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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Stepjam View Post
    I've heard theories that the coincounter aoes will be like the cyclops aoes in AA, in other words they only appear at the last moment more to let you know how you messed uo the mechanic. Sorta like starboard/larboard on Omega
    That's not a bad idea, since it lets you know, "This move does this. Prepare in advance for next use."
    (2)

  2. #2
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    The Coincounter change is yet another sign that the designers are kind of hopeless...

    There are many other bosses with invisible AoE, even at lower level (Chimera), and Coincounter isn't the most dangerous thing in Aurum Val. So the change feels kind of random.

    But that's not even the most important. The problem is the (probable) reason for the change. If they were really worried about helping newbies, some unimportant change to some bosses solves nothing. What they'd really need to do is to work on a coherent progression through the whole game, instead of constantly dumbing down every "older" content.
    (3)

  3. #3
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    I think coincounter is a good change.

    Those attacks really only screwed over melee DPS, and a 360 instant kill that isn't telegraphed is just dumb. Any mechanic that gives you no opportunity to react without prior knowledge, and basically instant kills you is BS. It isn't some grand learning experience for new players; it's just an annoying unavoidable death to a mechanic they're not likely to see in any future content.
    (4)

  4. #4
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    869
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Goji1639 View Post
    I think coincounter is a good change.

    Those attacks really only screwed over melee DPS, and a 360 instant kill that isn't telegraphed is just dumb. Any mechanic that gives you no opportunity to react without prior knowledge, and basically instant kills you is BS. It isn't some grand learning experience for new players; it's just an annoying unavoidable death to a mechanic they're not likely to see in any future content.
    it takes about 4 seconds to charge and its called 10,000 tonne swing for a reason. Of course its going to hurt and its going to kill and maim. But then again, you can still stun it to prevent it from happening. This I never got why tanks or melee never used their stuns for it. It wasn't that hard of a telegraph to pick up on. I killed me once and I learned ot haul butt when that moved charged or stun it.
    (5)

  5. #5
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MsMisato View Post
    it takes about 4 seconds to charge and its called 10,000 tonne swing for a reason. Of course its going to hurt and its going to kill and maim. But then again, you can still stun it to prevent it from happening. This I never got why tanks or melee never used their stuns for it. It wasn't that hard of a telegraph to pick up on. I killed me once and I learned ot haul butt when that moved charged or stun it.
    A lot of attacks that don't straight up kill you sound powerful, and nothing about it's name or cast time gives any impression that it's a 360 degree attack or that it's even avoidable.

    Mechanics that just straight up murder you should at least have tells. If they want it to be a mechanic where you can only piece it together after the fact then they should reduce the damage.

    That's one thing about this game that's always annoyed me; the "Youtube it first or you're going to die to some obtuse 1-hit kill mechanic that gives you no clue how to avoid it," approach to difficulty. Dying to BS annoys me, even if it rarely matters in the grand scheme of a runs success.
    (2)

  6. #6
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Arrius View Post
    "Attacks by the Coincounter in Aurum Vale will now have action indicators."

    Well, I be damned, telegraphs for mister multikill himself.
    NOOO! I actually figured him out way back when, now all my casual hard work is...is...meh. Cool update. I still enjoy fighting him from time to time.

    Quote Originally Posted by Yencat View Post
    Who is running AV for the enjoyment of Coincounter's iconic no indicator attacks anyway?
    *Raises both hands*

    But I still agree with this change. Ground AOE indicators are pretty.
    (1)

  7. #7
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Goji1639 View Post
    I think coincounter is a good change.

    Those attacks really only screwed over melee DPS, and a 360 instant kill that isn't telegraphed is just dumb. Any mechanic that gives you no opportunity to react without prior knowledge, and basically instant kills you is BS. It isn't some grand learning experience for new players; it's just an annoying unavoidable death to a mechanic they're not likely to see in any future content.
    It's an early stage teacher and I'm guessing you haven't done Rathalos or any side content whatsoever. Also it's honestly stupid to make or go into content and just know what to expect all the time. Otherwise why do it? What is there to gain other than tomes? It's something to learn and adapt to. Otherwise just play a walking simulator.
    (4)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  8. #8
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gula View Post
    It's an early stage teacher and I'm guessing you haven't done Rathalos or any side content whatsoever. Also it's honestly stupid to make or go into content and just know what to expect all the time. Otherwise why do it? What is there to gain other than tomes? It's something to learn and adapt to. Otherwise just play a walking simulator.
    A mechanic that has no tells and kills you outright isn't a teacher; it's just an extremely lazy method of creating difficulty.

    If you want to create a mechanic with no tells, that forces you to adjust after the fact, then it absolutely should NOT be a 1 hit kill. A mechanic giving you no opportunity to adjust and learn doesn't exist to teach; it exists to be a cheesy unavoidable death for new players.
    (6)

  9. #9
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Goji1639 View Post
    A mechanic that has no tells and kills you outright isn't a teacher; it's just an extremely lazy method of creating difficulty.

    If you want to create a mechanic with no tells, that forces you to adjust after the fact, then it absolutely should NOT be a 1 hit kill. A mechanic giving you no opportunity to adjust and learn doesn't exist to teach; it exists to be a cheesy unavoidable death for new players.
    There aren't really any mechanics in the game that lack a tell. Even those without orange AoE indicators have a specific tell attached to them. Usually involving the enemy in question moving or standing a certain way. To say nothing of the fact that there's usually a cast bar.

    Typically people learn through trial, error and memorisation.
    (8)

  10. #10
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Theodric View Post
    There aren't really any mechanics in the game that lack a tell. Even those without orange AoE indicators have a specific tell attached to them. Usually involving the enemy in question moving or standing a certain way. To say nothing of the fact that there's usually a cast bar.

    Typically people learn through trial, error and memorisation.
    If there's a visual tell, or something in it's name/castbar, that informs you coincounters attack will be a 360 degree avoidable AoE from his center then I stand corrected. Otherwise it's just a cheeseball unavoidable death with no tell as to what it is.

    If the point of the attack is that you HAVE to be hit by it to learn what it does and adjust accordingly, then it PROBABLY shouldn't kill you in one hit.
    (2)
    Last edited by Goji1639; 08-08-2020 at 02:34 AM.

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