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  1. #14
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    At the end of the day, the general content that the majority of players will complete is just not meant to be that challenging when compared to the tighter, less forgiving endgame stuff like whatever current Savage/Ultimate is going on.

    So at the end of the day it's really simple:

    Tank-
    Are you holding the mobs? You're doing it right.
    Are you adding to the DPS/healing to give other players more options? Even better.

    DPS-
    Are you killing the mobs in a reasonable amount of time? Are you making it easy for your healer to heal and tank to tank? Then you are also doing it right.
    Are you able to help out/toss a cure or pull a stray mob to the tank when an opportunity arises? Better!

    Healer-
    Is everyone alive and confidently tackling mobs? Yep. Doing it right.
    Are you able to add extra DPS because everyone's good to go (either by your work or their own?) Better.

    Complicated version:
    It's beneficial for jobs to be able to do things outside of their typical wheelhouse.
    Ex: I believe in an AOE situation a WHM's DPS is higher than PLD, so theoretically it's better for the tank to self-heal if possible while whm HOLY spams, so long as the PLD can keep hate.
    (2)
    Last edited by kaynide; 01-11-2021 at 07:32 PM.