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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Vyrion View Post
    Having good feelings about v6.0 after watching the 5.4 trailer.

    Though yeah a gun is a often a weapon of choice for a machinist, they have been know to use other weapons like Cid from FFIV, uses Bow/Axe/Hammer; Edgar from FFVI, who used Dagger/Sword/Spear; Lid From FFBE, uses Rod/Staff/Bow/Axe/Hammer/Gun/Mace. Guns have been more of just another gadget in their offensive tools.

    In v3.0 the Machinist felt like it was trying to be a gunslinger that could deploy gadgets in battle, while fun and interesting it felt like it was sort of having an identity crisis, like it wanted to be a new job that played like a class that should been in the game from v1.0. In v5.0 that majorly changed as they gutted most of the design of the job replacing it in a way that makes it feel more like a Machinist in that guns where not our main way of doing damage but one of our many tools at our disposal.

    I love the way the Machinist plays now.

    Does it make it a gunslinger job that people have been hoping for, not really. After seeing v5.4 trailer my heart jump with joy seeing Merlwyb Bloefhiswyn in combat with a unique animations while using guns-akimbo around 1:52 mark, leaving me to wonder in excitement to see what her skills are like in that instance. Does it mean that a Musketeer will be a job in v6.0, maybe... maybe not, we won't know until such time but it does leave me with a lot of hope, hope that I have had since v1.0.
    It would be a massive waste of a job slot, everyone needs to realize we are nearing the end of the devs tether for jobs and each should be a unique profession NOT a variation of preexisting like Gunner, or Thief or Assassin.

    Sure MCH has recived zero gunner skills in 5.0 and lost 2 mehcs relating to thier guns in ammunition and Gauss barrel, Sure MCH is like a childs first job with the few times you have to think with many buttons and no substance , sure MCH uses their gun less and less due to the changes in heat, sure MCH isnt the Gunner class it used to be and i kinda lost where i was going with this, New jobs should ONLY be used to new jobs not ones that dont know what they want
    (2)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    It would be a massive waste of a job slot, everyone needs to realize we are nearing the end of the devs tether for jobs and each should be a unique profession NOT a variation of preexisting like Gunner, or Thief or Assassin.

    Sure MCH has recived zero gunner skills in 5.0 and lost 2 mehcs relating to thier guns in ammunition and Gauss barrel, Sure MCH is like a childs first job with the few times you have to think with many buttons and no substance , sure MCH uses their gun less and less due to the changes in heat, sure MCH isnt the Gunner class it used to be and i kinda lost where i was going with this, New jobs should ONLY be used to new jobs not ones that dont know what they want
    "MCH has so little gameplay with the gun, no mechanics about the gun and no gauge related to gunner but adding gunner would be a waste."

    I disagree there.
    MCH got flipping abilities in Stormblood and the gadgets around Flamethrower and heat gauge. SQEX finally choose path towards the use of Machines and I don't doubt we'll see no Gun related abilities anymore.
    The rework split the community, on one side there is those who wants more Gunplay and on the other those who wants Machines for Machinist.

    Current MCH has nothing to do with Gunner jobs in past FF beyond a gun. And it was never meant to be a gunner, but a "Gadgeteer" which did not worked at all.
    Unless you want a community complaning about MCH not being a gun job, a true Gunner job is a good choice. You even explicitly say
    Let's not forget that Samurai, Paladin and Dark knight uses a sword but their gameplay are widely different mainly because they use different weapons, that would be the same for Gunner and Machinist.
    And if we follow your logic, there is no other ranged that could fit, Puppeteer is far too close to MCH, Ranger far too close to BRD. At most you could see a whip based job but that would be a unique one.

    More than that, a 4th ranged might be the best timing to balance the ranged role overall.

    I'd personally would welcome Gunner, might try it but not making it a main job, my love relies in Machines. But 5.4 might be a bit early to tease a new job? Alisaie teased Red Mage in 3.4 but that wasn't as advanced as Merlwyb's animations.
    (1)

  3. #3
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by CKNovel View Post
    "MCH has so little gameplay with the gun, no mechanics about the gun and no gauge related to gunner but adding gunner would be a waste."

    I disagree there.
    MCH got flipping abilities in Stormblood and the gadgets around Flamethrower and heat gauge. SQEX finally choose path towards the use of Machines and I don't doubt we'll see no Gun related abilities anymore.
    The rework split the community, on one side there is those who wants more Gunplay and on the other those who wants Machines for Machinist.

    Current MCH has nothing to do with Gunner jobs in past FF beyond a gun. And it was never meant to be a gunner, but a "Gadgeteer" which did not worked at all.
    Unless you want a community complaning about MCH not being a gun job, a true Gunner job is a good choice. You even explicitly say
    Let's not forget that Samurai, Paladin and Dark knight uses a sword but their gameplay are widely different mainly because they use different weapons, that would be the same for Gunner and Machinist.
    And if we follow your logic, there is no other ranged that could fit, Puppeteer is far too close to MCH, Ranger far too close to BRD. At most you could see a whip based job but that would be a unique one.

    More than that, a 4th ranged might be the best timing to balance the ranged role overall.

    I'd personally would welcome Gunner, might try it but not making it a main job, my love relies in Machines. But 5.4 might be a bit early to tease a new job? Alisaie teased Red Mage in 3.4 but that wasn't as advanced as Merlwyb's animations.
    The problem with Gunner is that Machinist is a Gunner lorewise, but devs in 4.0 turned MCH into autistic acrobat with spicy blaster, and instead of remaking it they just kick dead body in 5.0. MCH needs reworked main combo animations and basically more gun actions before we think about separate Gunner job. It would have to be something different, like dual wield gunner, or cannon gunner, etc.
    (3)
    Last edited by Cetek14; 11-29-2020 at 08:57 AM.