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  1. #531
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Depends on where in your rotation the disengage happens and how long the disengage lasts. Leadened Fist has a 30s duration, if it is up disengaging with SSS, Form Shifting to Opo-Opo and then reengaging with Bootshine->Twin Snakes->Demolish might be a viable option.



    There is a very significant difference between pushing 1 button every ~5s/3 times every 15s and 1 press every 15s. Also Meditation generates 5 chakra out of combat with a single press and during combat you will be pressing it between 1 and 5 times max during a disengage. 3 to 7 button presses during a 25s disengage is far less spammy than 7 to 12 presses.
    Perhaps i am uderstanding things wrong here but it seems that in your first point you are saying that you dont really need the new FS in that specific situation, so wouldnt that make the change to FS in that situation pointless? By the way i dont think that is as viable as you say.

    And for your second point, its is true that outside combat it will make it less "spammy" but during combat are there 25s disengages in current content? Because i dont remeber pressing all 12 buttons on any fight. I am trying to recall if any savage turn actually allows for that in combat and if memmory serves there isnt one. Eden 1-4 have enough downtime that spamming doesnt actually matter (leviatan dashes actually allow for the use of a TK+anatman combo) and as for 5-8 the only example i can think of is icelit song and i am not sure that you can press all 12 at best i think you can do is 6 maybe 7(if you use the normal strategy for icelit other wise its maybe 2 tops) , could be wrong here. As for trials Titania,inocence and memoria have anatman friendly Downtime and cinder i think it has a reopener, again could be 100% wrong with cinder here.

    That leaves DNG and raids which to be fair are pretty "spammy" outside of combat. In combat i dont think there is downtime in any current DNG or Raid. (maybe the final fight of copied factory)

    So i am supper curious to know witch fight has 25s of disengage during combat or anything close to that, also if you have that much downtime shouldnt you be using anatman? So is it really 12 presses? shouldnt it be maximun 5 presses then anatman, so 6? If so almost every fight enters the range you are describing, outside ofcourse of DNG and Raids.
    (0)
    Last edited by reyre; 08-04-2020 at 05:36 AM.

  2. #532
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Depends on where in your rotation the disengage happens and how long the disengage lasts. Leadened Fist has a 30s duration, if it is up disengaging with SSS, Form Shifting to Opo-Opo and then reengaging with Bootshine->Twin Snakes->Demolish might be a viable option.



    There is a very significant difference between pushing 1 button every ~5s/3 times every 15s and 1 press every 15s. Also Meditation generates 5 chakra out of combat with a single press and during combat you will be pressing it between 1 and 5 times max during a disengage. 3 to 7 button presses during a 25s disengage is far less spammy than 7 to 12 presses.
    I for one, when I play my monk.....HATE spamming form shift AND chakra during lulls in combat, when I can see ninja just mudra 3 times 1.5 sec GCD a 70 sec suiton timer. HUGE difference when i'm over here blasting form shift like a freaking moron because 'ma stacks. I'm so tired of hearing the whole disengagement debate over monk. The last 3 expansions worth of skills and abilities center around keep GL up and "disengagement"....then that is just POOR design. The job isn't FUN with spamming form shift and meditate, has ludicrous RNG, ludicrous positional's and movements, horrible capstone abilities, with some of the MOST NICHE disengagement dump abilities in the game that NOBODY has on any hotbar. All because we "wanted" more ways to keep our stacks up....yeah how's that working for all the monks out there? I didn't want that...I wanted evolution! If Tornado Kick had 5000 potency then it would ACTUALLY have some real benefits to using it do waste all my GL that apparently the WHOLE job is designed around keeping up GL stacks. But is doesn't.

    Wasted potential if 5.4 is keeping this design philosophy....it's i'm about ready to permashelf Monk and switch to NIN or SAM for a DPS that makes LOGICAL sense in design. SAM and NIN are smooth and make sense...Monk is sitting in the corner eating it's boogers. 5.4 had better fix this job....although my expectations are VERY low since we have been burned SOOO much in the past.
    (5)
    Last edited by Sqwall; 08-04-2020 at 05:43 AM.

  3. #533
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Sqwall View Post
    I for one, when I play my monk.....HATE spamming form shift AND chakra during lulls in combat, when I can see ninja just mudra 3 times 1.5 sec GCD a 70 sec suiton timer. HUGE difference when i'm over here blasting form shift like a freaking moron because 'ma stacks. I'm so tired of hearing the whole disengagement debate over monk. The last 3 expansions worth of skills and abilities center around keep GL up and "disengagement"....then that is just POOR design. The job isn't FUN with spamming anture, has ludicrous RNG, ludicrous positional's and movements, horrible capstone abilities, with some of the MOST NICHE disengagement dump abilities in the game that NOBODY has on any hotbar. All because we "wanted" more ways to keep our stacks up....yeah how's that working for all the monks out there? Awful huh...? If Tornado Kick had 5000 potency then it would ACTUALLY have some real benefits to using it do waste all my GL that apparently the WHOLE job is designed around keeping up GL stacks.

    Wasted potential if 5.4 is keeping this design philosophy....it's i'm about ready to permashelf Monk and switch to NIN or SAM for a DPS that makes LOGICAL sense in design. SAM and NIN are smooth and make sense...Monk is sitting in the corner eating it's boogers. 5.4 had better fix this job....although my expectations are VERY low since we have been burned SOOO much in the past.
    By the looks of it i dont think MNK is for you if you have an issue with positionals. Perhaps a ranged or a caster would be more to your liking.
    (5)
    Last edited by reyre; 08-04-2020 at 06:00 AM.

  4. #534
    Player
    Silverneck's Avatar
    Join Date
    Apr 2018
    Posts
    19
    Character
    Jubei Chen
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by reyre View Post
    By the looks of it i dont think MNK is for you if you have an issue with positionals. Perhaps a ranged or a caster would be more to your liking.
    So you read that entire post and only took away positionals?

    The guy is right 2.0 to 5.3 Monk is same, thats his point.
    (4)

  5. #535
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Silverneck View Post
    So you read that entire post and only took away positionals?

    The guy is right 2.0 to 5.3 Monk is same, thats his point.
    And my point is that MNK doesnt seem to be the job for him. Not that he was wrong. So your reply is Interesting.
    (3)

  6. #536
    Player

    Join Date
    Jan 2020
    Posts
    211
    I'm not saying turn monk into ninja.. but ninja sure did come out ahead with it's ninja signs. I wish we monks got something like that instead of formshift spam like we're a low grade akuma trying to preform the raging demon without the demon.
    (0)

  7. #537
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    i would laugh if they make it so simple like changing the GL system to basically super bar like typical fighting game out there.

    punch stuff to generate super bar (GL) and spend it on your ultimate (SSS, tornado kick, etc)
    (1)

  8. #538
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Silverneck View Post
    So you read that entire post and only took away positionals?

    The guy is right 2.0 to 5.3 Monk is same, thats his point.
    LOL this made me laugh. I needed that lol
    (2)

  9. #539
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    As I've thought on what they've proposed to do for the reworks, I can't help but be amused that they've had to go 180 on their opinion of "Monk has always been one of the more complete jobs" to "Actually we need to completely rework one of this job's foundations and to do so we must adjust every action".

    I'm still not entirely sold that changing Greased Lightning into something indistinguishable from what it currently is is necessary, but I'm willing to wait and see what they produce at this point. They've done very poorly by Monk specifically because of how they've hyperfocused on Greased Lightning upkeep in the past. In the opposite vein they've done well by most of their recent overhauls in my opinion, and reworking GL means reworking all of the extraneous GL upkeep stuff and TK at the minimum which addresses at least some of the issues we have with it.
    (2)

  10. #540
    Player

    Join Date
    Jan 2020
    Posts
    211
    Quote Originally Posted by gumas View Post
    i would laugh if they make it so simple like changing the GL system to basically super bar like typical fighting game out there.

    punch stuff to generate super bar (GL) and spend it on your ultimate (SSS, tornado kick, etc)
    YES YESSSS YEEEEEEEESSSSS all the yes!!! SE Listen to this au ra PLEASE!!! The best idea for GL to date. I'd love this.
    (0)

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