I know the threads, but how can i or the tiny % be wrong?
The handful of players here doesn´t representate the whole playerbase and SE probably doesn´t look at fflogs, they don´t even want it to be a thing. But this is the only argument from the players.
SE has their own balancing, logs and thoughts. That they´re pretty much ignore that "issue" for so long should say enough. They´ve their plans and that phys. range are in the spot where they are, seems to be a thing because of the said arguments.
As i said before, yes, Sam should get a nerf. But overall he brings nothing but dps to the party. And in your example, maybe someone died? Maybe someone failed his rotation? Whatever... It´s possible to kill each boss with the needed itemlevel, but everything have to be nearly perfect. If that´s not the case, a Samurai won´t help you out there. Otherwise, just get better gear.
And you can be a casual and still care for DPS and endgame content. I know a bunch of them, but they´ll probably never beat the last tier boss, just because time / motivation or gameknowledge are missing. But they can press 123 and moving to a marker. Just saying, i know an "hmmmm" samurai who was able to clear E5-7s. She had top gear next to the chest. I outperformed her with ishgardian gear + 2-3 edencore sets and the relic weapon before bodzja arrived with my own Samurai. But yeah, she cleared E5-7s with their static and was top dps there. However this was possible...
She is playing dancer now and guess what? She is 1000x better than before. She dies way less, has an "ok" parse for the beginning and brings tons of buffs to the new 80-90% sam in the static. Already the fact that she fails in 1/10 fights and not like before ~9/10 times with less damage as you would expect from a Sam says enough about phys. range classes and the difficulty scaling.
Yes it´s not the topic here. I could go to any range thread and tell you the same others did there and i did here. The freedom, medigation and groupbuffs from phys. ranges weight high when we talk about balancing.
EDIT: Anything can fk up the damage of casters and melees. Just take OP´s example about the boss aoe. The game puts them way more under pressure than phys. range chars. The current 2000dps difference is more like a "safezone" for them to beat the encounter. Phys. range can do what they want as long as they play the mechanics and their rotation. You don´t have to time anything and you can even prepare for the incoming stuff easily.