Quote Originally Posted by LaylaTsarra View Post
Not really but I will say that they should implement at least some role restrictions when people log so each party has a healer and a tank.
It may not be easy to specify it to this level, but I'd say you only really need to guarantee one tank for the entire instance.

The Lost Action and Essence system in Bozja and DR essentially breaks down the role system as it is. Tanks and DPS can Heal. Healers and DPS can Tank.
The tools to adopt any role as any other role are available.... but they're not guaranteed. That's the issues. Just as you can't guarantee a tank in every instance, you also can't guarantee there's a DPS with all the tools to become a tank either.
The chances are higher, quite high in fact, but never 100%.

Some of this is on the players. People can take up a tank role as a DPS if they wanted to, but they don't come forward, they don't want to put in the effort.
We have this new, different, alternative content that shakes up the meta (something people ask for all the time) but people don't engage with it.

I know why they don't engage with it. Because the tools to do so are consumables, and RPG players are naturally hoarders. And maybe they do need to do something to address this. Maybe guarantee some fragment drops of DR. It shouldn't be necessary, because you can just head back into Bozja and farm up ore fragments, but that's effort players don't want to do so it could help.

But just maybe, if you load into an instance without a Tank, you could perhaps take the initiative and ditch your Lost Protect or Lost Banish for a Lost Incense and a tank Essence. Instead of forcing 23 other players to leave and re-queue.