Yeah, there's really not all that many. For all we know they thought it was inconsistent the low level one had nothing while the level 80 had telegraphs, maybe Coincounter's telegraph will be like that and show up too late to actually dodge but clearly show the areas he hits and this will all be moot.
There's also minotaurs, which use the same non-telegraphed swing/swipe mechanics. It ends up being a pretty common thing that consistently pops up a few times every expansion, almost on par with the Chimera's ubiquitous Ram's Voice/Dragon's Voice gimmick.
A change I just noticed in the patch notes, apparently durability and spiritbonding will only be adjusted after an instance/FATE is complete in order to reduce strain on the system, meaning we no longer have to worry about gear breaking mid-dungeon/raid/trial/etc anymore.
It can still break if you die enough times, so you should still repair especially when doing the harder contents. But if you don't die, then yeah, you don't have to worry about it.A change I just noticed in the patch notes, apparently durability and spiritbonding will only be adjusted after an instance/FATE is complete in order to reduce strain on the system, meaning we no longer have to worry about gear breaking mid-dungeon/raid/trial/etc anymore.


Re: Coincounter
It’s a weird spot in monsters. I like that certain mobs don’t telegraph their attacks, but there really just isn’t any rhyme or reason to it. Coin counter was a great example of a boss that defies expectations up to that point, and I liked having him there if only to show that some creatures ignore enmity and don’t telegraph.
Not that it needed to all be on him, but I liked gimmick bosses to kind of give a peek at what’s incoming later on.
..was personally a little disappointed my first run through the game because I expected the telegraphs to get shorter or be nonexistent by endgame. Still enjoyed it, but I would love more visual clues other than the orange death circles.






Learning from encounters is compartmentalised into seeing the same or similar mechanics again. Seeing one boss with untelegraphed attacks doesn't teach you anything for a later boss that is completely different in its movements and effects.
The logical learning curve for me would be that the Coincounter - being the first cyclops you encounter - has telegraphs, and subsequent monsters of the same type/animations can then perform the same attacks without telegraphs because now you have learned what to expect and what to look for.


I can agree with that, although tbh I think there should be something like a buff icon on the mob that says plainly “does not telegraph” or “ignores enmity”. As you and others have said, there just aren’t enough instances/types of mobs that do weird stuff to make it something a casual/new player should be expected to remember.Learning from encounters is compartmentalised into seeing the same or similar mechanics again. Seeing one boss with untelegraphed attacks doesn't teach you anything for a later boss that is completely different in its movements and effects.
The logical learning curve for me would be that the Coincounter - being the first cyclops you encounter - has telegraphs, and subsequent monsters of the same type/animations can then perform the same attacks without telegraphs because now you have learned what to expect and what to look for.
It would be probably have been better to weave it into the story where one encounters a cyclops and it flavors it something like “the echo can’t seem to read this creatures intentions!” (I always assumed our seeing telegraphs was the echo at work...)
Alternatively, a mob-cyclopia that works like a lot of other rpgs do would be fine. (Kill x mobs to unlock info about how they work..bonus points if can view model)




Coincounter may, or may not be the first cyclops a player encounters. AV is an optional dungeon, so it is possible that players head into Halatali HM and other instances with cyclops prior to coming into AV. There is also the NM FATE in Coerthas Central. Coincounter and Chimera not only let you know that facing creatures of the same type in the future will have the same mechanics, it also lets them know that non-telegraphed attacks exist; it should clue them in that they can't always rely on a big marker to let you know that damage is headed your way.Learning from encounters is compartmentalised into seeing the same or similar mechanics again. Seeing one boss with untelegraphed attacks doesn't teach you anything for a later boss that is completely different in its movements and effects.
The logical learning curve for me would be that the Coincounter - being the first cyclops you encounter - has telegraphs, and subsequent monsters of the same type/animations can then perform the same attacks without telegraphs because now you have learned what to expect and what to look for.
I get that peeps don't want to make a mountain out of this molehill. It is true that this change isn't going to cause some snowball effect bringing about the game's demise, I just think the air of frustration comes from this change being, for the lack of a better word: stupid. Changes like these take the wind out of the sails if someone wants to bring up how precious the dev's time is, which is something I often do in their defense against the mob.






Depends how much "precious time" is actually required to implement this. If it's as simple as finding the off switch and turning it on, then it's one drop in an ocean of work.
As for it "maybe not being the first cyclops", it's sequentially the first assuming you do all dungeons. Not counting the FATE, as you say, but all that FATE taught me as a new player is that you don't tackle FATEs that play the boss music unless you want to be splatted.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



