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  1. #1
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Quote Originally Posted by tdb View Post
    I may let the tank drop to 20-30% in Benediction is available. Other than that I try to keep them between 50% and 90%. Should try to find out exactly how Essential Dignity's scaling works I guess.
    ED reaches the cap at a very low percentage.

    Or just take the LOWEST possible heal from Benefic 1 and multiply that value by 2.775 (1110 / 400).

    So awhile back I was testing my heal amounts(trying to figure out the heal formula which no one has figured out for 71+ yet)

    16323 was the lowest Benefic I I could produce.

    16323 x 2.775 = 45,296.325 which seems about right.

    The maximum benefic I was 17377 for curiosity sake.

    1380HP is the lowest I could go from job switching back and forth(I have no jobs under 30 on my main account)

    When I tested ED on myself from 1380HP (my max HP is 90522), ED healed me from 45938HP. The math works out to be 0.015lotsofnumbers percent.


    When I tested ED on myself from 11% HP, ED healed me fro 41718.
    ....21% HP, ED healed me for 39,695
    ....51% HP, ED healed me from 30,563. Compare to one of my higher end Benefic IIs of 30,635.

    Am not sure if ED is subject to crits. It is subject to heal amount variance like all other heals(saying damage variance sounds weird in the case of heals, but you get that it's the same principle).

    Anyway, ED will always be the strongest heal to use for HP values lower than 50 percent and to get the max potency you have to let a tank get dangerously low.

    (These tests were done on a lvl80 480 AST. Thus tenacity is not at play but that stat, like most of the other ones, don't do jack at all anyway. Tank probably needs 2000000000000 tenacity to boost healing by 100 pts >_>).
    (2)
    Last edited by Quintessa; 01-17-2021 at 04:58 AM.

  2. #2
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Ok this is ridicolous. As a tank I don't panic in expert dungeons until I'm like 10% HP or less, and even then if I die it's the healer's fault, why waste so much dps on an heal? In any case a res takes a moment and gets you back up quickly.
    As a healer keeping people topped is overhealing and also the least you dps the longer it will take for the pull to die and the more in trouble will both the healer and tank start being. Ironically, it's SAFER to heal wisely and in a planned way and make stuff die faster with dpsing (plus the stun if whm) than to just spam heals for a long time.

    As for RDM, that's a whole different matter, as using one Vercure isn't much of a dps loss.
    (1)

  3. #3
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tlamila View Post
    As for RDM, that's a whole different matter, as using one Vercure isn't much of a dps loss.
    Vercure is an entire impact, for example, and can throw off timing. Because of your gauge, it is a big deal. You could potentially lose out on a ton of DPS down the line.
    (1)
    WHM | RDM | DNC

  4. #4
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Tlamila View Post
    In any case a res takes a moment and gets you back up quickly.
    I don't know the exact timing, but between dying, the healer reacting to it, the raise animation completing, and the healer having to patch up both you and the deeps who took hits while you were dead, it's easily 10 GCDs of lost attacks. And that's not even counting the damage loss from the debuff you get from being raised. It's a lot better to use a GCD or two for heals than die.
    (0)

  5. #5
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by tdb View Post
    I don't know the exact timing, but between dying, the healer reacting to it, the raise animation completing, and the healer having to patch up both you and the deeps who took hits while you were dead, it's easily 10 GCDs of lost attacks. And that's not even counting the damage loss from the debuff you get from being raised. It's a lot better to use a GCD or two for heals than die.
    With Clemency though you're not just wasting a GCD, you're throwing off the whole rotation and losing like half of it for even a single Clemency cast. Raising also doesn't take that long, as well as topping, though I aknowledge the weakness, but then it's not like you let someone die on purpose.
    Unless you mean a Healer wasting a GCD, but keeping someone over 50% at all times takes way more than one GCD, especially with big pulls.

    Quote Originally Posted by Goji1639 View Post
    All you're accomplishing is making the Tank second guess your focus. I'll trust friends and people I run with a lot when they play pointless games with my Health bar, but when it comes to randos in the dungeon queues I'll just heal myself.
    Tbh not trusting your party is pretty meh. I get that they're strangers, but how can you be a party if nobody trusts the others to do their job? Also, if you don't let people do their job they'll never learn how to do it.
    (1)
    Last edited by Tlamila; 01-12-2021 at 12:38 AM.

  6. #6
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Tlamila View Post
    With Clemency though you're not just wasting a GCD, you're throwing off the whole rotation and losing like half of it for even a single Clemency cast. Raising also doesn't take that long, as well as topping, though I aknowledge the weakness, but then it's not like you let someone die on purpose.
    Unless you mean a Healer wasting a GCD, but keeping someone over 50% at all times takes way more than one GCD, especially with big pulls.
    I checked from a video, and from the moment the raise icon appears to when the player regains control took about 8.5 seconds (and there may be a little bit of lag from the ability execution to the icon appearing). That's at least four GCDs lost for the tank, and one for the healer (for the swiftcast raise). Possibly an additional lost GCD for the tank if they die just as the healer's previous ability goes off and they have to wait for a GCD until raise can be cast. Because the tank was dead for that long, the deeps will have taken some hits. If the healer was tunnel visioning and has all their oGCDs available, they may just be enough to restore everyone to sustainable health levels - assuming they will instantly snap back into proper focus. Most likely though a GCD heal or two is needed. This does not quite add up to the 10 GCDs I claimed before, but still a significant number of lost attacks. And there may be more GCDs lost to general panic, not to mention if a deeps dies as well.

    I'll admit I haven't played PLD so I don't really know how the rotation works. But I find it hard to believe a death would be less disruptive than having to casting Clemency to keep yourself alive.

    Now, if your intent is to give a good scare and teach a lesson to the tunnel visioning healer? Sure, I don't argue with that. I don't even mind an occasional wipe. It's just that "why waste DPS on a heal because raise is so quick" seems untrue to me.
    (1)

  7. #7
    Player TurtlesAWD's Avatar
    Join Date
    Aug 2018
    Posts
    163
    Character
    Capra Demon
    World
    Brynhildr
    Main Class
    Red Mage Lv 84
    The simpler the purpose of a class is, the easier it is to find the best one on a spreadsheet.
    (0)

  8. #8
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tlamila View Post
    With Clemency though you're not just wasting a GCD, you're throwing off the whole rotation and losing like half of it for even a single Clemency cast. Raising also doesn't take that long, as well as topping, though I aknowledge the weakness, but then it's not like you let someone die on purpose.
    throwing off your rotation for one clemency to prevent yourself from dying is far less of a dps loss than eating a weakness which is 25% damage down for a little under 2 minutes. Not to mention your rotation on a PLD will still get thrown off when you die, not to mention if the healer doesn't have swift, that's still tons of GCDs worth of damage lost if they start slow-ressing you immediately.. You could easily have hit FoF right before you died, meaning when you get back up you have no MP for Req, neither do you have FoF and are forced to just sit there using your physical rotation until you can re-align with CDs.
    (7)

  9. #9
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Daeriion_Aeradiir View Post
    throwing off your rotation for one clemency to prevent yourself from dying is far less of a dps loss than eating a weakness which is 25% damage down for a little under 2 minutes. Not to mention your rotation on a PLD will still get thrown off when you die, not to mention if the healer doesn't have swift, that's still tons of GCDs worth of damage lost if they start slow-ressing you immediately.. You could easily have hit FoF right before you died, meaning when you get back up you have no MP for Req, neither do you have FoF and are forced to just sit there using your physical rotation until you can re-align with CDs.
    My question is: do you die from being under 50%?
    Cause all those answers make it seems like if you don't Clemency under 50% you're gonna die.
    i must be playing PLD wrong since I don't die that easily.
    (1)

  10. #10
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Keeping the tank above 50 isn't keeping him "topped off" or "overhealing." In cases like Bene it doesn't disrupt your DPS at all; it's just a bit less potent if you use it early, but it'll also be off CD again a few seconds earlier in the run.

    All you're accomplishing is making the Tank second guess your focus. I'll trust friends and people I run with a lot when they play pointless games with my Health bar, but when it comes to randos in the dungeon queues I'll just heal myself.
    (2)

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