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  1. #11
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Tanks identity aka gameplay and how they operates should always being the first priority when you design an job and balance always have to come on top of that and no the other way around, why? bcs if you make balance by making the gamplay almost the same with minor diferences then all jobs feel the same with little no varianc, when other jobs like the dps have really good diferences in how they operate the jobs hitting a vastly superior amount of player demogaphic playstyles, it's unfair.

    Thats why despite the balance problems HW and SB where way superior in tank desing due how diverse they use to be in they gameplay outside of being far more complex so more fun to optimice, now if we talk about balance and tanks capabilitys thats always can be balanced by touching numbers or adding the same key effect to other tanks in key skills, the problem they didn't want to do that and now all tanks sucks in this too, practically you are choosing diferent branchs of the same base class with minnor diferences betwen them wich is a poor design over all and kill the purpose of have 4 jobs on the same damm role.

    so don't fool yourself, if we don't complay they could even make the jobs way more similar next expansion, they didn't doubt on delete DRK and bring a new marauder branch this expansion when nobody asked for that, if there is a cheapest way to archive something they will follow it and thats why every expansions tanks have always a severe problem of some kind since they always go cheap with tanks (and healers).
    (3)
    Last edited by shao32; 06-25-2020 at 03:02 AM.