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  1. #1
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by AceofRains View Post
    I agree with Mirron that Geomancer will be a healer. It’s nice to ponder what it would be like as a caster, sure that’s fair. I think Geomancer as a caster would try to inspire too much from old FF where you have a spell caster based on terrain, and that really doesn’t have a place in this game unfortunately.. Geomancy is a lot more than that and the culture of the game already more aptly reflects the Geomancy of reality- which is divination by the earth. The first thing you must do in the Swallows Compass is dispell a barrier made from Earth, Wind, and Water. Those elements are also relative to Conjury- a healing discipline. At the end of the day, I would not get my hopes up for this job to be a DPS role.
    At the end of the day given class distribution I don't figure a caster dps would be the next new job. Which consequently means if a geomancer is added I too would agree with Mirron, it seems to me to be the most likely. I only disagreed with him cause of his subject and manner of argument. That being said my hopes are with a Chemist/Grenadier for the new healer role cause a lot of interesting mechanics could be used for it. Necromancer would be interesting too, I've liked some of the theory crafty lore-bendy void mage ideas as well, but TBH Necromancy is one of the tropes less seen in final fantasy games (5, an offshoot, and 11 only) and I kinda feel it'd be outta place. I've advocated for a possible hybrid melee beastmaster (dual hand axe or handaxe+whip) in other threads, but I wont repeat my rational here.

    Other interesting classes of note:
    Mystic Knight: definitely possible IMO despite RDMs presence.
    Animist: Alternative to beastmaster in many ways but also.....uses instruments. would enable SE to phase bard more fully into its hunter/sniper dynamic and bring music into the animist role. Highly unlikely but a fun thought bubble i once had.
    Gambler: Ranged or semi melee depending on how its made, cards and dice. would feel quite at home having its job quests in the saucer.
    Orator: speech healer? too similar to scholar probs.
    Mime
    Puppetmaster
    Trickster: (probs too much like NIN, but I'd love a full dual swordplay focused job)
    Corsair/Pirate/Musketeer could certainly work. tough tho since limsa pirates are kinda connected to rogues (ninjas) already for whatever reason.
    (0)

  2. #2
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    It’s gonna be a healer y’all. I’m not gonna get sucked into this debate of maybes. It just is what it is.


    Quote Originally Posted by Vendalwind View Post
    Other interesting classes of note:
    Mystic Knight: definitely possible IMO despite RDMs presence.
    Animist: Alternative to beastmaster in many ways but also.....uses instruments. would enable SE to phase bard more fully into its hunter/sniper dynamic and bring music into the animist role. Highly unlikely but a fun thought bubble i once had.
    Gambler: Ranged or semi melee depending on how its made, cards and dice. would feel quite at home having its job quests in the saucer.
    Orator: speech healer? too similar to scholar probs.
    Mime
    Puppetmaster
    Trickster: (probs too much like NIN, but I'd love a full dual swordplay focused job)
    Corsair/Pirate/Musketeer could certainly work. tough tho since limsa pirates are kinda connected to rogues (ninjas) already for whatever reason.

    To be quite honest after Geomancer and Beastmaster are added, this game really doesn’t need anymore. There’s just too much they need to get right with the jobs we already have.

    If I had to entertain the thought for at least one more in each catagory however,

    Tank: Rune Fencer, modeled after Celes and FFXI’s job of the same name.
    Healer: Necromancer, highly requested and stands out from other Healers.
    Melee: Viking, a real berserker DPS job.
    Ranged: Gambler, a job that’s level progression is based on playing the Gold Saucer. It’s not limited, because limiting a job is bad design.
    Caster: Onmyoji or Shaman, creates Shikigami or Totems- something to that effect.
    (0)

  3. #3
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AceofRains View Post
    It’s gonna be a healer y’all. I’m not gonna get sucked into this debate of maybes. It just is what it is.





    To be quite honest after Geomancer and Beastmaster are added, this game really doesn’t need anymore. There’s just too much they need to get right with the jobs we already have.

    If I had to entertain the thought for at least one more in each catagory however,

    Tank: Rune Fencer, modeled after Celes and FFXI’s job of the same name.
    Healer: Necromancer, highly requested and stands out from other Healers.
    Melee: Viking, a real berserker DPS job.
    Ranged: Gambler, a job that’s level progression is based on playing the Gold Saucer. It’s not limited, because limiting a job is bad design.
    Caster: Onmyoji or Shaman, creates Shikigami or Totems- something to that effect.
    It’s not really a discussion of “maybes”. We have no instance of the 14 lore of a Geomancer being a healer, and there is quite a bit at this point for a class that hasn’t been implemented yet. Coupled with the fact that Geomancer has never been a healer in any FF title. And it would be too thematically close to white mage origins as a healer. It’s not a “maybe” it’s given information vs your “feeling”.

    Also your thoughts on Onmyoji is just... Geomancer. They create shikigami, and their 1.0 abilities were going to be totems.
    (1)

  4. #4
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by BasicBlake View Post
    It’s not really a discussion of “maybes”. We have no instance of the 14 lore of a Geomancer being a healer, and there is quite a bit at this point for a class that hasn’t been implemented yet. Coupled with the fact that Geomancer has never been a healer in any FF title. And it would be too thematically close to white mage origins as a healer. It’s not a “maybe” it’s given information vs your “feeling”.

    Also your thoughts on Onmyoji is just... Geomancer. They create shikigami, and their 1.0 abilities were going to be totems.
    It’s really not a matter of feelings. It’s plain as day what the game needs versus what the community wants, combined with a lore perspective through the Astrologian quest. Feng Sui is geomantic divination that is supposed to bring harmony and blessings. It is also based on cardinal directions. A well designed Geomancer will play on positioning as well. That is entirely what Geomancer’s lore is based around in FFXIV. Even quelling the ara mitama of the 4 spirits as included. Healers bring harmony and blessings, DPS do not. It’s going to be healer. I’ll bet money on it.

    “Feng Shui is a term composed of two Chinese words: feng (wind) and shui (water). Wind and water are the two natural elements that flow, move, and circulate everywhere on Earth. They are also the most basic elements required for human survival. Wind — or air — is the breath of life; without it, we would die in moments. And water is the liquid of life; without it, we would die in days. The combined qualities of wind and water determine the climate, which historically has determined our food supply and in turn affects our lifestyle, health, energy, and mood. These two fundamental and flowing elements have always profoundly yet subtly influenced human individuals and societies.

    The essence of these life-giving elements is chi, or life force. Wind and water are direct carriers of chi, as their flowing quality reflects their essential nature. All living organisms are largely composed of these two elements. Thus, Feng Shui is the art of designing environments in harmony with the flow of chi through one’s living space, and this flow supports and enhances one’s personal chi or life force.“ - https://www.dummies.com/health/under...-of-feng-shui/

    Uhh yeah sounds like healing to me.

    At the end of the day, until and unless Yoshi-P comes out and says it’s going to be this way or that way, you’re all talking out of your fee-fees.


    And btw, and Onmyoji is a different concept than a Feng Shui Solider. I kinda forced my self to write Onmyoji, it’s not actually what I care for. I more wrote that based on Meoni’s speculation video on YouTube, in which he did consider Geomancer and Onmyoji two different things. Onmyoji are diviner’s but the also focus on Shikigami summoning. That is not Feng Sui. But like I said, after Geomancer and Beastmaster, this game really doesn’t need more jobs.
    (1)
    Last edited by AceofRains; 07-20-2020 at 01:07 PM.

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