Having good feelings about v6.0 after watching the 5.4 trailer.

Though yeah a gun is a often a weapon of choice for a machinist, they have been know to use other weapons like Cid from FFIV, uses Bow/Axe/Hammer; Edgar from FFVI, who used Dagger/Sword/Spear; Lid From FFBE, uses Rod/Staff/Bow/Axe/Hammer/Gun/Mace. Guns have been more of just another gadget in their offensive tools.

In v3.0 the Machinist felt like it was trying to be a gunslinger that could deploy gadgets in battle, while fun and interesting it felt like it was sort of having an identity crisis, like it wanted to be a new job that played like a class that should been in the game from v1.0. In v5.0 that majorly changed as they gutted most of the design of the job replacing it in a way that makes it feel more like a Machinist in that guns where not our main way of doing damage but one of our many tools at our disposal.

I love the way the Machinist plays now.

Does it make it a gunslinger job that people have been hoping for, not really. After seeing v5.4 trailer my heart jump with joy seeing Merlwyb Bloefhiswyn in combat with a unique animations while using guns-akimbo around 1:52 mark, leaving me to wonder in excitement to see what her skills are like in that instance. Does it mean that a Musketeer will be a job in v6.0, maybe... maybe not, we won't know until such time but it does leave me with a lot of hope, hope that I have had since v1.0.