What the hell am I even reading? Since when does "I wish this was manageable, rather than a frustrating cycle of imminent failure" = "Give me free stuff"?
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What the hell am I even reading? Since when does "I wish this was manageable, rather than a frustrating cycle of imminent failure" = "Give me free stuff"?
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Probably because it's not frustrating to most people. Literally everyone is saying the current tier has been one of the easiest ever and a lot of people are bored with it. If harder content is not for you, then don't do it. There is no reason to dumb it down further because there are other people that cannot do it. And there should be a reward for doing the content, I don't like the idea of taking bis away from savage just to give it away for logging on, savage and ultimate need something to make them worth doing.
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
Because anything easier than this is bassically free? Maybe not for you and the OP but for a lot of people who actually try to learn the fight and jobs.
I for once clear the 1 to 4 fight in PUG in week 2, only one set or one and half every night and 3 on weekend, albeit i play on jp server which has far more awesome PUG that NA but that's just prove how easy the fight is, it's not the fight that is to blame it's the player mentallity when challenging it that's to blame.
My sloppiest clear of E6S has over twelve deaths throughout the party. If you cannot beat the fight with just one, there is an issue somewhere with multiple people's rotations.
You don't want to do the content that rewards the gear? Cool. You don't get the gear. Just get tome gear and upgrade it in 5.3 instead.
That sounds like a load of BS to me. If these fights are so easy, why do I always get stuck with parties who can't do them?Probably because it's not frustrating to most people. Literally everyone is saying the current tier has been one of the easiest ever and a lot of people are bored with it. If harder content is not for you, then don't do it. There is no reason to dumb it down further because there are other people that cannot do it. And there should be a reward for doing the content, I don't like the idea of taking bis away from savage just to give it away for logging on, savage and ultimate need something to make them worth doing.
Again this is a case of. "It's easy for me, therefore no one else should find it difficult."
Just because a good chunk of PF players are incompetent doesn't mean the fights are too difficult, people either make mistakes which cause issues or might just be straight up bad. The general population of the game that *does* this content mutually agrees that this tier is quite easy compared to others.
Savage content is meant for players that have a decent understanding of the game and their job, and can learn mechanics and do them semi-consistently. There is a skill bar for this content. If you can't do it, there's plenty of other content in the game to do. If you *do* want to do it but you're not good enough then there are plenty of methods and resources to get better. Saying savage raiding is too stressful and difficult just because you might not be very good at the game isn't fair to the people that ARE good enough to do this type of content (Ultimate is another extreme but good example for this since it was meant to be challenges for some of the best players in the game). The developers have made savage raiding absurdly more accessible this expansion with the removal of certain skills/debuffs and how much they've simplified the jobs (ESPECIALLY tanks and healers), never minding the relative mechanical ease of most of the fights. To claim that savage must be made even more accessible after everything that was done just because some people aren't good enough at the game is, in my opinion, insulting. It's MEANT to be difficult.
If you want to do savage content join a static and start progressing through the fights. We set up a group 5 weeks ago with all players new to the game, recently got to level 80 and had 480 crafted gear. So far we've cleared E5S, E6S and E7S and are starting to throw ourselves at Shiva (we know this will be tough). We've also had a great time doing it despite some nights being just wipes and feeling like little progress. That's raiding.
Im looking forward to the next fights coming out and being able to figure out the fights before the guides are released (I'm hoping we'll get a few weeks in and guide makers don't just throw them on YouTube the day they are released).
You have it backwards. You get stuck with parties who can't do it because the current raid tier is relatively easy. It attracts players who don't do their research and aren't trying to play their class properly because it's easy to get hard carried, escpecially right now with so many people outgearing content.
I've often had players in my parties who have several e5-e7 kills with around 3k dps on healer or barely above 10k on dps without dying or tanks happily eating tankbusters raw and doing less dps than mediocre healers. As long as you stay on your feet for some mechanics that requires all 8 to be alive or you have further losses, you can make up for a lot of lacking gameplay.
And that's disappointing. I rarely see enrage wipes even knowing that everyone is doing signifcantly less than they could.
Shadowbringer has brought a lot of new player into this game.
When you're new, you have a lot to learn. Logic.
However, a lot of player realistically aren't ready for savage.
Dev made the first floor accessible to encourage people jumping into raiding. Which leads in some player getting their kills by getting helped by other more experienced player that make up for their lack of knowledge of skill. (meeting the dps checks)
Then, as they progress through turns, dps checks are more tight and definitly need their involment in the party or you won't pass some dps checks and heavy mechanics moment.
Scenario is, savage is availaible once you beat normal. Why not jumping into it right ?
But if the player already struggle to understand what he's doing (its rotation, knowing what skill he has at his disposal like mitigation and support skill), add the mechanic layer onto that and they'll feel lost very quickly. Either they'll mess up their rotation/primary job or they'll fail mechanic.
Savage is "easy".
But for player who already have solid basics of how to play their class and have some knowledge or certain mechanics function.
Any player who barely got to 80 (except if they're extremely fast learner) who jump into savage so quickly will certainly meet a wall. And then it's a 50%/50%. They find a group who can catch up their lack of dps as long as they do mechanic right, or their contribution drag the group progress down.
If players are really interested in Savage and trying some "challenging" content, they should definitly have some self awareness of what their capabilities are, and maybe try a little more dungeon, normal mode and extreme to get used to how the game works. This is the same learning process as a lot of things in life.
Then, we also have player on the other end of the spectrum with lack of confidence in themselves and avoid doing savages fights because they think they're not ready and get anxiety doing it, but that's another topic.
TL;DR : New player/less experienced player may underestimate that savage is a party contribution content and might think they can "just do it" while they're not ready to do it at all. Which lead to think that this is a very hard content while some learning and training might ease a lot of things.
Don't burn steps.
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