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  1. #71
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,299
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    This thread is the most attention AV has gotten in years, love to see it.
    (3)

  2. #72
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alleluia View Post
    Also the search function for the orchestrion.
    This...I have wanted this for so long. I got so tired of combing my orchestrion list to see if I had something that I just rolled on any that dropped in case I didn't have them.
    (7)

  3. #73
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Tank busters are most certainly 1hkos in content that matters. And no, they can't just pop mitigation whenever...


    And frankly, if it doesn't kill you, or be followed by something that will, then you won't learn.
    They can in 99% of content to gauge attacks they're not familiar with. If you're running Savage/Ultimate then researching the fights ahead of time is a given. We're talking about a level 40 something story dungeon. Coincounter isn't needed to prepare anyone for anything.

    It's a dumb cheeseball mechanic designed to completely blindside new players, and that's it. I have no problem with it being gone. Pretending it was an important teaching tool is just hilariously stupid.
    (6)
    Last edited by Goji1639; 08-08-2020 at 03:15 AM.

  4. #74
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Goji1639 View Post
    They can in 99% of content to gauge attacks they're not familiar with. If you're running Savage/Ultimate then researching the fights ahead of time is a given. We're talking about a level 40 something story dungeon. Coincounter isn't needed to prepare anyone for anything.

    It's a dumb cheeseball mechanic designed to completely blindside new players, and that's it.
    No one doing content fresh is doing research or preparing. They are learning as they go.
    (7)

  5. #75
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,299
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Goji1639 View Post
    They can in 99% of content to gauge attacks they're not familiar with. If you're running Savage/Ultimate then researching the fights ahead of time is a given. We're talking about a level 40 something story dungeon. Coincounter isn't needed to prepare anyone for anything.

    It's a dumb cheeseball mechanic designed to completely blindside new players, and that's it.
    It's not even a story dungeon, it's completely optional. Thank God no one got hit by untelegraphed attacks ever again after this hard knock lesson in AV, right? That's all about to change now these new players can actually see what killed them.

    This change wasn't sorely needed IMO but the amount of pearl clutching over this is so over the top.
    (9)

  6. #76
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    No one doing content fresh is doing research or preparing. They are learning as they go.
    I just want to make sure you understand, we're talking about a 40 something (optional) story dungeon, not an attempt to world first the latest Savage content.
    (4)

  7. #77
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Goji1639 View Post
    I just want to make sure you understand, we're talking about a 40 something (optional) story dungeon, not an attempt to world first the latest Savage content.
    And? When I first started there was no guide. I was tanking. You get hit once and go "oh, I shouldn't stand there when he uses that"
    (9)

  8. #78
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    And? When I first started there was no guide. I was tanking. You get hit once and go "oh, I shouldn't stand there when he uses that"
    I'm guessing a lot of you don't play games with well designed boss fights. Attacks are either telegraphed so you can react, or allow you to recover so you can adjust.

    I'm not saying there's no way to figure out coincounter or that he's broken; I'm saying it's just extremely lazy, shoddy combat design to include an untelegraphed 1 hit kill. Hell, I'd say those kinds of mechanics are a shoddy way to draw out Savage content as well, but I'm guessing it's the best they can come up with. This game isn't exactly famous for it's well crafted gameplay.
    (4)

  9. #79
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Back in my day, mobs would only give you a simple line such as "The Mist Lizard readies Plague Breath" and you simply had to know what that meant and how to deal with it. No shiny markers of any sort. Kids these days have it easy!

    While you're at it, get off my lawn.
    (17)

  10. #80
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Goji1639 View Post
    I'm guessing a lot of you don't play games with well designed boss fights. Attacks are either telegraphed so you can react, or allow you to recover so you can adjust.

    I'm not saying there's no way to figure out coincounter or that he's broken; I'm saying it's just extremely lazy, shoddy combat design to include an untelegraphed 1 hit kill. Hell, I'd say those kinds of mechanics are a shoddy way to draw out Savage content as well, but I'm guessing it's the best they can come up with. This game isn't exactly famous for it's well crafted gameplay.
    That depends on your definition I guess.


    They aren't untelegraphed though. He has a cast bar and also raises his arm above his head and waves it around.

    They all have telegraphs. Just because you don't understand them doesn't mean they don't exist.
    (11)

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