I've never seen anyone not get through it. There are more wipes to trash and the other two bosses.And why would this be a bad thing? People learn at different rates and aoe markers do nothing but make the game more accessible.
The whole "It was hard in my time / it was hard for me so it HAS to be hard for everyone else" is nothing more than gatekeeping and it needs to end.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
Collectable Synthesis is going away completely. No more forgetting to turn it on when you start crafting collectables. All previous items that required it will no longer be a collectable.
All in all I am in favour of the Coincounter being changed. I 100% appreciate enemies not having telegraph markers, though it felt weird the first cyclops most players would fight would be the one with lethal attacks. A better change would have been to lower the damage and have vuln stacks, since it's still weird it's going to be doing more damage than basically any other cyclops in any dungeon, but hey I think we are better off now than we were before the patch.
I've heard theories that the coincounter aoes will be like the cyclops aoes in AA, in other words they only appear at the last moment more to let you know how you messed uo the mechanic. Sorta like starboard/larboard on Omega
That's not a bad idea, since it lets you know, "This move does this. Prepare in advance for next use."
The Arum Vale experience:
START
Tank runs ahead, over pulls, wipe.
Tank is more careful, Healer gets yeeted by a toad, over pull and A. Desperate struggle or B. Wipe.
First boss (when you get to it) is a breeze.
Repeat the first two steps and in the case of Morbols, oops Bad Breath.
No one's wiping to Coin Counter unless the healer is literally not paying attention or asleep.
The Coincounter change is yet another sign that the designers are kind of hopeless...
There are many other bosses with invisible AoE, even at lower level (Chimera), and Coincounter isn't the most dangerous thing in Aurum Val. So the change feels kind of random.
But that's not even the most important. The problem is the (probable) reason for the change. If they were really worried about helping newbies, some unimportant change to some bosses solves nothing. What they'd really need to do is to work on a coherent progression through the whole game, instead of constantly dumbing down every "older" content.
I think coincounter is a good change.
Those attacks really only screwed over melee DPS, and a 360 instant kill that isn't telegraphed is just dumb. Any mechanic that gives you no opportunity to react without prior knowledge, and basically instant kills you is BS. It isn't some grand learning experience for new players; it's just an annoying unavoidable death to a mechanic they're not likely to see in any future content.
First off what the crap is with them giving us the ability to change movies just to take it away... it reminds me of the "Devi's Advocate"
"...I swear for His own amusement, his own private, cosmic gag reel, He sets the rules in opposition. It's the goof of all time. Look but don't touch. Touch, but don't taste. Taste, don't swallow. Ahaha. And while you're jumpin' from one foot to the next, what is he doing? He's laughin' His sick, f*&kin' a$$ off! He's a tight-a$$! He's a SADIST!..."
And secondly I thought I read somewhere that the next stage of the the relic tool's were going to be released with this patch.. Did I miss that in the notes?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.