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  1. #1
    Player
    ForgottenScholar's Avatar
    Join Date
    Jul 2017
    Posts
    24
    Character
    Forgotten Scholar
    World
    Odin
    Main Class
    Scholar Lv 80
    [QUOTE=shao32;5371874]example here, SAM and BLM, both jobs selfish high dps, gameplays can't be more diferent betwen this 2 and are pretty well balanced right now whats your point now?, homogenization should always come over job performance not job gameplay about how they archive that damage, or mitigation or support the party wich is where current tanks desings fails.[/QUOTE

    Dps can have the appearance of the diversity it has because it’s role is simple in a party..........DEAL DAMAGE, that’s it. As long as they deal damage then it doesn’t matter how visually they do it. But to be honest their is plenty of similar abilities between them all, some sharing build up phases to short high DPS windows in order to line up with other jobs.


    Quote Originally Posted by shao32 View Post
    tanks wasn't needlessly complex at all, they didn't require more time than a DPS to master the job and the complexity of the role was exagerated, heck even now when veterans complain about how easy and braindead it's everything most ppl still belive tanking is hard, so they didn't fix anything, they just make things way worse, even the JP are complaing that the quality of the role it's pretty low right now.
    I have to disagree with this IMO, tanks from last expansions were needlessly complex to their primary job of mitigation, hate management and positioning by changing stances in order to maximise dps. But essentially the DPS took precedent over their primary role, making it hard for anyone new to do the job without the toxicity and the “git gud” quotes to starts coming through. Forum posts have been like this for yrs now, It hasn’t really changed. This happened last exp when lots of abilities got slashed to stop button bloat.
    I expect next expansion the dps might see with same style of rework to certain jobs, I won’t be surprised if it does. I mean take a look at a lot of the jobs and the amount of buttons you yeh to press, especially if your on controller? Yet you want more in the next expansion so where are they gonna go?.

    Essentially this game has to cater to most players and not the few, question is did it work with the changes to tanks and healers, time will tell and SE will respond if it hasn’t. Yoshi has always said if you don’t like the content or the game right now, take a break and come back when content has taken your fancy. So if tanks and healers aren’t doing it for you, go dps or try another game for a bit. Check back once 5.3 or later drops and see what’s what then.
    (1)

  2. #2
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ForgottenScholar View Post
    example here, SAM and BLM, both jobs selfish high dps, gameplays can't be more diferent betwen this 2 and are pretty well balanced right now whats your point now?, homogenization should always come over job performance not job gameplay about how they archive that damage, or mitigation or support the party wich is where current tanks desings fails.[/QUOTE

    Dps can have the appearance of the diversity it has because it’s role is simple in a party..........DEAL DAMAGE, that’s it. As long as they deal damage then it doesn’t matter how visually they do it. But to be honest their is plenty of similar abilities between them all, some sharing build up phases to short high DPS windows in order to line up with other jobs.




    I have to disagree with this IMO, tanks from last expansions were needlessly complex to their primary job of mitigation, hate management and positioning by changing stances in order to maximise dps. But essentially the DPS took precedent over their primary role, making it hard for anyone new to do the job without the toxicity and the “git gud” quotes to starts coming through. Forum posts have been like this for yrs now, It hasn’t really changed. This happened last exp when lots of abilities got slashed to stop button bloat.
    I expect next expansion the dps might see with same style of rework to certain jobs, I won’t be surprised if it does. I mean take a look at a lot of the jobs and the amount of buttons you yeh to press, especially if your on controller? Yet you want more in the next expansion so where are they gonna go?.

    Essentially this game has to cater to most players and not the few, question is did it work with the changes to tanks and healers, time will tell and SE will respond if it hasn’t. Yoshi has always said if you don’t like the content or the game right now, take a break and come back when content has taken your fancy. So if tanks and healers aren’t doing it for you, go dps or try another game for a bit. Check back once 5.3 or later drops and see what’s what then.
    So cause a lot of People couldnt be bothered to learn how to dps as tanks something which was unnecessary for normal stuff, nobody should have fun. And People Wonder why all healers and tanks complain. And you also think that dps should go through the same thing. Mhmm. Ill try to keep my calm. My friend Who tanked since arr didnt leave cause he got burned out of content, the myriad top tier tanks and heal didnt leave cause they got burned out from content, everyone Who currently complaints isnt Just someone Who is burned out of content.
    No what happened is SE butchered any kind of skill sealing and any kind of fun part in the name of ACCESIBILITY because People want to be good without trying, when you play the game and People have in their mind that any degree of criticism and knowledge of good you are is toxic yet hide behind every mistake as sorry im New or its too Hard for me, expecting to be carried while they watch YouTube on their godamn Phone, then its not the games godamn fault and the job shouldnt be simplified. Dps healer or tank i dont care what youre playing putting some thought behind your play isnt elitism and it isnt hardcore mentality its what youre expected to do. If you cant do your damn hardest you can at least do your bear minimum, that does not give you the right to then complain that the sealing should be dropped. What the tanks and healers are currently experiencing isnt the way things should be for all Jobs no. This is a crisis not something for you to quote yoshi p in a way so that you can say good riddance to all the People Who lost their reason to play their favourite job and reason to play the game as well as improve or struggle to clear savage with their friends. You think that the hardcore plauers leaving is Just a 1% thing but their leave was felt by many more than that. Your selfishness to have anything those Who put effort has costed me a friend.
    (1)
    Last edited by HeulGDarian; 06-26-2020 at 04:28 PM.

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ForgottenScholar View Post
    Dps can have the appearance of the diversity it has because it’s role is simple in a party..........DEAL DAMAGE, that’s it. As long as they deal damage then it doesn’t matter how visually they do it. But to be honest their is plenty of similar abilities between them all, some sharing build up phases to short high DPS windows in order to line up with other jobs.
    And? i mean what is the purpose of the tanks damage rotation right now? yes only dealt damage and that's it too, some of the DPS work around the 60s time rotation in some dregree yeah like landing his biggest attacks around those moments and others have dedicated entire burst windows to be placed there but they are not diferent of tank dps rotations in that basics, yeah tanks are more limited on the nimber of actions dedicated to that but that's not excuse to have them working the same way, whats the point to have 4 tanks at the end? if they are not diverse as dps or healers in their own mechanics then they serve no purpose and they implementation has been a waste of resourcers, for that only add skins and make the 2 originals more deep or something.

    Quote Originally Posted by ForgottenScholar View Post
    I have to disagree with this IMO, tanks from last expansions were needlessly complex to their primary job of mitigation, hate management and positioning by changing stances in order to maximise dps. But essentially the DPS took precedent over their primary role, making it hard for anyone new to do the job without the toxicity and the “git gud” quotes to starts coming through. Forum posts have been like this for yrs now, It hasn’t really changed. This happened last exp when lots of abilities got slashed to stop button bloat.
    I expect next expansion the dps might see with same style of rework to certain jobs, I won’t be surprised if it does. I mean take a look at a lot of the jobs and the amount of buttons you yeh to press, especially if your on controller? Yet you want more in the next expansion so where are they gonna go?.

    Essentially this game has to cater to most players and not the few, question is did it work with the changes to tanks and healers, time will tell and SE will respond if it hasn’t. Yoshi has always said if you don’t like the content or the game right now, take a break and come back when content has taken your fancy. So if tanks and healers aren’t doing it for you, go dps or try another game for a bit. Check back once 5.3 or later drops and see what’s what then.
    a tank could still midmaxing his job in tank stance and only pay 20-25% of his damage at the end, dps thats not determinated so the whole hate management was overexagerated thing, specially if you team mates where casual due they could be average on they jobs and never rip agro of you if they didn't used diversion and i can tell that by my own experience and FFXIV is one of the most helpfull comunitys online, i used to love work around with less skilled tanks to help them to improve as long they wanted of course, but right now? there is no need for waste time when the game almost play for.

    i play with controller, i always did and i never feel that buttom bloat, they can upgrade skills with traits instead, make skills sustitute others with being the same but with superior effects and interactions ect ect and obvously get rig of the most useless and niche ones, they are many ways, but when they slay entire unique mechanics from a job for nothing just feel awful specially if they sustituted by copy pasted ones from other jobs, one thing is keep the job gameplay identity removing outdated mechanics and sustitute with ones that fit the purpose of the job gameplay and other thing is what they did to WAR and DRK.

    they didn't catter for most players with tanks or healers this expansion, the complains are there, they catter for the lower comon denominator in both roles aka players who don't really care or will stay around the game as much and mostly like to complain why isnt's everything so braind dead for they to end unsiscribing a month later forever even when it become painfully easy, now average and veterans tanks and healers complain about they state or the role, it's a fact just look around it's even in the JP forums you can check it with google translate, it's rough but handy. a game without deep and no chance to let they players invest in they fav jobs/role and get rewarded for it will lower the overall quality and thats what happen right now, one of the biggest coownsides of SHB apart of the lack of content per patch are tanks and healers gameplay.

    yeah tanks aren't not doing it for me right now and thats affecting my experience of a expansion i expected to be great bcs im a fanboy of the darkness and all that stuff and now im just raiding 1 day to clear all savage turns and and wait to the next week for it bcs my static still needs me as a tank and i have a house to keep. it's been like that since the launch and things aren't going to get better bcs my experience tells me they always go cheap on tanks since always, they take 6 years to fix tank accesories for example and the tank stat it's useless for optimization as always, they take a eternity to give DRK basic buffs in SB ans same they did with PLD in HW, buffs that could be done easily die the little they need it to become good. they aren't going to do anything about it until next expansion as always and that's needs to be adressed, they are to lazy with us when x.2 patch arrives and then "lets wait for the next expansion, we missed? more luck next year and half xaxaxa".
    (0)
    Last edited by shao32; 06-27-2020 at 12:20 AM.