Here's hoping that "Required Reading the Chat Window" while in a boss battle goes the way of all the dodos I killed in La Noscea.


I'm kind of surprised that the changes to CoinCounter are seen as so problematic, especially considering we don't even really know how they work yet. Maybe the AoE indicators will appear essentially so late in the cast time that you still can't really effectively dodge them such that they only show the area you should be out of next time the attack comes. And/or maybe they won't change other similar enemy types such that CoinCounter just acts as a training tool for other fights with similar enemies later.
Anyway, it's always nice to see the notes laid out so that we know what to expect and what to plan for on patch day.
I will say that the changes to PvP to make it faster and punchier actually make me potentially more interested in at least trying it out.


Major QoL...
- Desynth entire stack...yes!
- Search for recipes using ingredient...double yes!


Can no longer gain spiritbond from open world enemies. That seems like something that sorta screws over BLU, and any future limited jobs.
Fishing log finally getting some requirements listed.
Status effects applied by player take priority. Very good.
Orchestrion search has been needed since inception.
Also holy hells, finally, the Armoire gets the pulldown adjustment. That was always the wildest thing, to not have "Inventory" being first on the list.
Spiritbond for gear is so easy these days. There's a glut of materia from multiple sources, and it doesn't really have to be gained by killing open world enemies. I doubt that there are many BLU out there (except for bots?) who really care if they get a Savage Materia I from spiritbonded level 8 hempen gaskins after killing X number of mobs in the East Shroud.


Perhaps. On the other hand, wouldn't their open world experience boost also translate to better spirit bond gain? Additionally, BLUs are just really good at killing open world mobs far above their level, for even greater/faster gains. And finally, there is a bit of a gap in low level materia availability, a niche BLU could potentially be fulfilling, for the sake of anyone progressing old ARR relics. Last I did one, that sphere scroll stage was kinda a pain, just for not ever gaining those materia anymore.Spiritbond for gear is so easy these days. There's a glut of materia from multiple sources, and it doesn't really have to be gained by killing open world enemies. I doubt that there are many BLU out there (except for bots?) who really care if they get a Savage Materia I from spiritbonded level 8 hempen gaskins after killing X number of mobs in the East Shroud.
In short, while the impact may be minimal, it remains an option removed from the player. And, personal opinion, removing player options is always kinda unfortunate.
Maybe they don't.
For chimera-type enemies, it's probably more practical if you just remember what each action does on the cast bar as those other hints don't show up anywhere else, I think.I, for one, would be ever grateful if that Chimera in Cutter's Cry had telegraphs. It is so difficult to read the chat windows while trying to get through a level 38 Bard rotation as it is. And don't get me started about that 'hint' window that covers up the chat window whenever I use the mouse for things on the right side of my action bar.






The Chimera could also benefit from last-second markers, but it's less critical because there are less patterns to memorise. It's simply one prompt for "in" and another for "out".
The game could probably do a better job of pointing out the enemy cast bar in the first place.
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