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  1. #1
    Player
    Minnel's Avatar
    Join Date
    Feb 2017
    Posts
    53
    Character
    Minnel Mimi
    World
    Leviathan
    Main Class
    Warrior Lv 90

    What do you guys think is the cause of severe lack of Tank users?

    Do you think it's just lack in number of tank jobs or people simply wanting to do more damage? I've noticed that lot of sprouts jumping into FF14 lately, thanks to(?) Corona, decides to start out as a dps and was simply curious.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,840
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Imbalance of apparent responsibility vs. apparent reward. Granted, apparent responsibility and apparent reward depends on one's (typical) groupmates, but on the whole, if you seem to get less enjoyment/respect/performance out of a given amount of responsibility (especially of a sort others can see and will hold you to), interest rapidly declines.
    (4)

  3. #3
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    That's partly due to fights being designed to take control out of the tank. Tanking to me has always been about controlling the flow of battle. Where do I take the boss? How should I position? Is the boss in an area that is accessible to melee DPS with aoe puddles around? Things like this used to be part of a tank's responsibility. Best example is T1 and even T5. Any tank who went through that either sync'd or back in the day knows how important where the boss needs to be or else its a wipe. Current fights boil down to keep boss center and face north*, which is redundant because most of the time the boss recenter's for mechanics i.e. Memoria EX. Some will find it boring and unrewarding and I can see why the tanking damage thread is blowing up right now. Tanks are nothing more than damage sponges for the boss.

    Putting back tanks ability to control the flow of battle may not increase the lack of tank users but it will reward those who like to tank or enjoy the responsibility of leading a party.
    (3)

  4. #4
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Tank is the highest responsibility job and I wouldn't recommend it to people as a first class to play.

    They lead the way through the dungeon, and everyone else just has to follow them.
    (5)

  5. #5
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Iscah View Post
    Tank is the highest responsibility job and I wouldn't recommend it to people as a first class to play.

    They lead the way through the dungeon, and everyone else just has to follow them.
    Yeah it's real hard to do that and not let the DPS die when they run ahead.

    I'd say it looks to have high responsibility but it's no where near what it actually looks like. Just hit your CDs in this order and you'll be fine.
    (0)

  6. #6
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MerlinCross View Post
    Yeah it's real hard to do that and not let the DPS die when they run ahead.

    I'd say it looks to have high responsibility but it's no where near what it actually looks like. Just hit your CDs in this order and you'll be fine.
    I'm on the JP Elemental data centre and it is very rare to see people running ahead of the tank. On the rare occasion that a tank is new and doesn't realise they're supposed to be leading, the rest of the party will usually wait and try to nudge them along.

    Therefore, there is more pressure and responsibility on the tank to lead the party, and it is easier to learn a dungeon as DPS.
    (5)

  7. #7
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Iscah View Post
    I'm on the JP Elemental data centre and it is very rare to see people running ahead of the tank. On the rare occasion that a tank is new and doesn't realise they're supposed to be leading, the rest of the party will usually wait and try to nudge them along.

    Therefore, there is more pressure and responsibility on the tank to lead the party, and it is easier to learn a dungeon as DPS.
    And yet on NA, there’s no upper limit to “YOLO” rushers in dungeons. Not even by DPS solely, if seen Tanks just take off before the healer is ready. Different playing manners across different regional servers who knew?

    I still say it’s easier than most people think/expect it to be mainly due to that initial stage fright of leading and messing up. Then you notice it’s a puddle, not a lake and that just kinda goes away.
    (3)

  8. #8
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Iscah View Post
    On the rare occasion that a tank is new and doesn't realise they're supposed to be leading, the rest of the party will usually wait and try to nudge them along.

    Therefore, there is more pressure and responsibility on the tank to lead the party, and it is easier to learn a dungeon as DPS.
    This is true because when I heal and see the tank doing slow pulls I usually pull a bit more for them. They don’t need to worry because I’ll keep them alive. I wouldn’t of pulled extra if I couldn’t handle the healing. New tanks if you see your healer do this, trust them. Don’t get bitter and stop playing. You might learn something.

    It also helps break that comfort zone when you see what is possible to achieve when healer and tank are in sync. Just remember that in most instances the healer could probably tank the whole dungeon themselves. So don’t worry.
    (5)

  9. #9
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by LalafellDown View Post
    This is true because when I heal and see the tank doing slow pulls I usually pull a bit more for them. They don’t need to worry because I’ll keep them alive. I wouldn’t of pulled extra if I couldn’t handle the healing. New tanks if you see your healer do this, trust them. Don’t get bitter and stop playing. You might learn something.

    It also helps break that comfort zone when you see what is possible to achieve when healer and tank are in sync. Just remember that in most instances the healer could probably tank the whole dungeon themselves. So don’t worry.
    I've had several tanks get mad when I did this and l've made a post about it before on these forums, in which by far most seem convinced you should never do this as healer because it seems to violate some arbitrary etiquette.
    (0)
    Last edited by SamRF; 04-20-2020 at 09:26 AM.

  10. #10
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by LalafellDown View Post
    This is true because when I heal and see the tank doing slow pulls I usually pull a bit more for them. They don’t need to worry because I’ll keep them alive.
    What makes you think that is why they did not pull more?
    When I tank I really hate if other people pull extra mobs. Too many mobs means that I can't keep track of where all of them are, I can't avoid their AoE attacks, I may have trouble keeping aggro on all of them and won't notice if some get away from me.
    (3)

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