Quote Originally Posted by JamieRose View Post
Let me try a different approach here.

Normal Raid/Trial = A forgivable window for learning telegraphed mechanics and ample opportunity to recover from mistakes.

Savage Raid/Ex Trial = A hidden list of hundreds of actions that must be performed in precise order and with perfect positioning. Any mistake by any player results in failure and starting over from the beginning.

I really don't see where I'm wrong for thinking this is too much of a brick wall. It doesn't feel like difficulty, it feels like psychotic fake difficulty.
You are not wrong, but I don't think problem is Savages. Those are here for engame raiders.
Problem is, that there is nothing IN BETWEEN normals and savages (Ex-trial once in blue moon doesn't count).

There is no content for casual raiders so to speak, no hero dungeons, no nothing.
Its either storymode snoozefest or zen-memory game in Savage.

SE seems to ignore substantial part of PVE playerbase, instead shovering them with various types of farming or metagaming in "different world" (Eureka, endless dungs).
How they never looked at heroic dungeons after 6 years of operation is.. puzzling to say the least.

But they are fixing vanila storytelling - which was so atrocious for so long - so maybe next step can be looking at this (wishful thinking 101).