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Thread: Positionals

  1. #81
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sqwall View Post
    I love running Delebrum just for the sole purpose to chill on my monk and just beat the crap out of the bosses. They don't have positionals at all noted by the full circle target marker. No need to pop true north, I can pop RoE for damage reduction, use Six Sided Star to get me out of trouble. Monk is a BLAST to play without positionals. Some people should really try it.
    I have... in the farming of pottery for my relics. And as someone who has been a melee DPS main since ARR, it's boring.

    And as we mentioned to you in the monk thread, the job has 3 stacks of Riddle of Earth and 2 of True North. Situations wherein you are forced to hit from a different position than the mechanics of a fight allow you to do are able to be accommodated. Wanting them eliminated because you don't do them in the first place is just becase of the laziness or "you don't pay my sub" mindset. Positionals are all monk has at this point. It's already the most hollowed out and mindless melee job in the game, if you can't wrap your head around the one mechanic the job has, then it's not the job for you.

    As to the original post... all I can say is I hope that as a tank main this now reinforces to them the importance of holding a boss still, and why melee DPS players pull their hair out when a tank decides they need to spin it or move around a lot.
    (4)

  2. #82
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sqwall View Post
    I can focus on the AOE, and mechanics vs. where I need to be to get more DPS. I have WAY more fun just watching the fight while my muscle memory kicks in just completing my rotation, as i'm watching the cast bar, the aoe's, and Party member list.
    Imagine lots of players can focus on any boss mechanics, are able to adjust to everything and bring lots of DPS to the party, meanwhile playing positionals all day long. And how do they do that? They practice and improve!
    It´s not even like any boss is completely random. All follow a pattern you can remember, so you don´t even have to watch at the castbar 24/7. And you´re a DD... why do you look at the group list? Have i missed the insane monkheals and shields you can throw on the others? And the damage reduction from RoE is a joke. It´s only made for soloplay in the first case. All what you want from RoE is the short window for 1 or 2 skills you clearly can´t hit on position. Those short windows where TN would be completey wasted. No serious monk is going to use RoE to assist the healers. They´ve to heal 5 other party members anyway.

    Quote Originally Posted by Sqwall View Post
    Get rid of them... and implement something more unique.
    There is nothing more unique than playing positionals in such a static game, where the "uniqueness" of jobs comes from random proccs or stacks you gain via 123 or being infight for X seconds to be able to press another button.

    Quote Originally Posted by Sqwall View Post
    OK OK...I know i'm upsetting many....fine. I would OK with Dragon Kick and Bootshine being the only positionals required. Dragon Kick must be used on flank to grant leaden fist. Bootshine must be used from back to grant a critical hit. This would free me up much more and less of a penalty to just staying on the boss if an aoe is where I need to stand to gain a bonus, but I still have some strategy to my job.
    No, it would be boring and probably even more annoying to play for you in the end. The job is fast and has the same combo with some adjustments in each rotation. You can easily forget those 2 positionals to play. It´s actually way easier to get used to them permanently. It´s going to be a self-runner thx to muscle-memory or whatever.

    Quote Originally Posted by Sqwall View Post
    I would love if fists of wind removed run speed and was replaced with removes positional requirements. GIVE ME THAT CHOICE!
    I can´t understand that. So you would stuck in FoW and losing the 10% damage of FoF. The same 10% you´re going to lose when you ignore positionals pretty much and stay 24/7 behind the boss. You could even ignore the demolish timer and go for 3 skills in the back, 3 skills from the side permanently. The ~6 seconds you lose from demolish are a joke in damage then.
    It makes no sense, just ignore them and stop your campaign here?!

    Really... stop trolling. You´re that perfect example of a casual, who doesn´t want to improve, who is not even looking at the endgame, who just runs around like yolo and if you die you spam the chat with "ups sry, my bad, rezz please". And that´s not even a bad thing. The bad thing is that you come up like "Ühhh too hard, ühhh don´t like, ühhh please change.", just to cater your own unwillingness to play the game as its meant to be played. (What thousands or even millions of others do and enjoy!)
    Good that the gaming industry is so smart and dumb down every game into nowhere, take tons of cosmetics or QoL features out of games and put them into lootboxes, cashshops and DLC´s to catch your money. Just because you don´t want to improve or beat that hard boss, nono... you want your stuff now right? You want "your fun?" Maybe SE should sell positional protection for 5 bucks per hour. They´re going to make millions with guys like you, i promise!
    (7)
    Last edited by ssunny2008; 02-16-2021 at 10:03 AM.

  3. #83
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,502
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    One of the things that attracted me to monk WAS trying to hit the positionals during boss mechanics. I found that fun and to me it was almost like a little puzzle I had to solve to not only do the mechanic correctly, but to also hit those positionals. Taking them away would ruin Monk for me and judging by the other posters, it would also ruin it for them as well.
    (4)

  4. #84
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,191
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    I love dancing around bossses (especially with a lot of AOE). I fell in love with monk because of that back in HW. and even though dragoon doesnt come near monk, it still has a few positionals and i enjoy it.... yes, its like a dance <3
    (3)

  5. #85
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Really... stop trolling. You´re that perfect example of a casual, who doesn´t want to improve, who is not even looking at the endgame, who just runs around like yolo and if you die you spam the chat with "ups sry, my bad, rezz please". And that´s not even a bad thing. The bad thing is that you come up like "Ühhh too hard, ühhh don´t like, ühhh please change.", just to cater your own unwillingness to play the game as its meant to be played. (What thousands or even millions of others do and enjoy!)
    Good that the gaming industry is so smart and dumb down every game into nowhere, take tons of cosmetics or QoL features out of games and put them into lootboxes, cashshops and DLC´s to catch your money. Just because you don´t want to improve or beat that hard boss, nono... you want your stuff now right? You want "your fun?" Maybe SE should sell positional protection for 5 bucks per hour. They´re going to make millions with guys like you, i promise!

    pffftt LOL
    (0)

  6. #86
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Honestly I do want positionals to change to make them more fungible, but only on the jobs that have a lot of them. With Monk I'd like positionals to be hard-baked into their Chakra generation rather than crit RNG, either replacing them outright or simply removing their Couerl Stance positionals to give them a touch of flexibility. With DRG I'd like them to get more but get to choose how they move (Flank/Rear get replaced with Shift and Start, so if you Start on the Flank then you Shift to the Rear, and if you Start on the Rear then you Shift to the Flank, giving you precisely two ways to execute each combo chain, based on where you place yourself while using Raiden/True Thrust at the beginning). SAM and NIN both satisfy light positional requirements and don't need any changes, but I would like a Melee Job with no positionals or combos at all so that people who don't like them have an alternative.
    (1)

  7. #87
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Grimoire-M View Post
    Honestly I do want positionals to change to make them more fungible, but only on the jobs that have a lot of them. With Monk I'd like positionals to be hard-baked into their Chakra generation rather than crit RNG, either replacing them outright or simply removing their Couerl Stance positionals to give them a touch of flexibility. With DRG I'd like them to get more but get to choose how they move (Flank/Rear get replaced with Shift and Start, so if you Start on the Flank then you Shift to the Rear, and if you Start on the Rear then you Shift to the Flank, giving you precisely two ways to execute each combo chain, based on where you place yourself while using Raiden/True Thrust at the beginning). SAM and NIN both satisfy light positional requirements and don't need any changes, but I would like a Melee Job with no positionals or combos at all so that people who don't like them have an alternative.
    Suppose I'll keep stoking the fire....but FFXIV 1.0 monk had better postionals then what we have now. Used to be if you complete a positional you would get a chance for heal, chance for stun, chance for MP regen (monk used MP in 1.0), chance to slow, as well as some skills that increased damage. And this was if you completed your positionals for each respective skill correctly. What we have currently isn't deep, and isn't complex at all although some would argue to not touch positionals as it makes monk special. Where it DOES get complex is when the raid boss goes balls out on AOE and forces me to dance around them so I don't freaking die because I JUST CAN'T sacrifice personal DPS. Compared to 1.0 monk to what we have now is boring and the only reason to complete postionals is to put out more damage.

    If twin snakes gives a 10% damage buff normally, but if you added idk. Slows enemy attack speed when you attack targets flank. THAT would give me incentive to care about postionals.

    The extra damage for me isn't enough incentive to run around AOE and jump through a ton of hoops to just get 30 more potency. This is why I think the overkill of postionals on monk is dumb and unessicary. IF they added a REAL benefit to support the group then I would care a lot more about completing my postionals.

    It's not about being lazy, I just don't care about them as much anymore as I used to in 2.0 and 3.0. I really liked the old RoE where I would get a good amount of time where I didn't have to care about positionals. I had RoE on cooldown non-stop in hopes it would proc. But I suppose I was just BEING A FILTHY CASUAL for using a skill that was given to me which I enjoyed with the class. It was nice to have the moment of respite of not worrying about trying to hit that flank position if there was AOE in the way, or the tank sucked and would move the boss all around.
    (0)

  8. #88
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sqwall View Post
    pffftt LOL
    Behind the abrasive elitist attitude, he's not wrong. You could easily use your argument for nearly any other aspect of the game that is ultimately a piece of a whole.

    Positionals, Recast Timers, oGCDs, Melee range, and Combos are what make up the whole gameplay of Melee DPS jobs

    Cast Timers which prevent movement, oGCDs, Recast timers and MP are what make up the whole gameplay of Magic DPS jobs

    Recast timers, oGCDs, group buffs, and combos are what make up the whole gameplay of Ranged physical DPS. It sounds like what you want to do is play Ranged physical DPS...

    What you're asking to do is dumb down Melee DPS to where Ranged Physical is at right now, which is not a good place at all. It's especially egregious whenever you even mention that True North exists for all jobs, and Riddle of Earth exists for Monk to negate the need for positionals. That's even if the boss you're fighting actually has positional requirements.

    The fact of the matter is that Melee and Magical jobs have submechanisms that require them to think about their movement and plan out what they're going to do and make sure that plan works with the mechanisms of the fight, those things are cast timers and positionals. Both roles also have a number of abilities that remove that requirement for times in which movement is needed or a positional isn't possible. For tanks/healers, it's moving the boss and, again, cast timers.

    For ranged, it's nothing, and that's one of many things that largely make Physical Ranged DPS mostly unfulfilling to good players (not the main problem, the main problem is that you don't really get out the effort you put into them).
    (7)

  9. #89
    Player
    ksuyen's Avatar
    Join Date
    Jul 2017
    Posts
    185
    Character
    Yu Sakurakoji
    World
    Lamia
    Main Class
    White Mage Lv 90
    I am just kidding but this this really take a new meaning for learning how to angle kissing the boss ass?
    (0)

  10. #90
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sqwall View Post
    It's not about being lazy, I just don't care about them as much anymore as I used to in 2.0 and 3.0.
    This is called being lazy and making excuses for it.

    You have played a job you have disliked at a fundamental level since 2.0, which could be described as "dedication" amid dozens of more accurately disparaging terms. You have done this despite the game offering so many other options that fall close in line to what you would prefer Monk to be: a shallow, uninteresting job with no actual hook to its combat. You want to be able to push buttons from any angle, and you want those buttons to do more individually to fill "gaps" in the kit. This might result in a technically stronger job, but you've been seeing plenty of pushback against your ideas because there are many people out there who do enjoy the dance that you do not. In many cases, such as with SpeckledBurd, they have provided detailed feedback on the job as it exists.

    Your ideas amount to just remaking the job from the ground up specifically to cater to your preferences. But we've already got two jobs that fit your "requirements" outside of the animations they have for their buttons, and those players are complaining mightily about how engaging and unrewarding they are.

    If you hate positionals so much, and don't want to feel "shamed" by the "elitists" out there who are telling you to improve using the tools afforded to you by the game itself, play the jobs that don't have positionals.
    (11)

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