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  1. #101
    Player
    RylaBee's Avatar
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    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Quote Originally Posted by JamieRose View Post
    Let me try a different approach here.

    Normal Raid/Trial = A forgivable window for learning telegraphed mechanics and ample opportunity to recover from mistakes.

    Savage Raid/Ex Trial = A hidden list of hundreds of actions that must be performed in precise order and with perfect positioning. Any mistake by any player results in failure and starting over from the beginning.

    I really don't see where I'm wrong for thinking this is too much of a brick wall. It doesn't feel like difficulty, it feels like psychotic fake difficulty.
    You are not wrong, but I don't think problem is Savages. Those are here for engame raiders.
    Problem is, that there is nothing IN BETWEEN normals and savages (Ex-trial once in blue moon doesn't count).

    There is no content for casual raiders so to speak, no hero dungeons, no nothing.
    Its either storymode snoozefest or zen-memory game in Savage.

    SE seems to ignore substantial part of PVE playerbase, instead shovering them with various types of farming or metagaming in "different world" (Eureka, endless dungs).
    How they never looked at heroic dungeons after 6 years of operation is.. puzzling to say the least.

    But they are fixing vanila storytelling - which was so atrocious for so long - so maybe next step can be looking at this (wishful thinking 101).
    (5)

  2. #102
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RylaBee View Post
    You are not wrong, but I don't think problem is Savages. Those are here for engame raiders.
    Problem is, that there is nothing IN BETWEEN normals and savages (Ex-trial once in blue moon doesn't count).

    There is no content for casual raiders so to speak, no hero dungeons, no nothing.
    Its either storymode snoozefest or zen-memory game in Savage.

    SE seems to ignore substantial part of PVE playerbase, instead shovering them with various types of farming or metagaming in "different world" (Eureka, endless dungs).
    How they never looked at heroic dungeons after 6 years of operation is.. puzzling to say the least.

    But they are fixing vanila storytelling - which was so atrocious for so long - so maybe next step can be looking at this (wishful thinking 101).
    A lack of measured progression really hurts the end game and seeing Squeenix take the opportunity to address that would be very nice.

    Sadly they seem to be more interested in catering to the people who scream "GIT GUD!" in my face. >_>
    (2)

  3. #103
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,641
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RylaBee View Post
    You are not wrong, but I don't think problem is Savages. Those are here for engame raiders.
    Problem is, that there is nothing IN BETWEEN normals and savages (Ex-trial once in blue moon doesn't count).

    There is no content for casual raiders so to speak, no hero dungeons, no nothing.
    Its either storymode snoozefest or zen-memory game in Savage.

    SE seems to ignore substantial part of PVE playerbase, instead shovering them with various types of farming or metagaming in "different world" (Eureka, endless dungs).
    How they never looked at heroic dungeons after 6 years of operation is.. puzzling to say the least.

    But they are fixing vanila storytelling - which was so atrocious for so long - so maybe next step can be looking at this (wishful thinking 101).
    While I agree, SE needs to add more endgame content as a whole. A significant reason they've held back is not knowing how to adequately reward said content. Granted, it's on them for making gear such a rigid and boring affair but they aren't going to overhaul it now. So how do you reward Mythic+ type dungeons? If they also drop Savage equivalent then it renders Savage pointless. Why do something harder for an identical reward? The same applies if said gear were equivalent to Normal mode. Now you could go with increments of five—which they technically did with the relic armor. But that severely impacts crafting.

    All in all, they need more options to get people to try out this harder content. Unfortunately, the current gear system has painted them into a corner. Something will inevitably lose out to compensate.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #104
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ForteNightshade View Post
    A significant reason they've held back is not knowing how to adequately reward said content. Granted, it's on them for making gear such a rigid and boring affair but they aren't going to overhaul it now. So how do you reward Mythic+ type dungeons?
    Yes the itemization is rigid, but I dont realy see rewards as much problem.

    You just give some alternate currency and use it for stuff like tomestone upgrade items, pets, glams, mounts, orchestrions. They dont even need to be all new items. Some can be from previous expansions - just like we are getting for those moogle tomestones.
    I think rewards are not blocker for heroic dungeons/raids, its more the fact that it would require some significant resources to develop/polish. Resources that are not spend for Eureka-style content and similar.

    PS: Hell, maybe even resources that are now not used at all. This game has huge playerbase on pay-to-play system. I don't realy feel much funds it is pushed back to improve the game. Feels like upkeep, sorry..
    (3)
    Last edited by RylaBee; 06-28-2020 at 06:48 AM.

  5. #105
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RylaBee View Post
    Yes the itemization is rigid, but I dont realy see rewards as much problem.

    You just give some alternate currency and use it for stuff like tomestone upgrade items, pets, glams, mounts, orchestrions. They dont even need to be all new items. Some can be from previous expansions - just like we are getting for those moogle tomestones.
    I think rewards are not blocker for heroic dungeons/raids, its more the fact that it would require some significant resources to develop/polish. Resources that are not spend for Eureka-style content and similar.

    PS: Hell, maybe even resources that are now not used at all. This game has huge playerbase on pay-to-play system. I don't realy feel much funds it is pushed back to improve the game. Feels like upkeep, sorry..
    the problem is if the carrot being dangled isn't enticing enough it will be dead content on arrival.
    (0)

  6. #106
    Player
    EONX_'s Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    42
    Character
    Aeon Lunar
    World
    Lamia
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by JamieRose View Post
    A lack of measured progression really hurts the end game and seeing Squeenix take the opportunity to address that would be very nice.

    Sadly they seem to be more interested in catering to the people who scream "GIT GUD!" in my face. >_>
    They "cater" to these players because you really do have to get good..? lol (it can also be argued that the devs already cater to casual players but... that's a whole separate topic). A fair amount of players need to "git gud" in savage since there are still a surprising amount of players that queue in with little to no understanding on their job or role. There's a minimum skill bar to do Savage content. If you don't meet the bar... sorry man. There are plenty of ways to level up your play (simple practice (either in fights or practice dummies), looking up guides, etc) and if you either can't or simply *don't want to* get better, there's plenty of content for you to do that isn't savage.

    Savage is designed for players that have a sturdy understanding on their jobs and can play mechanically better than the average player base, that's just how it is. It's not designed for everyone, even though they made it very accessible this expansion. Don't ruin savage just because *you* have a hard time doing it. PF is not an accurate representation for savage because you get people of varying skill levels and occasionally players that simply WANT to be carried. If you want to do savage and actually intend to get through it I highly recommend finding a static or at least a premade group of around 4-5 players.

    Secondly... lack of measured progression? You learn to do one mechanic, start doing it consistently, then start working on the next. You can easily measure your progression..
    (3)

  7. #107
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
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    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DrWho2010 View Post
    the problem is if the carrot being dangled isn't enticing enough it will be dead content on arrival.
    Clearly there is chunk of playerbase that doesnt feel like Savage and is totaly bored with storymode.
    So what are you basing your "dead on arrival" on? On the fact that YOU would not be interested?
    (4)

  8. #108
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RylaBee View Post
    Clearly there is chunk of playerbase that doesnt feel like Savage and is totaly bored with storymode.
    So what are you basing your "dead on arrival" on? On the fact that YOU would not be interested?
    I agree with him.

    If Savage dungeons dropped tomestones, moogle tome equivalents, current crafted gear equivalent, glams or old items, I would rarely go near them. I want a Mythic+ system, but from experience if the reward isn't enticing people will run them less often, you'll struggle to get groups and it just won't feel worth it long term for the effort. In other words it'll die out. Look at BLU as an example. It's interesting and there's a Morbol mount, but old allied seals and one mount for a lot of effort isn't enticing.
    Their gear system is very rigid. Crafted/Normal 8 man gear is good enough for almost everything, even the first few Savage bosses and extremely easy to get. Then there's Savage/high tome gear. There's no room for an in-between, no use for anything worse and anything equal to Savage invalidates it. We don't need tomes either, they rain from the sky.

    WoW pulled it off because they had a very different gear system. FF14 could probably only pull it off either by adding gear almost at Savage level (495 for example) which is very debatable, or by adding significant new mount/glam/minion rewards and updating them which eats resources. It's a delicate one to figure out.
    (3)

  9. #109
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,641
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I agree with him.

    If Savage dungeons dropped tomestones, moogle tome equivalents, current crafted gear equivalent, glams or old items, I would rarely go near them. I want a Mythic+ system, but from experience if the reward isn't enticing people will run them less often, you'll struggle to get groups and it just won't feel worth it long term for the effort. In other words it'll die out. Look at BLU as an example. It's interesting and there's a Morbol mount, but old allied seals and one mount for a lot of effort isn't enticing.
    Their gear system is very rigid. Crafted/Normal 8 man gear is good enough for almost everything, even the first few Savage bosses and extremely easy to get. Then there's Savage/high tome gear. There's no room for an in-between, no use for anything worse and anything equal to Savage invalidates it. We don't need tomes either, they rain from the sky.

    WoW pulled it off because they had a very different gear system. FF14 could probably only pull it off either by adding gear almost at Savage level (495 for example) which is very debatable, or by adding significant new mount/glam/minion rewards and updating them which eats resources. It's a delicate one to figure out.
    One area they could maybe afford to infringe on is the i490 gear. Stop handing out essentially free upgraded crafting gear and make it so Mythic+ dungeons dropped i490 gear that could be upgraded to i495. If they really wanted to push the envelop, they could potentially tie a reward from these upscaled dungeons to Savage, thus allowing i500 drops. Frankly, tome gear being so readily available really shot them in the foot. It also doesn't help sub-stats are equally rigid. Crit + whatever is pretty much the answer.

    This is definitely one aspect of 6.0 they really ought to look into, especially if they are considered the rumored stat crunch. But yeah, I think even they're finding out you can only toss in minions and mounts for so long before people stop caring.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #110
    Player
    EthanXdeath's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    83
    Character
    Ethan Targaryen
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ForteNightshade View Post
    This is definitely one aspect of 6.0 they really ought to look into, especially if they are considered the rumored stat crunch.
    Mind elaborating on this? or at least sharing a link? I personally haven't heard anything about this.
    (0)

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