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  1. #141
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    How many other cyclops bosses are in the game to worry about? Other than FATEs, the only other one I can remember offhand is in Anamnesis, and he has telegraphs.
    (2)

  2. #142
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    How many other cyclops bosses are in the game to worry about? Other than FATEs, the only other one I can remember offhand is in Anamnesis, and he has telegraphs.
    Halatali (Hard) had one too. The first boss Pyracmon was a cyclops.
    (4)

  3. #143
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,299
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    How many other cyclops bosses are in the game to worry about? Other than FATEs, the only other one I can remember offhand is in Anamnesis, and he has telegraphs.
    Yeah, there's really not all that many. For all we know they thought it was inconsistent the low level one had nothing while the level 80 had telegraphs, maybe Coincounter's telegraph will be like that and show up too late to actually dodge but clearly show the areas he hits and this will all be moot.
    (2)

  4. #144
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by WaxSw View Post
    A death actually is the BEST way to teach someone, if they only get a vuln up/damage down and damage there is a higher chance of them thinking "Well no biggie I can keep going" a death otherwise stops your gameplay and makes you really think about what happened
    A death only stops gameplay if it wipes the group, and a DPS dying to coincounter probably won't result in a wipe. If you nearly die you can take note and adjust when you see the attack again. If you actually die you just alt tab out and play around online until the rest of the group finishes the fight.
    (3)

  5. #145
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    How many other cyclops bosses are in the game to worry about? Other than FATEs, the only other one I can remember offhand is in Anamnesis, and he has telegraphs.
    There's also minotaurs, which use the same non-telegraphed swing/swipe mechanics. It ends up being a pretty common thing that consistently pops up a few times every expansion, almost on par with the Chimera's ubiquitous Ram's Voice/Dragon's Voice gimmick.
    (5)

  6. #146
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Yencat View Post
    You're right, you didn't say the game was going to the dogs, that was more in context of the rest of the thread. But I just don't see how this will actively hurt new players, it's not like everyone that made it through there was automatically more prepared or skilled.

    It's a big nothing of a change with weird timing so I definitely agree this wasn't necessary, I just feel like nothing will really change for the worse for new players other than preparing them a bit better for a cyclops boss later?
    As I said before, if we are to arrive at some kind of agreement, hopefully it can be meet at that at its worst, it won't help newer players. Chimera and Coincounter are two of the first bosses that do not use telegraphs for their attacks which hit really hard, and you have to pay attention to other things going on. Coincidentally enough, they are also the first two bosses new players struggle with. I am of the mind to introduce this to players sooner than later.

    Basically the same reason why these telegraphs should not be added is the same reason why most players feel Hall of Novice should be a requirement. This game not only needs to stop spending so much time reworking elements of ARR for the sake of homogenizing it with the other expansions; it also needs to stop coddling to the lowest common denominator. I should not have to go into how much Aurum Vale has been nerfed already since its 1.0 inception.
    (6)

  7. #147
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Gemina View Post
    I should not have to go into how much Aurum Vale has been nerfed already since its 1.0 inception.
    To be fair, the main nerf I can think of was kiiiiiiinda needed, especially as SMN became more locked with their pets. Having the pets be fully affected by the first and third boss mechanics but with no way to cleanse it was downright stupid, especially since SMN/SCH were already punished by lacking the burst DPS needed to take out the seedlings in a timely fashion in the last boss.
    (1)

  8. #148
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    A change I just noticed in the patch notes, apparently durability and spiritbonding will only be adjusted after an instance/FATE is complete in order to reduce strain on the system, meaning we no longer have to worry about gear breaking mid-dungeon/raid/trial/etc anymore.
    (1)

  9. #149
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by RyuDragnier View Post
    A change I just noticed in the patch notes, apparently durability and spiritbonding will only be adjusted after an instance/FATE is complete in order to reduce strain on the system, meaning we no longer have to worry about gear breaking mid-dungeon/raid/trial/etc anymore.
    It can still break if you die enough times, so you should still repair especially when doing the harder contents. But if you don't die, then yeah, you don't have to worry about it.
    (0)

  10. #150
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Re: Coincounter

    It’s a weird spot in monsters. I like that certain mobs don’t telegraph their attacks, but there really just isn’t any rhyme or reason to it. Coin counter was a great example of a boss that defies expectations up to that point, and I liked having him there if only to show that some creatures ignore enmity and don’t telegraph.

    Not that it needed to all be on him, but I liked gimmick bosses to kind of give a peek at what’s incoming later on.

    ..was personally a little disappointed my first run through the game because I expected the telegraphs to get shorter or be nonexistent by endgame. Still enjoyed it, but I would love more visual clues other than the orange death circles.
    (1)

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