Quote Originally Posted by ReiMakoto View Post
After running min item level dungeons with some of my friends i really struggle to think that one pack is the baseline, even with the notorious ones like doma castle we were able to double or more pull each time and the healer still spent most of their casts casting dps and not healing. If the baseline is one pack i would expect one pack to pose a threat to people with the worst gear possible for that dungeon, which outside of the colossus before the first boss in doma, thats simply not the case.
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That’s the problem with the mass appeal of MMOs these days. The lowered standard of what the baseline could be. Unfortunately, despite whatever one thinks about the game, WoW opened the MMO door to a lot of people that probably struggled in single player games on the lowest difficulty levels. In order to reach a wider audience (therefore generating more profit) developers have approached the LFG being catered to the lowest common denominator.

It’s why overland content (for the most part outside of S/S+ rank hunts) is a snooze fest. It’s why things like hard, savage, extreme, mythic, legendary game content exist. Diving into the very bottom of that pile and expecting output at a higher level is a lesson in futility. And I get where you’re coming from. I wish I could back to the days where the majority of people were willing to put in the work to actually be competent in the games they play. Where they took pride in their effectiveness and the effort invested. But like all things that attempt to reach a wide audience, the quality suffers.

Which is silly because in order for a game to be considered ‘profitable’ (unless you invest a level of equity like SWTOR or Star Citizen) you only need a solid 300k subscribers. But those numbers don’t compare to the ‘WoW phenom’ which is considered the standard these days instead of the fluke it was.