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  1. #1
    Player
    Jojoya's Avatar
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    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Dragonkat View Post
    Which still boils down to "Cheating is a fact of life, deal with it."

    Which is unacceptable because it still makes crafting pointless because the bots control the market.
    Which is unacceptable because you're passive accepting of cheating encourages it.
    but most of all it's unacceptable because...

    Square. Isn't. Enforcing. Their. Own. EULA! Despite endless reports of the problems!

    How hard of a concept is that for you to get Jojoya? I'm glad you're fine with it. a lot of us out here AREN'T. Because a large part of our game is being impacted by it.
    If you want to stop cheating, parents and the education system need to teach that cheating is wrong to children when they're still young and the lesson will sink in.

    If you want to stop cheating, all games whether multii-player or single player need to stop incorporating cheat codes and allowing mods that players can use to avoid playing the game as intended. That cheat codes even exist in games teaches that's it's okay to cheat.

    Crafting isn't pointless. I still make gil by crafting. I occasionally need to change what I'm crafting based on changes in the market but that's a normal part of any game's economy. Sorry if you can't figure out how to do the same.

    Nothing I do encourages cheating. I report it when I see it. If someone talks about how maybe they'll cheat, I'll tell them not to do it and why they shouldn't. If they decide to pursue doing it, I disassociate myself from them.

    I am not responsible for what they choose to do.

    Who does encourage cheating? Those who don't say anything when they find out their friends are cheating. Those who allow those players to remain friends. There are hundreds of thousands of players who just play the game without paying attention to what other players are doing. They don't bother getting involved in discussions like these at all - shouldn't you be getting on their cases for encouraging cheaters?

    SE does enforce the ToS. It may not be as consistent as we want but they are doing it. We see people complaining about the suspensions and bans they've gotten. We see the weekly notices about account actions for illicit activity.

    https://na.finalfantasyxiv.com/lodes...37adfa1838fbe0

    But when it's really easy to get a new account, buy a jump potion and complete leveling new characters within a day, it's going to seem like nothing is being done. People keep saying "IP bans" yet VPNs make IP bans ineffective and I would imagine that anyone who likes to cheat makes use of them.

    I'm here to relax and enjoy playing a game so that is what I do. I'm only responsible for how I choose to play the game, not how others choose to play it.

    You can try pinning the blame on me because I'm visible but you don't accomplish anything by doing so. The blame lies with those who choose to cheat to get what they want instead of earning it through the intended effort.
    (3)

  2. #2
    Player
    Yureina's Avatar
    Join Date
    Dec 2019
    Location
    Gridania
    Posts
    14
    Character
    Yureina Ryvastei
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jojoya View Post
    If you want to stop cheating, parents and the education system need to teach that cheating is wrong to children when they're still young and the lesson will sink in.

    If you want to stop cheating, all games whether multii-player or single player need to stop incorporating cheat codes and allowing mods that players can use to avoid playing the game as intended. That cheat codes even exist in games teaches that's it's okay to cheat.
    This is a utopian's hope. It sounds nice, but it will never ever happen and is not a viable solution to the immediate problem.

    I do agree that this stuff eats way too much of my time and energy as I've become increasingly frustrated by how poor my sales have become. I did know the golden days after 5.4's launch wouldn't last forever, but sales are still very strong. It's just that it's these market botters who are getting all those sales because I can't auto-update my prices every five minutes like they can. These bots are directly harming my gameplay experience of wishing to sell lots of items and making a gil swimming pool for myself someday. The worst part is I tend to avoid overpricing stuff anyway, so the argument that the bots "keep prices down" is a complete farce. I was doing that anyway, and still am. It's the bots who drag prices back to 300k+ for items that were under 100k. I'm the one who brings it back down to "acceptable" levels, which those bots then take advantage of.

    But the fact that it's cheaters who are doing this and how SE seems completely unwilling to remove them that makes this as obnoxious as it is. I've already moved past hope that SE will enforce their own rules without some major disruption that they cannot ignore. Something that affects not just a few grumpy crafters like us, but a significant chunk of the playerbase.
    (1)
    Last edited by Yureina; 01-30-2021 at 03:10 PM.

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Yureina View Post
    This is a utopian's hope. It sounds nice, but it will never ever happen and is not a viable solution to the immediate problem.
    Oh, I know it will probably never happen. Cheating is too entrenched in society, especially over things considered unimportant like games. There are those who like to earn what they have - and those who will use any means to get it, especially if they don't want to go to the effort of earning it.

    The problem is finding that viable solution to the bot problem.

    SE is willing to ban cheaters. They post the weekly ban notice, which does occasionally list a ban other than for RMT related activity. We've seen the results when players complain about their account suspensions and bans. We've even seen posters in this thread state suspected bots on their local marketboard disappeared (just to be replaced by new bots a week or two later).

    I think the problem might lie more in what they've set as the benchmark for sufficient proof. I know a lot of what I've seen listed in this thread and others as "proof" isn't any such thing at all. I could do the same things listed manually if I was inclined to, somewhat tedious perhaps but certainly possible. It doesn't mean the suspected players aren't botting, just what was listed wouldn't be sufficient evidence by itself to warrant an account suspension or ban.

    SE can't go banning players out of hand just on suspicion without raising a huge backlash in the player community. There will always be that fear of a false positive leading to a player's own account getting banned and the fallout if and when they do happen.
    (1)