A lack of measured progression really hurts the end game and seeing Squeenix take the opportunity to address that would be very nice.You are not wrong, but I don't think problem is Savages. Those are here for engame raiders.
Problem is, that there is nothing IN BETWEEN normals and savages (Ex-trial once in blue moon doesn't count).
There is no content for casual raiders so to speak, no hero dungeons, no nothing.
Its either storymode snoozefest or zen-memory game in Savage.
SE seems to ignore substantial part of PVE playerbase, instead shovering them with various types of farming or metagaming in "different world" (Eureka, endless dungs).
How they never looked at heroic dungeons after 6 years of operation is.. puzzling to say the least.
But they are fixing vanila storytelling - which was so atrocious for so long - so maybe next step can be looking at this (wishful thinking 101).
Sadly they seem to be more interested in catering to the people who scream "GIT GUD!" in my face. >_>
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