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  1. #11
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by IruruCece View Post
    In practice, I think what we can expect is an extreme streamlining of the job, which might make it "feel" better to play at the cost of some of its identity. I've started playing Machinist more, and I have a blast with it, but I've heard people with far more experience with the job from its introduction complain that the job's identity took a hit with ShB, making it almost too simple and straightforward to play.

    My worry is that they go ham in de-emphasizing positionals in order to cater to players that bounced off the job years ago and never came back to it. One of my favorite parts of the current monk "feel" is the need to be mobile in order to get the best performance out of every strike. Even though I've had fun with other jobs in the game, no melee DPS had that same "dance" next to the mob, and it would be disappointing to see it go away for me.
    I'm gonna play devil's advocate and say that Bootshine's positional is really the only one that matters at this point anyway, most of our damage hinges on getting as many Leaden Bootshines out as possible. Not only that, but we have so much positional mitigation that I don't think much would change if some positionals were removed or not. Not that I'm saying that I want them gone, preferably I want all of them to stay and I am very confident that they're going to.

    Can't remove identity from a job that doesn't have any in the first place as I like to say.
    (5)
    Last edited by VentVanitas; 07-31-2020 at 12:42 AM.