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  1. #91
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by JamieRose View Post
    That sounds like a load of BS to me. If these fights are so easy, why do I always get stuck with parties who can't do them?

    Again this is a case of. "It's easy for me, therefore no one else should find it difficult."
    Be careful of what you said, i don't see how you play but i have seen many people who think they play perfectly but infact they distrupt the party by not knowing enough stuff.

    Like how a certain positioning can make difference on how the others move etc etc,
    This is especially true on e8s, lots of melee blaming the others party member for not able to get pass the mob phase,but infact they using stun before the tank make overall stun time shorter... because of melee stun is shorter and resistance...etc etc

    This is especially occurs on people who only play one role.


    When you can't win it doubt yourself, you maybe the bad apple that make them fail.
    (1)
    Last edited by Miminming; 06-24-2020 at 12:40 AM.

  2. #92
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Im gonna go ahead and say as a mentor ive seen better People on low level extremes than in pugs. And yes there is a strong mentality of ill get carried in savage and is especially bad when you try to do a fight that you cant get carried on. And im gonna go ahead and say that these People are the same ones Who think that the People trying Hard for the clear are toxic. Its not a problem of teaching newbies stuff they didnt know or how to improve on their job its the problem of People Who dont give a shit about Hard content thinking that the People wont notice their inexperience, how many times do first times go in to kill parties, or the fight needs you to pop food to survive and they Come with a boiled egg then if you get mad after 2 weeks of prog when they Come with normal unmelded crafters gear theyll say its Just a game bro lol.
    Difficulty is the Meat of every game, doom or dmc wouldnt be as fun to perfect if every monster was a dummy with some angry googly eyes on it, and this is something ff14 players need to stop bitching about before every job become literally a 1 button cutscene. You got 99% of the game not needing to think to play it leave the 1% alone the rewards behind are not necessary to anyone but the ultimate community.
    (1)

  3. #93
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mavrias View Post
    My sloppiest clear of E6S has over twelve deaths throughout the party. If you cannot beat the fight with just one, there is an issue somewhere with multiple people's rotations.
    My first clear of E6S back in Feb with the party all in gear bellow ilvl480 had 3 deaths and we killed it something like 3 mechanics ahead of enrage. If one death is an issue nowadays with all the extra gear, people aren't doing their rotations properly. For sure.
    (5)

  4. #94
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Let me try a different approach here.

    Normal Raid/Trial = A forgivable window for learning telegraphed mechanics and ample opportunity to recover from mistakes.

    Savage Raid/Ex Trial = A hidden list of hundreds of actions that must be performed in precise order and with perfect positioning. Any mistake by any player results in failure and starting over from the beginning.

    I really don't see where I'm wrong for thinking this is too much of a brick wall. It doesn't feel like difficulty, it feels like psychotic fake difficulty.
    (1)

  5. #95
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by JamieRose View Post
    Let me try a different approach here.

    Normal Raid/Trial = A forgivable window for learning telegraphed mechanics and ample opportunity to recover from mistakes.

    Savage Raid/Ex Trial = A hidden list of hundreds of actions that must be performed in precise order and with perfect positioning. Any mistake by any player results in failure and starting over from the beginning.

    I really don't see where I'm wrong for thinking this is too much of a brick wall. It doesn't feel like difficulty, it feels like psychotic fake difficulty.
    Ex trial...? Okay, you really shouldn't try savage for your own sake... not if you find the current Ex trial is hard, no and i'm not being sarcistic of anything it's just looks like savage isn't the right game for you. You are not missing anything other than dyeable gear and mount and you can get that easily later as time goes on, just do roulletes and maybe Potd or HoH.

    Oh and i know you probably never done imd and just read guides and trace but gimmick solving is part of the game. If you don't like it don't do it.
    (7)

  6. #96
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by JamieRose View Post
    I really don't see where I'm wrong for thinking this is too much of a brick wall. It doesn't feel like difficulty, it feels like psychotic fake difficulty.
    It's called progging. if you can't handle progging. then don't do it. you learn as you go.
    (4)

  7. #97
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by JamieRose View Post
    Let me try a different approach here.

    Normal Raid/Trial = A forgivable window for learning telegraphed mechanics and ample opportunity to recover from mistakes.

    Savage Raid/Ex Trial = A hidden list of hundreds of actions that must be performed in precise order and with perfect positioning. Any mistake by any player results in failure and starting over from the beginning.

    I really don't see where I'm wrong for thinking this is too much of a brick wall. It doesn't feel like difficulty, it feels like psychotic fake difficulty.
    Its perfectly fine that you find savage too difficult. Despite the way this tier has been, savage is supposed to be hard. But it does not require perfect positioning and most singular mistakes do not cause the fight to restart outside of very few fringe cases.


    Why do you feel that Savage needs to be nerfed, rather than you changing your gameplay or you simply not doing the content? You have the other 99% of content to chew through if Savage and Ultimate don't suit your taste and if you really want the mounts or glamour from Savage, you can simply wait an expansion so you can unsync them.
    (4)

  8. #98
    Player
    AbelArchaniEA's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Abel Archani
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by rsod View Post
    Endgame content (savages especially) is too difficult and therefore too stressful.
    Completion of savages requires multi-hour wiping for a many weeks or even some months, as well as pretty much perfecting rotation, and rotations in FFXIV are very difficult on their own.
    This isn't particularly fun, and not everyone is as perfect. Not every human is entitled with enough reaction. Trying for hours every day just to get your bis equipment does not feels right and good.
    Moreover, such difficulty leads to difficutly to find people to practice and run dungeons with. If you wasn't lucky to find a group at the beginning of the content - you're pretty much out of it for good.
    Something needs to be done about that. Either savage difficulty relaxed a bit, or another source of same bis equipment is needed. Let it be 2 times slower to get than savage's loot, but let it be. For these people, who can't do savages due to time issues, or due to lack of proper reaction and skills, or due to inability to find a group.

    I'm sorry for any possible mistakes in text, I'm not native English speaker and my English knowledge is mediocre.
    No one is forcing you. Stop crying
    (2)

  9. #99
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,978
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JamieRose View Post
    I really don't see where I'm wrong
    So i know this is repeating myself a little, but hopefully some of you will forgive me. If every group you are in has an issue, the problem probably isnt everyone else.
    (12)

  10. #100
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by JamieRose View Post
    Savage Raid/Ex Trial = A hidden list of hundreds of actions that must be performed in precise order and with perfect positioning. Any mistake by any player results in failure and starting over from the beginning.

    I really don't see where I'm wrong for thinking this is too much of a brick wall. It doesn't feel like difficulty, it feels like psychotic fake difficulty.
    You're not wrong for having your opinion. It's a brick wall for you. That's fine, everyone has things they're good at and bad at. This is why Normal trials and raids exist and why decent 480 loot is easy to obtain. That's the content aimed towards you.

    For others it's not a brick wall. You just need to know your rotation, get the key mechanics right (there certainly aren't "hundreds" of these) and the rest doesn't take perfect positioning and a few deaths are perfectly recoverable. It's not overly complicated for us, just a nice level of challenge to keep us occupied for a patch cycle.

    I don't enjoy fishing or PvP or solo PotD runs or sightseeing jump puzzles or so on but I'm certainly not demanding they rip it away from people who love it and change it just for me.
    (6)

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