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Thread: Next Jobs

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  1. #1
    Player
    Vainbaal's Avatar
    Join Date
    Sep 2015
    Posts
    8
    Character
    Ifrinn Caitlasair
    World
    Malboro
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mugear_bahamut View Post
    Their GCD healing is reversing time, they accelerate their own spells and in the past party members' too(though that messed up rotations), Gravity is also a Time Mage spell. Despite the name, Time Mage controls both Space and Time. Time Magic in Japanese is "時空魔法" which means Time/Space Magic.
    The spells were never claimed to be reversing time and the reasoning can also be interpreted as due to the vast distances light of the stars has to travel to reach the planet Astro spells/abilities take time to get the full effect of the healing spell thus a healing over time effect (Even Benefic is an Astrology term, and Helios is the Greek god of the Sun). Also, WHM has Regen (An original Time Mage Spell) as well. Lightspeed (use best to measure great distances in Space) would be a means to close the distance of the stars (thus instant cast), while the Arrow Card was more the effect of the constellation (now removed). While Gravity is indeed a Space based spell, I would say it falls under the Celestial Space category along with Combust meeting the theme Astro currently has.

    To differentiate Astro from Time Mage, Time Mage would have to be themed to that of Temporal and Dimensional Space magic. The Temporal theme with the use of DoTs (Having Slow/Stop to extend DoT duration, Haste reworked to a DoT attack or personal DoT buff) and the Dimensional Space theme through casting portal spells (Demi/Quarter) as more of its core damage and casts. This theming of the Time Mage job would work narratively as well since Y'shtola is looking into crossing back to the First as well as other shards (requiring both the means to cross the "Dimensional Rift," and reach the destination at the correct "Period of Time" as well, recall G'raha's experiences of travel and summoning). And it would be a nice change up to the DPS caster pool since now all three casters (BLM, SMN, RDM) are now elemental based (currently covering Fire, Thunder, Ice, Wind, and Earth). But at the end of the day, it's up to the Development Team to choose and design the jobs as they see fit. I just hope one of the new jobs is Caster DPS based (actual casting not like current SMN) as it has been since Stormblood since a new caster was announced and the Melee, Phys Range, Tanks, and Healers all have gotten 2 new jobs since Heavensward (SAM,RPR,MCH,DNC,DRK,GNB,AST,SGE) leaving the Magical DPS with little options of choice.
    (1)

  2. #2
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Personally, I just want a new caster and I will be happy. Right now the balance among the casters is laughably bad with the smn rework imo. You have BLM as the big DPS with no utility, rdm as the utility DPS, and smn is just a worst rdm since it does about the same dps as an rdm but has the worst utility since it can only rez once per min(even then swiftcast is use more for rudy rites and slipstream) and has healing that is locked behind your rotation and the healing is hardly noticeable and makes no real impact to a raid. Assuming they never fix smn(which I have no faith anymore they will) I think we need a mid ground caster between utility and dps. Also saw someone said we have 4 casters.... no we only have 3 and BLU is and never will be a real job. I'm pretty sure the devs are never going to change their minds on blu and just one day makes it a real job, It is forever is the side content for you to play around with in between dry periods of the game. Anyway, I just would love a new caster to choose from since I don't like BLM, I'm meh on rdm, and I really don't like smn's rework for savage(smn was my only and fav job in SB and ShB).
    (1)

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MrJPtheAssassin View Post
    Personally, I just want a new caster and I will be happy. Right now the balance among the casters is laughably bad with the smn rework imo.
    Caster state is ridiculous. SMN should've been around RDM level.

    BLM is the most challenging one but no utility.
    RDM is the actually balanced caster.
    SMN is a ranged in disguise.

    Want a caster with actual casts? Play RDM or BLM.
    Don't want challenge, want a fast to understand gameplay? Play RDM.

    Don't want casts? Why are you in the caster section? There is a whole physical range section.
    And SMN for some reason.
    (1)

  4. #4
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by CKNovel View Post
    Caster state is ridiculous. SMN should've been around RDM level.

    BLM is the most challenging one but no utility.
    RDM is the actually balanced caster.
    SMN is a ranged in disguise.

    Want a caster with actual casts? Play RDM or BLM.
    Don't want challenge, want a fast to understand gameplay? Play RDM.

    Don't want casts? Why are you in the caster section? There is a whole physical range section.
    And SMN for some reason.
    Depend on what smn we talking about... The rework smn yeah I somewhat agree with you but that why I say the balance for caster is off bc you have two casters right now doing the same dam but one is clearly better than the other in both dam and utility. RDM is so much better than smn in both of those departments and that's why I think the balance in the caster role atm is bad. Also, I dont want to play rdm or blm...I have always been a smn main and that is why I want smn to be changed to be better, fun to play in high-end contect and be a caster again or make a new middle-ground caster who is between rdm and blm in 7.0. The smn rework ruin the caster role imo because there is no middle ground now. You either have to play a caster with no utility and a high dam or a caster with a really low dam and a lot of utility. SMN isn't even near those two things since it's a low dam and has bad utility. Anyone who is smart can tell between smn and rdm that rdm is the better job to take between the two no matter what. Also Im not sure you was agreeing or disagreeing with my post so if this a misuderstanding Im sorry, Im just really fed up with caster role this expac bc of smn rework.
    (1)

  5. #5
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 100
    With SGE as medic, it would be neat to like have another job that manipulates Dynamis and drive. Like, a Magic sword class based on the Ravanna Primal that shifts between liquid (sea), Solid (mountain), gas (sky), and Plasma (Sol) states of matter as stances with a nuetral state stance, each stance having it's own unique movements while keeping actions per stance at 16 unique actions per stance and 4 unique universal actions, uses proper combos, and would be a tank class. The first act would be rage and then mastering a fluid emotional drive in the second. So, the gameplay would revolve around shifting through the stances and maintaining and regenning each stances stamina. There could even be an empty/clarity stance as a reward. And, Swords, because Ravana

    Another tank they could do would be Mediator that would take inspiration from FFT and the Admiral that uses heavy jackets, dual shotguns, multiple grenande types (flahbangs, fragmentation, aether solidification, et cetera), and lectures

    And, Ranger is definitely popular, but it needs to be unique. Like, a bow that splits into a single-handed axe and shortsword (it would shift between CQC and mid-ranged combat styles) and uses rune magic to provide utility or niche and desperate situations. The weapons might be too Alagaan/sci-fi fantasy, but the aesthetic would be to match the late Alagaan PVP gear

    Chemist, no. Medic, Yes! Just make it like dancer or red mage with military style inspired utility ability set
    (0)
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    Ewwwwwww, it's all glowwy again!

  6. #6
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    In all seriousness tho I think it really would and should be a Job that fits the Scouting gear archetype.
    It's kinda bs and unfair that NIN is the only Job that doesn't share gear with anyone at this point.
    (3)

  7. #7
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    The job that’s gone the longest is caster. I don’t think we should design another melee DPS just because there isn’t another job to share a gear set. We just got a melee DPS
    (1)

  8. #8
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sequora View Post
    The job that’s gone the longest is caster. I don’t think we should design another melee DPS just because there isn’t another job to share a gear set. We just got a melee DPS
    I fail to see why Scouting has to be melee.

    Having one Job in the entire game not share gear with anyone when everyone else does with something is obviously an issue.
    Being able to play multiple Jobs and share gear between them is a pretty big thing in FFXIV that sets it apart from most other MMO's.
    (3)

  9. #9
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kolsykol View Post
    I fail to see why Scouting has to be melee.

    Having one Job in the entire game not share gear with anyone when everyone else does with something is obviously an issue.
    Being able to play multiple Jobs and share gear between them is a pretty big thing in FFXIV that sets it apart from most other MMO's.
    Blitzballer Scouting job please.

    I agree that we are due a new caster, but I also think that we need a new Scouting. And I'm also aware that 1) the devs don't want to add two DPS in an expansion again, which means we will always get a healer or tank if there are two, 2) the devs have always added a ranged and a melee job, and 3) the devs have stated that they have a "gear type" that they are designing a new job around (probably Scouting).

    So balancing all of that I think it is a tossup between whether we will get a Caster or Scouting job in 7.0, but we likely won't get both. We may get a fifth tank (and then maybe a Green Mage healer in 8.0), but we are quickly approaching a point where expansions may only have one new job, and 7.0 might be it.
    (0)

  10. #10
    Player
    Vhanja's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Tabris Autumnleaf
    World
    Twintania
    Main Class
    Conjurer Lv 58
    I would love to see a Green Mage with time buff/debuffs (Haste and Slow). Only FF mage missing in the game!
    (1)

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