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  1. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Lost Incense will, which is oGCD and can be maintained with 100% Uptime.

    As for tankbuster reductions you have:
    Protect - 10%
    Font of Power - 50% under platebearer
    Lost Incense - 20%
    Banner of Firm Resolve - 30%

    I feel Delubrum is a clear indication the game has handheld people for too long. Players almost feel entitled to rewards for simply participating and doing the absolute bare minimum of their role. Delubrum is quite easy. There's a big Lost action chest right at the start to set up your lost actions and those actions are ridiculously good. Healers and tanks can do more dps than many dps. Dps and tanks can Raise and heal raidwides effortlessly. Dps and healers can tank better than tanks.

    It's refreshing to have an instance where you have to think outside the box and innovate, but the playerbase is already trying to wreck it because they're too lazy to farm a few fragments, pop an Essence and use an oGCD or two outside their role, so they want to reduce one of the more interesting instances we've had to a plain regular duty finder 24 man to zerg for relics.

    The only changes I'd make are bumping the droprate of fragments significantly and tying extra rewards to having an active Essence + Actions. Since we're going with no set roles, which is great, we should be encouraged even more to put actions and Essences to full use. Then I'd add a harsher deserter penalty and the ability to find replacements so people don't just bail because the group isn't a free carry.
    Normally, I would be inclined to agree. However, Delubrum simply doesn't encourage that mentality. In fact, it arguably does the opposite. While the devs want players to experiment with lost actions, you're rewarded with practically none upon completing Delubrum itself. This pushes people to go out of their way to farm potential actions for no real benefit, or worse. It just wastes time. If I've already setup DPS actions, I'm far less inclined to throw them away to slot in tank ones since now I have to go out of my way to farm both. What makes this design worse is the relic forces you out of Bozja, thus eliminating a passive way of collecting fragments. Instead of having us spam CT for the hundredth billionth time, they could have us farm rank 3, 4, 5, S mobs.

    Simply put, the cost outweighs the needed commitment. If people see Delubrum can be cleared without much or any Lost Actions, they aren't going to experiment and potentially waste actions they'll then have to spend time farming—especially if their only motivation is progressing their relic. By the time they reach Delubrum, it's more of a "I want this grind to be over with" then "Hmm, might be fun to try this out."

    The devs did a horrendous job with the relic this expansion. Delubrum's lackluster rewards is one such problem.
    (3)
    Last edited by ForteNightshade; 02-16-2021 at 01:32 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."