I checked from a video, and from the moment the raise icon appears to when the player regains control took about 8.5 seconds (and there may be a little bit of lag from the ability execution to the icon appearing). That's at least four GCDs lost for the tank, and one for the healer (for the swiftcast raise). Possibly an additional lost GCD for the tank if they die just as the healer's previous ability goes off and they have to wait for a GCD until raise can be cast. Because the tank was dead for that long, the deeps will have taken some hits. If the healer was tunnel visioning and has all their oGCDs available, they may just be enough to restore everyone to sustainable health levels - assuming they will instantly snap back into proper focus. Most likely though a GCD heal or two is needed. This does not quite add up to the 10 GCDs I claimed before, but still a significant number of lost attacks. And there may be more GCDs lost to general panic, not to mention if a deeps dies as well.
I'll admit I haven't played PLD so I don't really know how the rotation works. But I find it hard to believe a death would be less disruptive than having to casting Clemency to keep yourself alive.
Now, if your intent is to give a good scare and teach a lesson to the tunnel visioning healer? Sure, I don't argue with that. I don't even mind an occasional wipe. It's just that "why waste DPS on a heal because raise is so quick" seems untrue to me.



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