The point of all of this is acknowledging the evolution of monk has gotten way off course. Simply making GL the same as the other classes abilities in the game (Enoch BLM) is the very reason people are complaining. Pulling identity from another to give to Monk is wrong, it has to be it's own thing. Which is where we come into THE problem. How do we make a new identity to a job that has been around since the beginning? Honestly, it requires broad strokes to an existing painting, step back evaluate, more broad strokes, step back, simpler strokes. (Not the exact process, but you get the idea). As I have said before, SE acknowledged the fact the Monk is rubbish, and fixing is going to cost a lot of time and capital. At the end of the day it's a business, and they have to make money just like any other business.
Yoshi-P is a very intelligent person, an executive, a producer, and a director. I would be very bold in assuming that he has quite a bit of faith in his team to make the right decisions for the game, and I'm sure like any large company has morning meetings to touch on EVERYTHING going on with the teams involved. You can bet your bottom dollar that Monk has been the thorn in his side all the way back in Heavensward during those meetings. With 5.01 course correction you can CLEARLY see this is an executive decision to give Monk what they have been asking for for years! And I'm positive EVERY single monk main looked at the patch notes and went "HUH!?...NO WAY!...FORM SHIFT I LOVE YOU!...RIDDLE OF FIRE ZOMGS!!"
That's because this is the beginning of the largest change Monk has ever seen, and we had to get it in small amounts so as not to break the class or the game. 5.3 will be the next phase (correct me if I'm wrong), but Form Shift no longer requires opo-opo to start, and basically puts you in raptor right off the bat...NICE! And then some adjustment to Perfect Balance, now what we don't know until the patch notes next week, to speculate it's to get us ready for 5.4 and a drastic change to Perfect Balance. IF we are getting away from GL as a resource and a more a static trait. Then Perfect Balance must follow some rule outside of GL, and can't follow something another class already has. My guess...for every chackra gained you receive an additional chackra while perfect balance is active 30 sec cooldown.



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