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  1. #11
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Yue_Amariyo View Post
    if you are still learning to tank, then ya... not every player in every dungeon is geared/skilled to handle pulling wall to wall. It is a group effort, it crazy people try it in starter dungeons and new players, like myself end up not knowing wtf to do. wipes happen and ppl blame game each other.
    Well i am speaking here about tanks on max lvl and those players who are synced in lower lvl dungeons.
    I would understand a 80 lvl tanks limiting their pulls if dungeons were wide open and you have a choice to pull everything in sight, however in this game you could pull only 2 groups max, its like bare minimum in any other mmorpg and it should not be a problem to hold them for anyone. This is how dumbed down the dungeons in this game are.
    A tank pulling 1 group at time is literally making it slower than a group with 3 dps + healer, thanks to the lesser tank dps importance with each patch tanks job is being ridiculed as their dps is getting lower and the only value they really have right now are deffensive stats that allows to pull 2 groups instead of 1.

    So tanks, you need to pull wall to wall, there is no excuse anymore.
    Also the only wipes that happens in this game are when healer gets a little more greedy on dps and fail to heal a tank in time, at least this is what happens to me when i play healer and i forget myself. There is no way in hell a tank will die if healer only heals him, even if both are on minimum ilvl for certain dungeon, the amount of heals variations available is waaay above the dungeon monsters dps output. You could use your strongest healing GCD spell and you still could heal a tank from anything, heals are that overpowered
    (5)
    Last edited by Nedkel; 06-27-2020 at 10:17 PM.