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  1. #1
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DrWho2010 View Post
    the problem is if the carrot being dangled isn't enticing enough it will be dead content on arrival.
    Clearly there is chunk of playerbase that doesnt feel like Savage and is totaly bored with storymode.
    So what are you basing your "dead on arrival" on? On the fact that YOU would not be interested?
    (4)

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RylaBee View Post
    Clearly there is chunk of playerbase that doesnt feel like Savage and is totaly bored with storymode.
    So what are you basing your "dead on arrival" on? On the fact that YOU would not be interested?
    I agree with him.

    If Savage dungeons dropped tomestones, moogle tome equivalents, current crafted gear equivalent, glams or old items, I would rarely go near them. I want a Mythic+ system, but from experience if the reward isn't enticing people will run them less often, you'll struggle to get groups and it just won't feel worth it long term for the effort. In other words it'll die out. Look at BLU as an example. It's interesting and there's a Morbol mount, but old allied seals and one mount for a lot of effort isn't enticing.
    Their gear system is very rigid. Crafted/Normal 8 man gear is good enough for almost everything, even the first few Savage bosses and extremely easy to get. Then there's Savage/high tome gear. There's no room for an in-between, no use for anything worse and anything equal to Savage invalidates it. We don't need tomes either, they rain from the sky.

    WoW pulled it off because they had a very different gear system. FF14 could probably only pull it off either by adding gear almost at Savage level (495 for example) which is very debatable, or by adding significant new mount/glam/minion rewards and updating them which eats resources. It's a delicate one to figure out.
    (3)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I agree with him.

    If Savage dungeons dropped tomestones, moogle tome equivalents, current crafted gear equivalent, glams or old items, I would rarely go near them. I want a Mythic+ system, but from experience if the reward isn't enticing people will run them less often, you'll struggle to get groups and it just won't feel worth it long term for the effort. In other words it'll die out. Look at BLU as an example. It's interesting and there's a Morbol mount, but old allied seals and one mount for a lot of effort isn't enticing.
    Their gear system is very rigid. Crafted/Normal 8 man gear is good enough for almost everything, even the first few Savage bosses and extremely easy to get. Then there's Savage/high tome gear. There's no room for an in-between, no use for anything worse and anything equal to Savage invalidates it. We don't need tomes either, they rain from the sky.

    WoW pulled it off because they had a very different gear system. FF14 could probably only pull it off either by adding gear almost at Savage level (495 for example) which is very debatable, or by adding significant new mount/glam/minion rewards and updating them which eats resources. It's a delicate one to figure out.
    One area they could maybe afford to infringe on is the i490 gear. Stop handing out essentially free upgraded crafting gear and make it so Mythic+ dungeons dropped i490 gear that could be upgraded to i495. If they really wanted to push the envelop, they could potentially tie a reward from these upscaled dungeons to Savage, thus allowing i500 drops. Frankly, tome gear being so readily available really shot them in the foot. It also doesn't help sub-stats are equally rigid. Crit + whatever is pretty much the answer.

    This is definitely one aspect of 6.0 they really ought to look into, especially if they are considered the rumored stat crunch. But yeah, I think even they're finding out you can only toss in minions and mounts for so long before people stop caring.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    EthanXdeath's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    83
    Character
    Ethan Targaryen
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ForteNightshade View Post
    This is definitely one aspect of 6.0 they really ought to look into, especially if they are considered the rumored stat crunch.
    Mind elaborating on this? or at least sharing a link? I personally haven't heard anything about this.
    (0)