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  1. #21
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    There are lost actions. The non-traditional party composition makes it unique & fun (I know, the latter is subjective).
    Frankly speaking, the more pressing problem with DR is we can’t find replacement in case there are players bailing out for whatever reason.

    I just had a run failed today because 6 players bailed right from the start, and 6 more soon follows up to Dahu. We decided to just end the run prematurely & it was a complete waste of time.

    Seriously, if anybody tries to pull such stunt, they should be receiving a penalty longer than 1hr (a hyperbole).
    (5)

  2. #22
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    100% support the topic.

    A game designed for the holy trinity doesn't play well when that trinity is ignored.

    Essences of the Platebearer and Veteran will make you more durable but won't do anything for Enmity generation.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #23
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Essences of the Platebearer and Veteran will make you more durable but won't do anything for Enmity generation.
    Lost Incense will, which is oGCD and can be maintained with 100% Uptime.

    As for tankbuster reductions you have:
    Protect - 10%
    Font of Power - 50% under platebearer
    Lost Incense - 20%
    Banner of Firm Resolve - 30%

    I feel Delubrum is a clear indication the game has handheld people for too long. Players almost feel entitled to rewards for simply participating and doing the absolute bare minimum of their role. Delubrum is quite easy. There's a big Lost action chest right at the start to set up your lost actions and those actions are ridiculously good. Healers and tanks can do more dps than many dps. Dps and tanks can Raise and heal raidwides effortlessly. Dps and healers can tank better than tanks.

    It's refreshing to have an instance where you have to think outside the box and innovate, but the playerbase is already trying to wreck it because they're too lazy to farm a few fragments, pop an Essence and use an oGCD or two outside their role, so they want to reduce one of the more interesting instances we've had to a plain regular duty finder 24 man to zerg for relics.

    The only changes I'd make are bumping the droprate of fragments significantly and tying extra rewards to having an active Essence + Actions. Since we're going with no set roles, which is great, we should be encouraged even more to put actions and Essences to full use. Then I'd add a harsher deserter penalty and the ability to find replacements so people don't just bail because the group isn't a free carry.
    (14)

  4. #24
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Brightamethyst View Post
    Or... they could just let us change jobs at the entrance and avoid the issue entirely.
    or... players can use the special mechanics and items that they created specifically for the content.
    (5)

  5. #25
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    Good design? In eureka styled content? That's not the Yoshi way. Suggestion rejected, doors are that way.
    (1)

  6. #26
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vahlnir View Post
    Except when a dps pretending to be a tank meets a tank buster, then they are erased from existence in the blink of an eye.
    Yeah basically this. This entire idea is cute if the bosses were balanced around any role doing anything which is seriously not the case. Maybe in some optimal scenario of a well coordinated group all with the correct essences.

    Some of the decisions made in Delubrum are confusing at best.
    (4)

  7. #27
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    For TB, I'd suggest lost reflect for the hot/cold boss (also works with the aoe). It 100% nullifies the damage, and can be applied by anyone. It sucks tho that it doesn't work on other bosses.
    (2)

  8. #28
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I feel Delubrum is a clear indication the game has handheld people for too long. Players almost feel entitled to rewards for simply participating and doing the absolute bare minimum of their role. Delubrum is quite easy. There's a big Lost action chest right at the start to set up your lost actions and those actions are ridiculously good. Healers and tanks can do more dps than many dps. Dps and tanks can Raise and heal raidwides effortlessly. Dps and healers can tank better than tanks.

    It's refreshing to have an instance where you have to think outside the box and innovate, but the playerbase is already trying to wreck it because they're too lazy to farm a few fragments, pop an Essence and use an oGCD or two outside their role, so they want to reduce one of the more interesting instances we've had to a plain regular duty finder 24 man to zerg for relics.

    The only changes I'd make are bumping the droprate of fragments significantly and tying extra rewards to having an active Essence + Actions. Since we're going with no set roles, which is great, we should be encouraged even more to put actions and Essences to full use. Then I'd add a harsher deserter penalty and the ability to find replacements so people don't just bail because the group isn't a free carry.
    It makes me a little sad that they largely threw the whole concept out the window for Delubrum savage because the pure essences are just too good to really warrant using otherwise and they mostly make their respective roles better at doing what they always do.
    (0)
    Last edited by KageTokage; 02-15-2021 at 12:46 AM.

  9. #29
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Lost Incense will, which is oGCD and can be maintained with 100% Uptime.

    As for tankbuster reductions you have:
    Protect - 10%
    Font of Power - 50% under platebearer
    Lost Incense - 20%
    Banner of Firm Resolve - 30%

    I feel Delubrum is a clear indication the game has handheld people for too long. Players almost feel entitled to rewards for simply participating and doing the absolute bare minimum of their role. Delubrum is quite easy. There's a big Lost action chest right at the start to set up your lost actions and those actions are ridiculously good. Healers and tanks can do more dps than many dps. Dps and tanks can Raise and heal raidwides effortlessly. Dps and healers can tank better than tanks.

    It's refreshing to have an instance where you have to think outside the box and innovate, but the playerbase is already trying to wreck it because they're too lazy to farm a few fragments, pop an Essence and use an oGCD or two outside their role, so they want to reduce one of the more interesting instances we've had to a plain regular duty finder 24 man to zerg for relics.

    The only changes I'd make are bumping the droprate of fragments significantly and tying extra rewards to having an active Essence + Actions. Since we're going with no set roles, which is great, we should be encouraged even more to put actions and Essences to full use. Then I'd add a harsher deserter penalty and the ability to find replacements so people don't just bail because the group isn't a free carry.
    1. The essences are limited and also rely on RNG to get the correct ones.
    2. The essences overwrite each other unless you spend gil to buy large amounts then pray to the RNG gods
    3. Mettle loss not knowing the end point of mettle or end rank causes regular human beings to do a time/cost benefit analysis in their head
    4. Delubrum proves hand holding? How so the gear the is trash next to gear you can get from experts and the resistance weapon is far lower ilvl then the Extreme that is far easier to repeat
    5. If the goal is to encourage people to do savage then watching people with the Ultimate Legend titles lose 700k mettle in one run is not a good way to encourage casuals to do it.
    6. The mount reward for finishing Savage is not even REMOTELY as cool as the Osma mount.

    Normal is ok to do to get the resistance weapon and maybe one or two of the armor sets but outside of that is mehhh
    (8)

  10. #30
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by TalithaSolarien View Post
    If they really want to people to use Lost Actions they need to do a few things first, as the LA's are plagued by the same problems the Logos Actions had in Eureka (where few people actually used them):


    * explain clearly were you can actually get them from (forcing you to google them is a bad choice)
    * drastically reduce the number of sources you get them from
    * increase the drop rate
    * make all lost fragments buyable from clusters or coins


    Currently these are plagued by the all to familiar 99 Elixir syndrome from other FF games: you don't dare to spent them in fear that might need them later and they are so really rare. I have a rather filled chest myself but considering the large amount of DR runs I have to do for my relics I will stop using them as they won't last for very long.
    This. So i didnt use any of em for fates or anyhting in Bozja until i did castrum or DR, and even then i barely got any usefull ones.

    IF you have to either brute force learn by opening 100000 of them and write a list or google it, its bad design.
    (9)

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