Quote Originally Posted by Gemina View Post
Have you considered that they have taken enough from healers when it comes to their DPS already?
More DPS skills =/= higher dps numbers, in the same way that Fewer DPS skills =/= lower dps numbers.
How else would you explain WHM dealing more damage than Tanks?

When DPS skills have been removed from healers, the potency of the remaining skills has been increased to compensate -
StB -> ShB
Broil2's potency 230 -> 260
Bio2 350 -> 400
You see the point...

So to reintroduce damaging skills, they'd do the same in reverse - drop current potencies a little to compensate for gaining new skills. Overall it'd lead to the same damage contribution.

Quote Originally Posted by Gemina View Post
I have. Have you considered that players might want to have fun inside dungeons?
They're not mutually exclusive - how about we have skills that are usable in both AoE and single-target scenarios


Quote Originally Posted by Gemina View Post
I am only going to say this once, because someone like you has to point out failure to meet DPS checks in high end content without healer DPS every time I mention this. It is a fact that the dev team does not factor healer DPS into DPS checks. I am not going to link the source because every time I do, then the rebuttal is, "REEEEEEE! that was from 2014. OMG lol!"
I've been playing this game for seven years. If you can provide some kind of feedback/source where they started putting healer DPS into these checks instead of just saying savages can't be cleared; or if you can even pass off your own experience in-game instead of words out of the echo chamber, then I am all ears. As of right now, if your team can't meet the checks, then the team's deeps aren't high enough, and healers are filling in the gaps in order to meet the checks.
We can argue until the cows come home about whether it's a fact or not. I could show you my logged kills of Eden's Verse Savage, and show you how every successful kill would have ended with the boss' enrage attack without my and my cohealers' damage contribution. I could show you the world first, how players would literally have to be the best in the world to be able to clear content the same week it was released. How minimum iLevel is a setting for every instanced duty in the game - showing that the developers expect people to be able to clear content with the minimum gear available so 'fights designed to be outgeared to beat' is untrue.

But you'd rather look past that in favour of a quote that enables you to be lazy.
I would like to know why you wish for a selfish mindset to be accepted in a team game.