Clearly there is chunk of playerbase that doesnt feel like Savage and is totaly bored with storymode.
So what are you basing your "dead on arrival" on? On the fact that YOU would not be interested?
I agree with him.
If Savage dungeons dropped tomestones, moogle tome equivalents, current crafted gear equivalent, glams or old items, I would rarely go near them. I want a Mythic+ system, but from experience if the reward isn't enticing people will run them less often, you'll struggle to get groups and it just won't feel worth it long term for the effort. In other words it'll die out. Look at BLU as an example. It's interesting and there's a Morbol mount, but old allied seals and one mount for a lot of effort isn't enticing.
Their gear system is very rigid. Crafted/Normal 8 man gear is good enough for almost everything, even the first few Savage bosses and extremely easy to get. Then there's Savage/high tome gear. There's no room for an in-between, no use for anything worse and anything equal to Savage invalidates it. We don't need tomes either, they rain from the sky.
WoW pulled it off because they had a very different gear system. FF14 could probably only pull it off either by adding gear almost at Savage level (495 for example) which is very debatable, or by adding significant new mount/glam/minion rewards and updating them which eats resources. It's a delicate one to figure out.




One area they could maybe afford to infringe on is the i490 gear. Stop handing out essentially free upgraded crafting gear and make it so Mythic+ dungeons dropped i490 gear that could be upgraded to i495. If they really wanted to push the envelop, they could potentially tie a reward from these upscaled dungeons to Savage, thus allowing i500 drops. Frankly, tome gear being so readily available really shot them in the foot. It also doesn't help sub-stats are equally rigid. Crit + whatever is pretty much the answer.I agree with him.
If Savage dungeons dropped tomestones, moogle tome equivalents, current crafted gear equivalent, glams or old items, I would rarely go near them. I want a Mythic+ system, but from experience if the reward isn't enticing people will run them less often, you'll struggle to get groups and it just won't feel worth it long term for the effort. In other words it'll die out. Look at BLU as an example. It's interesting and there's a Morbol mount, but old allied seals and one mount for a lot of effort isn't enticing.
Their gear system is very rigid. Crafted/Normal 8 man gear is good enough for almost everything, even the first few Savage bosses and extremely easy to get. Then there's Savage/high tome gear. There's no room for an in-between, no use for anything worse and anything equal to Savage invalidates it. We don't need tomes either, they rain from the sky.
WoW pulled it off because they had a very different gear system. FF14 could probably only pull it off either by adding gear almost at Savage level (495 for example) which is very debatable, or by adding significant new mount/glam/minion rewards and updating them which eats resources. It's a delicate one to figure out.
This is definitely one aspect of 6.0 they really ought to look into, especially if they are considered the rumored stat crunch. But yeah, I think even they're finding out you can only toss in minions and mounts for so long before people stop caring.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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