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  1. #41
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,105
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Deceptus View Post
    And why would this be a bad thing? People learn at different rates and aoe markers do nothing but make the game more accessible.

    The whole "It was hard in my time / it was hard for me so it HAS to be hard for everyone else" is nothing more than gatekeeping and it needs to end.
    I've never seen anyone not get through it. There are more wipes to trash and the other two bosses.
    (10)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  2. #42
    Player
    Cyreil's Avatar
    Join Date
    Mar 2016
    Posts
    358
    Character
    Zyreil'a Yeren
    World
    Balmung
    Main Class
    Alchemist Lv 90
    Collectable Synthesis is going away completely. No more forgetting to turn it on when you start crafting collectables. All previous items that required it will no longer be a collectable.
    (6)

  3. #43
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    All in all I am in favour of the Coincounter being changed. I 100% appreciate enemies not having telegraph markers, though it felt weird the first cyclops most players would fight would be the one with lethal attacks. A better change would have been to lower the damage and have vuln stacks, since it's still weird it's going to be doing more damage than basically any other cyclops in any dungeon, but hey I think we are better off now than we were before the patch.
    (2)

  4. #44
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Arrius View Post
    "Attacks by the Coincounter in Aurum Vale will now have action indicators."

    Well, I be damned, telegraphs for mister multikill himself.
    The end of an era.
    (7)

  5. #45
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    I've heard theories that the coincounter aoes will be like the cyclops aoes in AA, in other words they only appear at the last moment more to let you know how you messed uo the mechanic. Sorta like starboard/larboard on Omega
    (1)

  6. #46
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Stepjam View Post
    I've heard theories that the coincounter aoes will be like the cyclops aoes in AA, in other words they only appear at the last moment more to let you know how you messed uo the mechanic. Sorta like starboard/larboard on Omega
    That's not a bad idea, since it lets you know, "This move does this. Prepare in advance for next use."
    (2)

  7. #47
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by MsQi View Post
    I've never seen anyone not get through it. There are more wipes to trash and the other two bosses.
    The Arum Vale experience:

    START
    Tank runs ahead, over pulls, wipe.
    Tank is more careful, Healer gets yeeted by a toad, over pull and A. Desperate struggle or B. Wipe.
    First boss (when you get to it) is a breeze.
    Repeat the first two steps and in the case of Morbols, oops Bad Breath.

    No one's wiping to Coin Counter unless the healer is literally not paying attention or asleep.
    (3)

  8. #48
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    The Coincounter change is yet another sign that the designers are kind of hopeless...

    There are many other bosses with invisible AoE, even at lower level (Chimera), and Coincounter isn't the most dangerous thing in Aurum Val. So the change feels kind of random.

    But that's not even the most important. The problem is the (probable) reason for the change. If they were really worried about helping newbies, some unimportant change to some bosses solves nothing. What they'd really need to do is to work on a coherent progression through the whole game, instead of constantly dumbing down every "older" content.
    (3)

  9. #49
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    I think coincounter is a good change.

    Those attacks really only screwed over melee DPS, and a 360 instant kill that isn't telegraphed is just dumb. Any mechanic that gives you no opportunity to react without prior knowledge, and basically instant kills you is BS. It isn't some grand learning experience for new players; it's just an annoying unavoidable death to a mechanic they're not likely to see in any future content.
    (4)

  10. #50
    Player
    Eric_Riot's Avatar
    Join Date
    Mar 2016
    Posts
    161
    Character
    Eric Gorn
    World
    Siren
    Main Class
    Dragoon Lv 80
    First off what the crap is with them giving us the ability to change movies just to take it away... it reminds me of the "Devi's Advocate"

    "...I swear for His own amusement, his own private, cosmic gag reel, He sets the rules in opposition. It's the goof of all time. Look but don't touch. Touch, but don't taste. Taste, don't swallow. Ahaha. And while you're jumpin' from one foot to the next, what is he doing? He's laughin' His sick, f*&kin' a$$ off! He's a tight-a$$! He's a SADIST!..."

    And secondly I thought I read somewhere that the next stage of the the relic tool's were going to be released with this patch.. Did I miss that in the notes?
    (0)

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