




And? When I first started there was no guide. I was tanking. You get hit once and go "oh, I shouldn't stand there when he uses that"
I'm guessing a lot of you don't play games with well designed boss fights. Attacks are either telegraphed so you can react, or allow you to recover so you can adjust.
I'm not saying there's no way to figure out coincounter or that he's broken; I'm saying it's just extremely lazy, shoddy combat design to include an untelegraphed 1 hit kill. Hell, I'd say those kinds of mechanics are a shoddy way to draw out Savage content as well, but I'm guessing it's the best they can come up with. This game isn't exactly famous for it's well crafted gameplay.





That depends on your definition I guess.I'm guessing a lot of you don't play games with well designed boss fights. Attacks are either telegraphed so you can react, or allow you to recover so you can adjust.
I'm not saying there's no way to figure out coincounter or that he's broken; I'm saying it's just extremely lazy, shoddy combat design to include an untelegraphed 1 hit kill. Hell, I'd say those kinds of mechanics are a shoddy way to draw out Savage content as well, but I'm guessing it's the best they can come up with. This game isn't exactly famous for it's well crafted gameplay.
They aren't untelegraphed though. He has a cast bar and also raises his arm above his head and waves it around.
They all have telegraphs. Just because you don't understand them doesn't mean they don't exist.
That's a perfect way to put it, thank you.
A telegraph has to indicate what's coming so you can react appropriately. Nothing in the buildup indicates that he's about to do a 360 degree attack. It's literally a situation where you have no idea what it is until after you're hit by it; so it's not telegraphed.
If something that isn't telegraphed also kills you in 1 hit then that's crap design. Basically a throwback to the broken designs of the 8-bit days before developers really knew how to balance boss encounters.





You must never have played a souls game.A telegraph has to indicate what's coming so you can react appropriately. Nothing in the buildup indicates that he's about to do a 360 degree attack. It's literally a situation where you have no idea what it is until after you're hit by it; so it's not telegraphed.
If something that isn't telegraphed also kills you in 1 hit then that's crap design. Basically a throwback to the broken designs of the 8-bit days before developers really knew how to balance boss encounters.
I've played some. I'll even share my PSN Profile with you.
https://psnprofiles.com/Hedorah1971
Basically every attack is telegraphed by the animation hitbox. Those animated telegraphs only give you fractions of a second to respond to them sometimes, but souls gives you tons of iframes on your dodge animations to account for that. Also, 1 hit kills generally don't happen unless you're extremely underleveled. Many attacks are designed to take a specific percentage of your health to purposely avoid killing you in 1 hit.
Last edited by Goji1639; 08-08-2020 at 04:09 AM.





Yes, and you don't know what the moves are until they do them once. Some are quite obscure, and may will kill you in one hit. Or combo into death with another ability.I've played some. I'll even share my PSN Profile with you.
https://psnprofiles.com/Hedorah1971
Basically every attack is telegraphed by the animation hitbox. Those animated telegraphs only give you fractions of a second to respond to them sometimes, but souls gives you tons of iframes on your dodge animations to account for that. Also, 1 hit kills generally don't happen unless you're extremely underleveled. Many attacks are designed to take a specific percentage of your health to purposely avoid killing you in 1 hit.
Fractions of a second make up a second. I think you mean a single fraction of a second, and that's plain wrong. It's about 2.5-3 seconds, just like literally every other cast bar in this game.I've played some. I'll even share my PSN Profile with you.
https://psnprofiles.com/Hedorah1971
Basically every attack is telegraphed by the animation hitbox. Those animated telegraphs only give you fractions of a second to respond to them sometimes, but souls gives you tons of iframes on your dodge animations to account for that. Also, 1 hit kills generally don't happen unless you're extremely underleveled. Many attacks are designed to take a specific percentage of your health to purposely avoid killing you in 1 hit.



Damn. Who would’ve thought that so many people care about one enemy’s "invisible" telegraph?
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