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  1. #1
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by JamieRose View Post
    That sounds like a load of BS to me. If these fights are so easy, why do I always get stuck with parties who can't do them?

    Again this is a case of. "It's easy for me, therefore no one else should find it difficult."
    Be careful of what you said, i don't see how you play but i have seen many people who think they play perfectly but infact they distrupt the party by not knowing enough stuff.

    Like how a certain positioning can make difference on how the others move etc etc,
    This is especially true on e8s, lots of melee blaming the others party member for not able to get pass the mob phase,but infact they using stun before the tank make overall stun time shorter... because of melee stun is shorter and resistance...etc etc

    This is especially occurs on people who only play one role.


    When you can't win it doubt yourself, you maybe the bad apple that make them fail.
    (1)
    Last edited by Miminming; 06-24-2020 at 12:40 AM.

  2. #2
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Im gonna go ahead and say as a mentor ive seen better People on low level extremes than in pugs. And yes there is a strong mentality of ill get carried in savage and is especially bad when you try to do a fight that you cant get carried on. And im gonna go ahead and say that these People are the same ones Who think that the People trying Hard for the clear are toxic. Its not a problem of teaching newbies stuff they didnt know or how to improve on their job its the problem of People Who dont give a shit about Hard content thinking that the People wont notice their inexperience, how many times do first times go in to kill parties, or the fight needs you to pop food to survive and they Come with a boiled egg then if you get mad after 2 weeks of prog when they Come with normal unmelded crafters gear theyll say its Just a game bro lol.
    Difficulty is the Meat of every game, doom or dmc wouldnt be as fun to perfect if every monster was a dummy with some angry googly eyes on it, and this is something ff14 players need to stop bitching about before every job become literally a 1 button cutscene. You got 99% of the game not needing to think to play it leave the 1% alone the rewards behind are not necessary to anyone but the ultimate community.
    (1)

  3. #3
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Let me try a different approach here.

    Normal Raid/Trial = A forgivable window for learning telegraphed mechanics and ample opportunity to recover from mistakes.

    Savage Raid/Ex Trial = A hidden list of hundreds of actions that must be performed in precise order and with perfect positioning. Any mistake by any player results in failure and starting over from the beginning.

    I really don't see where I'm wrong for thinking this is too much of a brick wall. It doesn't feel like difficulty, it feels like psychotic fake difficulty.
    (1)

  4. #4
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by JamieRose View Post
    I really don't see where I'm wrong for thinking this is too much of a brick wall. It doesn't feel like difficulty, it feels like psychotic fake difficulty.
    It's called progging. if you can't handle progging. then don't do it. you learn as you go.
    (4)

  5. #5
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by JamieRose View Post
    Let me try a different approach here.

    Normal Raid/Trial = A forgivable window for learning telegraphed mechanics and ample opportunity to recover from mistakes.

    Savage Raid/Ex Trial = A hidden list of hundreds of actions that must be performed in precise order and with perfect positioning. Any mistake by any player results in failure and starting over from the beginning.

    I really don't see where I'm wrong for thinking this is too much of a brick wall. It doesn't feel like difficulty, it feels like psychotic fake difficulty.
    Its perfectly fine that you find savage too difficult. Despite the way this tier has been, savage is supposed to be hard. But it does not require perfect positioning and most singular mistakes do not cause the fight to restart outside of very few fringe cases.


    Why do you feel that Savage needs to be nerfed, rather than you changing your gameplay or you simply not doing the content? You have the other 99% of content to chew through if Savage and Ultimate don't suit your taste and if you really want the mounts or glamour from Savage, you can simply wait an expansion so you can unsync them.
    (4)

  6. #6
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    3,047
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JamieRose View Post
    I really don't see where I'm wrong
    So i know this is repeating myself a little, but hopefully some of you will forgive me. If every group you are in has an issue, the problem probably isnt everyone else.
    (12)

  7. #7
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by JamieRose View Post
    Savage Raid/Ex Trial = A hidden list of hundreds of actions that must be performed in precise order and with perfect positioning. Any mistake by any player results in failure and starting over from the beginning.

    I really don't see where I'm wrong for thinking this is too much of a brick wall. It doesn't feel like difficulty, it feels like psychotic fake difficulty.
    You're not wrong for having your opinion. It's a brick wall for you. That's fine, everyone has things they're good at and bad at. This is why Normal trials and raids exist and why decent 480 loot is easy to obtain. That's the content aimed towards you.

    For others it's not a brick wall. You just need to know your rotation, get the key mechanics right (there certainly aren't "hundreds" of these) and the rest doesn't take perfect positioning and a few deaths are perfectly recoverable. It's not overly complicated for us, just a nice level of challenge to keep us occupied for a patch cycle.

    I don't enjoy fishing or PvP or solo PotD runs or sightseeing jump puzzles or so on but I'm certainly not demanding they rip it away from people who love it and change it just for me.
    (6)

  8. #8
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Quote Originally Posted by JamieRose View Post
    Let me try a different approach here.

    Normal Raid/Trial = A forgivable window for learning telegraphed mechanics and ample opportunity to recover from mistakes.

    Savage Raid/Ex Trial = A hidden list of hundreds of actions that must be performed in precise order and with perfect positioning. Any mistake by any player results in failure and starting over from the beginning.

    I really don't see where I'm wrong for thinking this is too much of a brick wall. It doesn't feel like difficulty, it feels like psychotic fake difficulty.
    You are not wrong, but I don't think problem is Savages. Those are here for engame raiders.
    Problem is, that there is nothing IN BETWEEN normals and savages (Ex-trial once in blue moon doesn't count).

    There is no content for casual raiders so to speak, no hero dungeons, no nothing.
    Its either storymode snoozefest or zen-memory game in Savage.

    SE seems to ignore substantial part of PVE playerbase, instead shovering them with various types of farming or metagaming in "different world" (Eureka, endless dungs).
    How they never looked at heroic dungeons after 6 years of operation is.. puzzling to say the least.

    But they are fixing vanila storytelling - which was so atrocious for so long - so maybe next step can be looking at this (wishful thinking 101).
    (5)

  9. #9
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RylaBee View Post
    You are not wrong, but I don't think problem is Savages. Those are here for engame raiders.
    Problem is, that there is nothing IN BETWEEN normals and savages (Ex-trial once in blue moon doesn't count).

    There is no content for casual raiders so to speak, no hero dungeons, no nothing.
    Its either storymode snoozefest or zen-memory game in Savage.

    SE seems to ignore substantial part of PVE playerbase, instead shovering them with various types of farming or metagaming in "different world" (Eureka, endless dungs).
    How they never looked at heroic dungeons after 6 years of operation is.. puzzling to say the least.

    But they are fixing vanila storytelling - which was so atrocious for so long - so maybe next step can be looking at this (wishful thinking 101).
    A lack of measured progression really hurts the end game and seeing Squeenix take the opportunity to address that would be very nice.

    Sadly they seem to be more interested in catering to the people who scream "GIT GUD!" in my face. >_>
    (2)

  10. #10
    Player
    EONX_'s Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    42
    Character
    Aeon Lunar
    World
    Lamia
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by JamieRose View Post
    A lack of measured progression really hurts the end game and seeing Squeenix take the opportunity to address that would be very nice.

    Sadly they seem to be more interested in catering to the people who scream "GIT GUD!" in my face. >_>
    They "cater" to these players because you really do have to get good..? lol (it can also be argued that the devs already cater to casual players but... that's a whole separate topic). A fair amount of players need to "git gud" in savage since there are still a surprising amount of players that queue in with little to no understanding on their job or role. There's a minimum skill bar to do Savage content. If you don't meet the bar... sorry man. There are plenty of ways to level up your play (simple practice (either in fights or practice dummies), looking up guides, etc) and if you either can't or simply *don't want to* get better, there's plenty of content for you to do that isn't savage.

    Savage is designed for players that have a sturdy understanding on their jobs and can play mechanically better than the average player base, that's just how it is. It's not designed for everyone, even though they made it very accessible this expansion. Don't ruin savage just because *you* have a hard time doing it. PF is not an accurate representation for savage because you get people of varying skill levels and occasionally players that simply WANT to be carried. If you want to do savage and actually intend to get through it I highly recommend finding a static or at least a premade group of around 4-5 players.

    Secondly... lack of measured progression? You learn to do one mechanic, start doing it consistently, then start working on the next. You can easily measure your progression..
    (3)

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