That's not a bad idea, since it lets you know, "This move does this. Prepare in advance for next use."



The Coincounter change is yet another sign that the designers are kind of hopeless...
There are many other bosses with invisible AoE, even at lower level (Chimera), and Coincounter isn't the most dangerous thing in Aurum Val. So the change feels kind of random.
But that's not even the most important. The problem is the (probable) reason for the change. If they were really worried about helping newbies, some unimportant change to some bosses solves nothing. What they'd really need to do is to work on a coherent progression through the whole game, instead of constantly dumbing down every "older" content.
I think coincounter is a good change.
Those attacks really only screwed over melee DPS, and a 360 instant kill that isn't telegraphed is just dumb. Any mechanic that gives you no opportunity to react without prior knowledge, and basically instant kills you is BS. It isn't some grand learning experience for new players; it's just an annoying unavoidable death to a mechanic they're not likely to see in any future content.


it takes about 4 seconds to charge and its called 10,000 tonne swing for a reason. Of course its going to hurt and its going to kill and maim. But then again, you can still stun it to prevent it from happening. This I never got why tanks or melee never used their stuns for it. It wasn't that hard of a telegraph to pick up on. I killed me once and I learned ot haul butt when that moved charged or stun it.I think coincounter is a good change.
Those attacks really only screwed over melee DPS, and a 360 instant kill that isn't telegraphed is just dumb. Any mechanic that gives you no opportunity to react without prior knowledge, and basically instant kills you is BS. It isn't some grand learning experience for new players; it's just an annoying unavoidable death to a mechanic they're not likely to see in any future content.
A lot of attacks that don't straight up kill you sound powerful, and nothing about it's name or cast time gives any impression that it's a 360 degree attack or that it's even avoidable.it takes about 4 seconds to charge and its called 10,000 tonne swing for a reason. Of course its going to hurt and its going to kill and maim. But then again, you can still stun it to prevent it from happening. This I never got why tanks or melee never used their stuns for it. It wasn't that hard of a telegraph to pick up on. I killed me once and I learned ot haul butt when that moved charged or stun it.
Mechanics that just straight up murder you should at least have tells. If they want it to be a mechanic where you can only piece it together after the fact then they should reduce the damage.
That's one thing about this game that's always annoyed me; the "Youtube it first or you're going to die to some obtuse 1-hit kill mechanic that gives you no clue how to avoid it," approach to difficulty. Dying to BS annoys me, even if it rarely matters in the grand scheme of a runs success.
NOOO! I actually figured him out way back when, now all my casual hard work is...is...meh. Cool update. I still enjoy fighting him from time to time.
*Raises both hands*
But I still agree with this change. Ground AOE indicators are pretty.
It's an early stage teacher and I'm guessing you haven't done Rathalos or any side content whatsoever. Also it's honestly stupid to make or go into content and just know what to expect all the time. Otherwise why do it? What is there to gain other than tomes? It's something to learn and adapt to. Otherwise just play a walking simulator.I think coincounter is a good change.
Those attacks really only screwed over melee DPS, and a 360 instant kill that isn't telegraphed is just dumb. Any mechanic that gives you no opportunity to react without prior knowledge, and basically instant kills you is BS. It isn't some grand learning experience for new players; it's just an annoying unavoidable death to a mechanic they're not likely to see in any future content.
A mechanic that has no tells and kills you outright isn't a teacher; it's just an extremely lazy method of creating difficulty.It's an early stage teacher and I'm guessing you haven't done Rathalos or any side content whatsoever. Also it's honestly stupid to make or go into content and just know what to expect all the time. Otherwise why do it? What is there to gain other than tomes? It's something to learn and adapt to. Otherwise just play a walking simulator.
If you want to create a mechanic with no tells, that forces you to adjust after the fact, then it absolutely should NOT be a 1 hit kill. A mechanic giving you no opportunity to adjust and learn doesn't exist to teach; it exists to be a cheesy unavoidable death for new players.
There aren't really any mechanics in the game that lack a tell. Even those without orange AoE indicators have a specific tell attached to them. Usually involving the enemy in question moving or standing a certain way. To say nothing of the fact that there's usually a cast bar.A mechanic that has no tells and kills you outright isn't a teacher; it's just an extremely lazy method of creating difficulty.
If you want to create a mechanic with no tells, that forces you to adjust after the fact, then it absolutely should NOT be a 1 hit kill. A mechanic giving you no opportunity to adjust and learn doesn't exist to teach; it exists to be a cheesy unavoidable death for new players.
Typically people learn through trial, error and memorisation.
If there's a visual tell, or something in it's name/castbar, that informs you coincounters attack will be a 360 degree avoidable AoE from his center then I stand corrected. Otherwise it's just a cheeseball unavoidable death with no tell as to what it is.There aren't really any mechanics in the game that lack a tell. Even those without orange AoE indicators have a specific tell attached to them. Usually involving the enemy in question moving or standing a certain way. To say nothing of the fact that there's usually a cast bar.
Typically people learn through trial, error and memorisation.
If the point of the attack is that you HAVE to be hit by it to learn what it does and adjust accordingly, then it PROBABLY shouldn't kill you in one hit.
Last edited by Goji1639; 08-08-2020 at 02:34 AM.
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