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Thread: Positionals

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  1. #1
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by IruruCece View Post
    And honestly, SE has done a pretty good job at mixing things up there. There are a number of bosses where positionals are barely or straight up not a factor whatsoever due to their sheer size, or because the encounters are designed in a very specific way, for cinematic/gameplay purposes.
    [/I]
    e.g. E7... 100% uptime for melees, but probably the most boring boss. Nothing is more boring than cuddling in the mid with the group and 123, 456, 123, 456.... No matter which melee you play there. Atleast the last phase brought something more to care about and some kind of movement.

    About the "great" dungeons, they could atleast go ways other mmo´s did. Swtor for example hat bonus objectives/missions to do, which opened a secret path right before the endboss to beat an even stronger bonusboss with rare loot for crafting or pets, or even equip with 5 itemlevel more. Even those dungeonbosses had an enrage so you had to care for DPS. You could even use other special objectives when you´d crafter X on level Y to activate droids which help you, etc...
    Dungeons here are pretty boring to play and to care there about to positionals is not really needed, unless you care about that 10s of your life. Even the pre 50 dungeons are more exiting with more passes, rooms, chests than any of the expansions. This 2 pack -> boss -> 2 pack -> boss -> 2 pack -> boss really needs to stop. It´s gameplay wise pretty stupid and it doesn´t help anyone to improve. I met enough monks who didn´t care about positionals and as i said something it was like "I don´t care" or "Yeah i know, but i´m pretty new and tired, whatever...".

    And tbh... if we talk about monk only, i´m convinced that there are 2 kinds of players anyway. The minority which says from beginning "i´m going to play monk" or the majority, which won´t play monk seriously even without positionals.

    Quote Originally Posted by CKNovel View Post
    There was major complains about its difficulty, how it should be toned dowN
    That shows that a majority refuses to accept their mistakes.
    It´s not "refuse" every time. It´s just no motivation to do better, to become better, whatever. It´s just not worth the time for such players, but they want their loot, no matter how. The great reason why goldsellers are a thing too.
    FF14 is still a gear - related casual game. Just saying, healer LB3 ftw!

    It´s just easier to complain in a forum than to learn a class or to kill a boss you know?!
    (1)

  2. #2
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by CKNovel View Post
    A good answer, but this basically reminds me of Shinryu.
    It was a "difficult" content and necessary to the story.

    There was major complains about its difficulty, how it should be toned dowN
    That shows that a majority refuses to accept their mistakes.
    It really wasn't difficult at all, people simply refused to pay attention to mechanics that took around 8 seconds to set off. You've probably never done "The Steps of Faith" pre-nerf, the fight before entering HW. SE really wanted to put the ball on challenging players starting from that all the way to A8S.

    Quote Originally Posted by currentlemon View Post
    Simplifying the game's mechanics by removing positional skills is a bad idea. If SE were to do that, the uproar would be either just as bad or worse than the dumbing down of Tank and Healer jobs in this expansion. I say that because most of the player base plays DPS jobs.
    And yet in the old days, you had to literally do positional for Drg/Mnk just to continue the combo. Flank/Rear failed to be there, you lost combo.

    Quote Originally Posted by ssunny2008 View Post
    It´s just easier to complain in a forum than to learn a class or to kill a boss you know?!
    Truth right there, except majority of the time ignore mentor advice since they're usually clueless.
    (2)
    Gae Bolg Animus 18/04/2014

  3. #3
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Undeadfire View Post
    And yet in the old days, you had to literally do positional for Drg/Mnk just to continue the combo. Flank/Rear failed to be there, you lost combo.
    Call me crazy, but that sounds fun. I'd love to have something like that return, even if it'd only irk a lot of people.
    (0)

  4. #4
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by currentlemon View Post
    Call me crazy, but that sounds fun. I'd love to have something like that return, even if it'd only irk a lot of people.
    Yeah I don't remember Monk but this was back in 2.0, I am very confident this is how it went, can correct me. I take that back about the losing combo part, only 2 things really did it.

    Heavy Thrust (Flank): 15% damage buff plus Potency+ if you flank and you only obtained the buff when flanking.

    Chaos Thrust (Rear): Dot plus Potency, you only landed the dot if you used at the rear.
    (0)
    Gae Bolg Animus 18/04/2014

  5. #5
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Undeadfire View Post
    Yeah I don't remember Monk but this was back in 2.0, I am very confident this is how it went, can correct me. I take that back about the losing combo part, only 2 things really did it.

    Heavy Thrust (Flank): 15% damage buff plus Potency+ if you flank and you only obtained the buff when flanking.

    Chaos Thrust (Rear): Dot plus Potency, you only landed the dot if you used at the rear.
    Almost. Monk IIRC always got their buff/debuff, however, missing the poitional meant a much bigger potency loss.

    Dragoon however, is where it got interesting. Heavy Thrust is as you said, you only got the buff if you hit the flank. As for the Chaos Thrust combo though, there was no rear positional on Chaos Thrust, it was on Impulse Drive. Missing the rear positional meant it never comboed into Disembowel, which then put you behind on your whole GCD rotation.
    (3)

  6. #6
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by currentlemon View Post
    Call me crazy, but that sounds fun. I'd love to have something like that return, even if it'd only irk a lot of people.
    It used to work when job didn't had gauges.
    Now, losing a combo would mean for a SAM to delay the next Midare and too much errors would mean even delay the next Tsubame.
    (1)
    Last edited by CKNovel; 02-01-2021 at 05:12 PM. Reason: Not -> Now