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Thread: Positionals

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  1. #10
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Raikai View Post
    I don't mind positionals as a mechanic, I really think it adds something more engaging, however, It's really frustrating when tanks keep rotating the boss way too much - sometimes, even just a small rotation can make you miss a positional. True North is there, yeah, but it doesn't help you when the tank moves the boss right before you hit your attack.
    It's even more frustrating when you outright die because somebody runs into you during a spread AoE mechanic, but that's hardly a reason to remove all spread mechanics.

    Making sure DPS can do their jobs comfortably is a big part of what the tank role in mmos is about. They've already been stripped of most of their personal impact and skill expression, there should be more reasons added to position properly in fights, not less. The entire point of trinity system is that every role has to perform in order for others to work right - you can't just remove anything that requires cooperation in a co-op game, just because "other people making mistakes is inconvenient to me". This shouldn't even be taken into consideration honestly.
    (2)
    Last edited by Satarn; 01-27-2021 at 02:26 AM.