be in DR to begin with. PotD can give the relic item drops too, and it's far easier than DR.
    (0)

  8. #58
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,929
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Had a run yesterday with 5 heals and 2 tanks in our group. 4 of us went Profane, both tanks had Martialist and we had a smooth 22 minute run. If a run is taking too long it's not the devs fault, they've given us the tools.



    Which is poor design. There needs to be at least an hour deserter penalty tbh.
    Not really but I will say that they should implement at least some role restrictions when people log so each party has a healer and a tank.
    (2)

  9. #59
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,929
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by RyuDragnier View Post
    If you wanted an easy solution, you wouldn't be in DR to begin with. PotD can give the relic item drops too, and it's far easier than DR.
    Those who didn't want to do in zone relic content got their wish although I'm personally thrilled they have to at least clear Castrum and Delubrum to move forward. I'm looking forward to the patch notes for this hot fix it'll be interesting to see exactly what they've done to Castrum and hopefully other content in zone as well.
    (0)
    Last edited by LaylaTsarra; 02-16-2021 at 02:34 AM.

  10. #60
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    Not really but I will say that they should implement at least some role restrictions when people log so each party has a healer and a tank.
    It may not be easy to specify it to this level, but I'd say you only really need to guarantee one tank for the entire instance.

    The Lost Action and Essence system in Bozja and DR essentially breaks down the role system as it is. Tanks and DPS can Heal. Healers and DPS can Tank.
    The tools to adopt any role as any other role are available.... but they're not guaranteed. That's the issues. Just as you can't guarantee a tank in every instance, you also can't guarantee there's a DPS with all the tools to become a tank either.
    The chances are higher, quite high in fact, but never 100%.

    Some of this is on the players. People can take up a tank role as a DPS if they wanted to, but they don't come forward, they don't want to put in the effort.
    We have this new, different, alternative content that shakes up the meta (something people ask for all the time) but people don't engage with it.

    I know why they don't engage with it. Because the tools to do so are consumables, and RPG players are naturally hoarders. And maybe they do need to do something to address this. Maybe guarantee some fragment drops of DR. It shouldn't be necessary, because you can just head back into Bozja and farm up ore fragments, but that's effort players don't want to do so it could help.

    But just maybe, if you load into an instance without a Tank, you could perhaps take the initiative and ditch your Lost Protect or Lost Banish for a Lost Incense and a tank Essence. Instead of forcing 23 other players to leave and re-queue.
    (2)

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