Quote Originally Posted by Cetek14 View Post
The problem with Gunner is that Machinist is a Gunner lorewise, but devs in 4.0 turned MCH into autistic acrobat with spicy blaster, and instead of remaking it they just kick dead body in 5.0. MCH needs reworked main combo animations and basically more gun actions before we think about separate Gunner job. It would have to be something different, like dual wield gunner, or cannon gunner, etc.
It’s more on the lines of Gadgeteer, but as you said all of it’s gunner exclusive elements are removed and 5.0 is nothing but a ff6 homage so tacked on I doubt MCH would lose anything if it’s main 4 gadgets were removed (Air Anchor, Bio blaster, Drill, and Auto Cross) which speaks volumes to their shabby design as flashy as they look.

Wish for MCH to be better don’t freaking ask for a All new job all together, if SMN lost its Egi or Bahamut, wish for it to be better not for a Invoker job. Which is the whole interest behind this is due to MCH loosing its gunner appeal.